Okay. Always keeping in mind that I don't know how many ressources PP have at their disposal and that there are technical restraints due to the fact that CF is piggybacked by Unity, what I would like to see is...
- A few quality of life issues could be improved, like buttons not staying active and resetting to default. The biggest of these is that sometimes the Forge does not "know" for sure if I want to draw a mesh or just edit its control points, so that when I want to move a control point it starts drawing a new shape instead.
These little things will get ironed out over time without me forcing the issue. For the time being it's easier and quicker for me to adapt to the software than to adapt the software to me. Most of the tiny thing that irked me a bit at the start I now take in my stride as I got used to working with the Forge.
Things I would very much like to see in future builds:
- "Paintability of the Meshes" - we discussed this a bit further up this thread. MJ says it's very difficult to make this possible. He did not say it was impossible, though. Very long term, at best.
- A choice of shapes - rectangles, circles, to be added straight onto the terrain. As of now we need to draw them by hand or click on the points.
- The ability to create a new mesh enclosing an existing one. Right now, we have to create a border of semi-rough around a fairway from scratch - even if it is basically an enlarged fairway. It would save a lot of time if we could highlight the fairway, select a command that says "create a new mesh surrounding this one at a distance of XX meters", and then go and tweak the control points of that new mesh by hand.
- Pot bunkers, of course
- A lot more textures and shaders for fairway, green, rough, bunker textures (I'm fine, I'm doing my own textures and shaders, but then I'm a bit particular in this respect.)
- The ability to customize more stuff like giving the tees special names, giving holes a name.
- Drop Zones, O.O.B, water hazards
- Once realeased to the public it needs, as highfade just pointed out, a double crapload of extra stuff like trees, bushes, rocks, grasses etc.
There are a lot more things that I wish were different. But these are about Unity. CF strikes me as being stable and doing well what it is supposed to do.