Hi,
A basic question regarding render in design vs gameplay.
Attached are 2 pics- closeup looks nice, but the terrain bleeds after panning out, increasingly with terrain elevation changes.
I'm wondering if this happens during gameplay and whether there's a way to control this render setting in Unity. No steam on this pc so I'm unable to test gamplay.
Thank you in advance, and thanks for all of the helpful information in this forum. Very valuable!
Cheers