Contents
- ShimonShot - a hires screen capture tool, capturing many times the resolution of your monitor.
- TerrainStarter - two-click creation of a terrain of reasonable starting specs for PG, ready for you to sculpt. (superseded by CF tutorial)
- TF2UnityAutomater - Automates the importing of the terrain data files produced by TerrainForge. (no longer of use as PP's TerrainForge wasn't released.)
- MoveTheRoof - Change the maximum terrain height without stretching/compressing your current terrain.
- MoveTheGround - Raise the entire terrain to allow bunkers, creeks etc to be dug out, in case it was forgotten at the start.
- ResizeSplatmaps - Change the quality of terrain painting (splatmap or "Control Texture Resolution") without losing any painting already done.
- Measuring Sticks - 50 m measuring sticks for Google Earth and Unity to allow estimation of real world tree heights, building heights,...
- ResizeDetailmaps - Change the maximum density of grass/tree/rock/... planting ("detail resolution") without losing any planting already done.
- SlopeHeatmap Shader (new) - Shows flat spots on greens suitable for pins and other slope blemishes around the course.
ShimonTools 1.10 (everything except the Measuring Sticks)
Measuring sticks (see post)
Drag downloaded file into your assets area in Unity and you may as well import all as they're really small. You will then see a new "Shimontools" menu in Unity alongside your Perfect Parallel menu. If it doesn't show, click on the menubar somewhere and Unity will refresh.
Place downloaded file in the Editor/Standard Packages directory inside your Unity installation (Typically c:/program files/Unity for 32-bit Windows). This will put ShimonTools in the "Import Package" list in the Assets menu, allowing you to import the tools from within Unity rather than dragging it over from Windows Explorer/Finder every project.