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Course Forge has disappeared in Unity

course forge launching startup problem

Best Answer Max Barrett , 16 November 2016 - 11:08 AM

Thanks Mike for the info. I have now created a new project and imported CF and then the old terrain I was working on. I have had to recreate the CF details but it is a good learning curve. Now I have just tried to play the three holes I have created and it loads to 50% and stops, I will look in the forum to see if there is an answer.

 

By the way, love PG and CF!

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#1 Max Barrett

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Posted 13 November 2016 - 01:04 PM

Having started a project I saved the scene and the project and closed Unity. When I recalled it, all the assets loaded, the scene was as it should be but the Course Forge menu has not appeared. Anyone any ideas as to how to retrieve it?



#2 RobC

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Posted 13 November 2016 - 01:07 PM

Go up to the Perfect Parallel menu and start Course Forge there



#3 Max Barrett

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Posted 15 November 2016 - 12:48 PM

It is the Perfect parallel menu that has gone missing! 



#4 Mike Jones

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Posted 15 November 2016 - 12:57 PM

Either something got deleted from your CF folder or you added an incompatible third party asset somewhere along the line. Try removing third party assets until you find the culprit. 


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#5 Armand

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Posted 15 November 2016 - 02:00 PM

Silly question, perhaps, but what consequences would occur if CF was re-imported to the project?



#6 Mike Jones

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Posted 16 November 2016 - 06:27 AM

Silly question, perhaps, but what consequences would occur if CF was re-imported to the project?

 

If you import it with all option ticked it would overwrite the default terrain and default scene which is not a 'good thing'

 

If you want to reimport CF from the package just make sure the only thing ticked when your import options come up is the CourseForge folder.



#7 Max Barrett

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Posted 16 November 2016 - 11:08 AM   Best Answer

Thanks Mike for the info. I have now created a new project and imported CF and then the old terrain I was working on. I have had to recreate the CF details but it is a good learning curve. Now I have just tried to play the three holes I have created and it loads to 50% and stops, I will look in the forum to see if there is an answer.

 

By the way, love PG and CF!



#8 Mike Jones

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Posted 16 November 2016 - 02:33 PM

Thanks Mike for the info. I have now created a new project and imported CF and then the old terrain I was working on. I have had to recreate the CF details but it is a good learning curve. Now I have just tried to play the three holes I have created and it loads to 50% and stops, I will look in the forum to see if there is an answer.

 

By the way, love PG and CF!

 

There is a checklist for the 50% problem in a pinned topic, most people with the issue have been using the wrong version on Unity to create their courses.



#9 jspirate

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Posted 12 November 2018 - 09:32 PM

Either something got deleted from your CF folder or you added an incompatible third party asset somewhere along the line. Try removing third party assets until you find the culprit. 

 

I just had a situation involving a bogus script from an asset.  Whew... what a pain in the butt.  I could not get CF to load until I tracked down a prefab that was in my scene.  I would like the last 2 hours of my life back please!

 

After getting rid of every part of the asset I was able to re-import CF.

 

Thanks for the two lines quoted above.  Who knows where my project might have ended up without em :eek:


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