Does anyone have any suggestions for how to alter a model in Blender? This is an original bunker I exported out of Unity into Blender.
And I want to try to shape the bunker to look more like this.
I did a Boolean Cut and stitched it up. The results are below. It looks kind of rough. Does anyone have any suggestions of a better way, for smoother results? It's hard to see the transiton from the rounded part of the bottom of the bunker to the flat revetted part. Looking closer in Blender, however, it is not smooth at all.
Any suggestions of techniques for how to make that flat revetted part of the bunker wall?