Had free time today to crank out a few tutorials on creating custom textures and setting up the Layers Library to use those textures. Only downside is my sinus headache and being on several medications. I fade a bit on the last tutorial but I think there is some good usable stuff here if you can tolerate me long enough!
I divided up the videos so you can skip the custom creation if you already have textures that you want to use. You really have to be a go getter if you are going to try and generate your own textures. It takes time to learn photoshop, or whatever tool, and time to tweak for quality results. What I am showing you is the basics and concepts for something usable in a few minutes. My textures for Kiawah actually have many hours of tweaks and experimenting. It's not for everybody.
I also provide a little introduction to the Layers Library and some issues that I encounter when dealing with the Library. We all know it is a little fussy at times but plenty of members get quality results with a little patience and understanding.
If you have never used a custom layers library, start with Mike's tutorial here (post #33 and #34) - http://www.perfectpa...utorials/page-2
Then, you should watch K11's Layers Library 101 -
I am also using a K11 black and white grass texture in my videos for a detail texture. It can be found on this page (post #22) - second post on page 2 - http://www.perfectpa...-normals/page-2
Just like the Blender stuff, I don't expect all to give it a shot. Hoping maybe one or two of you may join in on custom texture creation. Not sure if any of it will be applicable with procedural grass though when JNPG2 comes out.
Plenty of coffee recommended for survival. Sleep apneics, you will never make it through. Enjoy!