Jump to content


Photo

Realtime Reflection Probes?


  • Please log in to reply
4 replies to this topic

#1 Birdie

Birdie

    Advanced Member

  • Members
  • PipPipPip
  • 456 posts

Posted 26 January 2021 - 09:23 AM

Just a question, are Realtime Reflection Probes supported or should be working in our PG world? Made numerous attempts without success.

#2 shimonko

shimonko

    Advanced Member

  • Members
  • PipPipPip
  • 1,718 posts

Posted 26 January 2021 - 12:15 PM

I don't know.
 

They can be a killer on performance though, unless you're not using TOD so can do them really infrequently, as you might do to sample the in-game lighting rather than non-realtime probes sampling the Editor lighting.

If doing them too slow with TOD, you can notice the reflections change in steps.



#3 Birdie

Birdie

    Advanced Member

  • Members
  • PipPipPip
  • 456 posts

Posted 26 January 2021 - 02:46 PM

Forgive me... What is TOD? Time of day??

#4 shimonko

shimonko

    Advanced Member

  • Members
  • PipPipPip
  • 1,718 posts

Posted 26 January 2021 - 07:44 PM

Yes, sorry. Realtime reflection probes are often used for capturing the changing scene during the ever changing day cycle so the reflections for instance on a lake don't show a sunny sky when it's now progressed to dawn.

If you're not planning to have it recompute the cubemap frequently during PG's TOD mode, the default 'on awake' refresh mode would be ideal and performant. However it might occur when the scene is loaded from the course before PG adds in the lighting. Not sure, never tried it and just hypothesising as you're finding it's not working.



#5 Birdie

Birdie

    Advanced Member

  • Members
  • PipPipPip
  • 456 posts

Posted 26 January 2021 - 10:34 PM

Made a last test and it didn't work. So will stick with baked/custom probes. And as you said, it probably wouldn't be worth it anyway for performance reasons.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users