As many of you already know we have been working on implementing Nvidia's 'Turf Effects' into Unity and PG specifically. As no one has yet done this in Unity we have been working closely with Nvidia to create a plugin which integrates the TE technology into our CourseForge meshes. As you can imagine with new technology it's not been an easy path to walk but we are starting to see the fruits of our labor.
I thought I'd share a couple of early pictures of Turf Effects in action. There are bunch of things still do do such as improving the grass lighting, draw distance and LOD culling and incorporating it onto our transition mesh blends but even at this early stage we thought it would be a good time to share something with the community.