Jump to content


Photo

New Course WIP


  • Please log in to reply
77 replies to this topic

#21 garynorman

garynorman

    Advanced Member

  • Members
  • PipPipPip
  • 481 posts
  • LocationBedfordshire, England

Posted 27 June 2016 - 05:24 PM

I don't know as of yet, but I'll do some investigations.
  • nightowl likes this

#22 garynorman

garynorman

    Advanced Member

  • Members
  • PipPipPip
  • 481 posts
  • LocationBedfordshire, England

Posted 29 June 2016 - 03:33 PM

I can confirm that it makes a significant difference to the tris count and therefore the framerate!



#23 nightowl

nightowl

    Advanced Member

  • Members
  • PipPipPip
  • 426 posts

Posted 29 June 2016 - 05:54 PM

Thanks, Gary.  Last I heard, PP had tried a couple of things to improve reflections but to no avail. 



#24 johnmeyer

johnmeyer

    Advanced Member

  • Members
  • PipPipPip
  • 590 posts

Posted 29 June 2016 - 10:06 PM

What sort of numbers in terms of tris increase we talking, ie on a view with plentiful trees, what is the tri count difference between real and stock reflection

OGT Simulator Tour Admin

 


#25 NoPutt

NoPutt

    Advanced Member

  • Members
  • PipPipPip
  • 2,902 posts
  • LocationSouth Carolina

Posted 29 June 2016 - 10:24 PM

It would be different for each scene, but reflective water is 

like a mirror, so if say a clubhouse and trees were reflected

it would double the Tris of what the camera sees. Small ponds would work

decent, but large bodies of reflective water would hit FPS hard on some machines,

at this time anyway. 


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#26 garynorman

garynorman

    Advanced Member

  • Members
  • PipPipPip
  • 481 posts
  • LocationBedfordshire, England

Posted 30 June 2016 - 01:09 PM

Everything seems to hit FPS hard!!!  Trying to put out a smooth running course with decent vegetation on is a challenge to say the least!! 



#27 bortimus

bortimus

    Advanced Member

  • Members
  • PipPipPip
  • 1,234 posts

Posted 30 June 2016 - 01:49 PM

Everything seems to hit FPS hard!!!  Trying to put out a smooth running course with decent vegetation on is a challenge to say the least!! 

Sorry for the slight derail, but I think it would be very helpful for the community to learn how to accomplish this.  

 

I'm very interested to hear how some designers are making courses look so good and run smoothly.  



#28 wim1234

wim1234

    Advanced Member

  • Members
  • PipPipPip
  • 818 posts

Posted 01 July 2016 - 06:03 PM

me wonders too, seems like mr Rose got that knack, hit latest rivercourse has some wonderfull plantings and runs as

smooth as a babys bum.  Where some other courses with less vegation run not so smooth.

i wonder if it can be in the resolution of the underlying grid, or texture resolutions?

btw crows courses are heavily planted and run well too.



#29 garynorman

garynorman

    Advanced Member

  • Members
  • PipPipPip
  • 481 posts
  • LocationBedfordshire, England

Posted 03 July 2016 - 01:55 PM

Here's another pic...

 

This is the par 4 second hole

 

oldwarden3.jpg


  • Carl_Spackler likes this

#30 M Rose

M Rose

    Advanced Member

  • Members
  • PipPipPip
  • 1,918 posts
  • LocationMelbourne, Australia

Posted 03 July 2016 - 07:18 PM

me wonders too, seems like mr Rose got that knack, hit latest rivercourse has some wonderfull plantings and runs as
smooth as a babys bum. Where some other courses with less vegation run not so smooth.
i wonder if it can be in the resolution of the underlying grid, or texture resolutions?
btw crows courses are heavily planted and run well too.


I design and test on a slow, shitty computer.
  • Ted_Ball likes this

VG2 • PG • 2k21 • 2019 • Links • GBC • JN5


#31 garynorman

garynorman

    Advanced Member

  • Members
  • PipPipPip
  • 481 posts
  • LocationBedfordshire, England

Posted 12 July 2016 - 09:06 AM

The course is steadily evolving with 14 holes laid out now...  Here are some new screens:

 

This is the view across to the par 3, third (bridge is currently a placeholder and may change)

warden3.jpg

 

This is the green at the par 3, eleventh:

warden11.jpg

 

And finally, here's the downhill approach to the par 4, fourteenth:

warden14.jpg

 

 

There's still work to do with laying out the final holes, detailed elevations, 3d objects, etc but I'm pretty happy with how this one is shaping up...

 

 


  • Dazmaniac, Kablammo11, highfade and 7 others like this

#32 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 12 July 2016 - 06:37 PM

Looks great!


  • garynorman likes this

Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#33 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,553 posts

Posted 12 July 2016 - 06:38 PM

That last screen shot is incredible!

 

Looks totally awesome!


  • garynorman likes this

#34 dpeters95

dpeters95

    Advanced Member

  • Members
  • PipPipPip
  • 118 posts

Posted 12 July 2016 - 06:40 PM

Very nice Gary!
  • garynorman likes this

#35 M Rose

M Rose

    Advanced Member

  • Members
  • PipPipPip
  • 1,918 posts
  • LocationMelbourne, Australia

Posted 13 July 2016 - 03:22 AM

Nicely planted.


VG2 • PG • 2k21 • 2019 • Links • GBC • JN5


#36 Dazmaniac

Dazmaniac

    Rock. Loud and Heavy

  • Members
  • PipPipPip
  • 6,941 posts
  • LocationEngland, UK

Posted 13 July 2016 - 03:49 PM

The reflections in the first pic in post #31 are what I would like to see.

 

warden3.jpg

 

Not the fully 100% mirror like reflections we see in TGC and Links 2003, but the water ripple distorted reflection that actually relates to the surrounding land. Hopefully in time with upgrades to Unity 5.4 these type of reflections won't bring PC's to their knees regards FPS.



#37 Buck

Buck

    Advanced Member

  • Members
  • PipPipPip
  • 7,553 posts

Posted 13 July 2016 - 03:53 PM

The reflections in the first pic in post #31 are what I would like to see.

 

warden3.jpg

 

Not the fully 100% mirror like reflections we see in TGC and Links 2003, but the water ripple distorted reflection that actually relates to the surrounding land.

 

YES YES YES!!!

150% agree.  Doesn't need to be "perfect", just needs to be reflective of what's around.


  • erwildcat likes this

#38 M Rose

M Rose

    Advanced Member

  • Members
  • PipPipPip
  • 1,918 posts
  • LocationMelbourne, Australia

Posted 13 July 2016 - 04:57 PM

Is that a different plane / prefab than usual? That looks like it is reflecting the actual trees.

VG2 • PG • 2k21 • 2019 • Links • GBC • JN5


#39 garynorman

garynorman

    Advanced Member

  • Members
  • PipPipPip
  • 481 posts
  • LocationBedfordshire, England

Posted 13 July 2016 - 06:52 PM

Is that a different plane / prefab than usual? That looks like it is reflecting the actual trees.

 

It's the prefab WaterProDaytime which is in the Standard Assets > Environment > Water > Water folder.  It could be something that's been added by the BIG_Environment_Pack that I purchased?



#40 johnmeyer

johnmeyer

    Advanced Member

  • Members
  • PipPipPip
  • 590 posts

Posted 13 July 2016 - 09:30 PM

Just tried it in my unity project replica of my local course, water pro daytime and upped the texture number from 256 to 1024, and you do get accurate reflective water :)

 

It did seem to hamper performance somewhat though, so will need a bit of tweaking but is indeed very easily possible.


OGT Simulator Tour Admin

 





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users