I have been invited to take part in the CourseForge Private Beta 14 days ago, and have been testing it ever since. MJ, a few hours ago, lifted the NDA and asked me and the others participants to go public with the experiences we have made so far.
Well, in a nutshell, this is what I have found out so far.
• The CF is for real. It works and is stable. It didn't crash. Not once.
And it works impeccably on my Mac. (Sweet Baby Jesus, thank you, thank you, thank you!)
• The CF is quite easy to use. I could say "very" easy, but it does have its odd moments, mostly due to the fact that it is piggybacked by Unity - which can't be helped - Let's say that it is easy to use, especially on default settings, and that it is quick to work with - yet offers, to those who like to dig deeper, many opportunities to add their personal touch.
• There is considerable room for improvement for the CF in its current state, and - imo - a few more features that need to be added. Not technically, but with regards to issues of "ease of use", "quality of life", comprehensiveness.
To wit: There is no way to define O.O.B areas yet. That is not an oversight, but simply due to the fact that it's not a top priority at the moment. It will be added, I'm sure of that. So, the CF still needs to grow a bit.
• I've had loads of fun. But one thing can't be stressed enough at this point: You can't use the CF without some basic understanding and command of Unity. See the bunker above? It's the 6th hole, a 229yd par 3 at my Willow Heath test course. Well, the sand mesh, the bunker lip, the green fringe, the fairway and the green were made by the CourseForge - but the excavations, the bumps, the slopes, the hills, the 3D ground underneath them, that was created with Unity terrain tools.
• We all have marvelled at Brian's and Steve's lovely courses and sometimes I fear that some of you believe that all the trees, bushes, grass, rocks, bridges, car paths, bulkheads, fences etc are included into the CourseForge. Well… no. The CF gives you the golfy stuff (what you see in the picture above: The surfaces on which computer golf is being played, a selection of special meshes that have different ball physics attached.)
Everything else needs to be imported and applied through Unity. MJ mentioned that there would be some additional objects shipped with the Forge at release. Trees, bushes, grass, stones and rocks, buildings etc. The CF Beta did not contain any of these, so I can't report about this aspect.
I'm not privvy to release dates, priorities, schedules etc, so please, don't ask. If I can describe, answer or explain a few things about the CF, though, I will gladly answer questions.