How is this coming along?
#1
Posted 10 September 2015 - 02:14 PM
#2
Posted 29 September 2015 - 08:14 PM
Any idea devs?
#3
Posted 29 September 2015 - 09:12 PM
I guess it depends what type of terrain data you are looking to import.
LIDAR requires certain software (which Terrain Forge is one) but not sure there are any 'free' tools out there.
#4
Posted 29 September 2015 - 10:18 PM
A little frustrating so far for me as I am trying to do an APCD import, but it's not accepting my .crz files.
I have yet to try a bing import but that's the next item on my agenda.
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#5
Posted 14 October 2015 - 11:07 PM
For real courses that are fully georeferenced you are looking at several hundred dollar applications like Global Mapper to do what Terrain Forge Does
#6
Posted 14 February 2016 - 07:03 PM
#7
Posted 10 June 2016 - 06:59 PM
I found I can download LIDAR data from Earth Explorer for free. There is a tool call QGIS with LASTools add in that can create different maps but so far I have been unable to get one they way I what it. From what I have seen of Terrain Forge it should be much easier than what I am trying to do. Is TF scheduled to release with CF?
#8
Posted 26 June 2016 - 08:54 AM
For real courses that are fully georeferenced you are looking at several hundred dollar applications like Global Mapper to do what Terrain Forge Does
Is that what you guys use?
#9
Posted 06 September 2016 - 02:50 AM
Is that what you guys use?
over 2 months and no answer?
#10
Posted 06 September 2016 - 03:06 PM
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#11
Posted 06 September 2016 - 08:19 PM
I use terrain forge for real courses
Maybe you could help out some of the other designers that are having problems figuring it out..
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#12
Posted 07 September 2016 - 06:24 PM
#13
Posted 08 September 2016 - 06:21 PM
Myself and an OGT user called pgapro have been experimenting with worldbuilder (to create terrains from bing maps, similar to TF) and another plugin called terrain manager (to increase heightmap resolution) and have had some success.
Garynorman is trying out my Belfry terrain (no LIDAR available) to create Brabazon, and pgapro so far has 20+ of these terrains that will soon be available, as unity packages ready to import into unity by any CF designer
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#14
Posted 08 September 2016 - 10:28 PM
Bing Maps is rubbish for a decent heightmap, tried your Brabazon data and as an example the lake in front of the 18th green is higher than the green, I used the Bing Maps and TF data for my creation of The Belfry.
#15
Posted 09 September 2016 - 12:25 AM
Bing Maps is rubbish for a decent heightmap, tried your Brabazon data and as an example the lake in front of the 18th green is higher than the green, I used the Bing Maps and TF data for my creation of The Belfry.
Data quality usually depends on the location. I know Google maps data for the UK was barely usable, being 90m data, but a lot of the US data was far better, at 10m or even some at 3m. I would guess that Bing maps data could be the same.
#16
Posted 09 September 2016 - 04:33 PM
Sounds like TF and worldbuilder are both gonna suffer the same problems if both using same data source.
I thought the belfry height data was 11metre, which is agree is a bit on the large side, but may well be the best we will be able to get
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