Could someone in the know please explain a bit about how the fat/thin contact is determined on RTS-C shots?
RTS-C - How does Fat/Thin get determined?
#1
Posted 10 December 2016 - 07:31 PM
#2
Posted 10 December 2016 - 07:36 PM
Swing Type: Tour Pro Wireless XBox 360 Controller.
#3
Posted 10 December 2016 - 07:38 PM
A slice makes it fat, hook makes it thin.
So it's just swing path then?
Nothing about timing or anything?
#4
Posted 10 December 2016 - 07:46 PM
So it's just swing path then?
Nothing about timing or anything?
Correct. Cause there's no tempo in C like there is in M
Swing Type: Tour Pro Wireless XBox 360 Controller.
#5
Posted 10 December 2016 - 07:50 PM
Thanks Crow
#6
Posted 10 December 2016 - 08:27 PM
Correct. Cause there's no tempo in C like there is in M
So why can't the same tempo system that is used in RTS-C to determine swing speed and calculate gain/loss be used at a slower rate to determine fat/thin for certain shots?
#7
Posted 10 December 2016 - 09:23 PM
I was wondering the same thing for the RTSM. Now that the pitch shots are running out more, more realistic I agree, how do you hit a low pitch shot with spin so that it hits, takes a bounce and stops or spins back a little like I see the pros do all the time? Saw this while watching the golf tournament on TV today. Stricker had about a 55yd pitch where the ball did just that. There were two or three others that had similar shots. There should be a way to do that in PG.
#8
Posted 10 December 2016 - 09:25 PM
So why can't the same tempo system that is used in RTS-C to determine swing speed and calculate gain/loss be used at a slower rate to determine fat/thin for certain shots?
You might wanna ask the devs, I suppose, sorry, I don't know.
Swing Type: Tour Pro Wireless XBox 360 Controller.
#9
Posted 11 December 2016 - 01:10 PM
Well, I was interested to see how the difficulty had been ramped up on RTS-C for greenside bunker shots because on 3-C now it is diabolically hard compared to the previous version. Knowing how bad my swing path was in RTS-C (one of the reasons I've switched back to 3C) I fully expected the splash shots to be impossible for me now, if they used the swing path to determine fat/thin!! Actually I noticed little difference from before except less backspin.....
#10
Posted 11 December 2016 - 03:22 PM
I was wondering the same thing for the RTSM. Now that the pitch shots are running out more, more realistic I agree, how do you hit a low pitch shot with spin so that it hits, takes a bounce and stops or spins back a little like I see the pros do all the time? Saw this while watching the golf tournament on TV today. Stricker had about a 55yd pitch where the ball did just that. There were two or three others that had similar shots. There should be a way to do that in PG.
There should be a way yes, but we will just return to that kind of shot being a get out jail free shot, i would rather not see it, even though it may well be possible, realism can only be taken so far in video golf games, i would much rather the realistic scoring and challenging gameplay over stopping a pitch on a dime without much effort.
#11
Posted 11 December 2016 - 03:54 PM
There should be a way yes, but we will just return to that kind of shot being a get out jail free shot, i would rather not see it, even though it may well be possible, realism can only be taken so far in video golf games, i would much rather the realistic scoring and challenging gameplay over stopping a pitch on a dime without much effort.
In principle i agree with you. But distances between 55 - 70 yards are almost unplayable when you don't have 15-20 yards of green to play with. At least if you go into overswing zone it should be possible to stop the ball. And i would be absolutely okay if the penalty on that shots would be higher. More spin applied more penalty on the short game.
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