BIg thanks to DPRoberts for setting up this grid for photoshop and making a tutorial for me to follow, having fun using this method. Matt, if you would like to add that tutorial video here feel free
Something different for design
#2
Posted 12 October 2018 - 11:40 AM
Cool idea, should be fun, Thanks.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#3
Posted 12 October 2018 - 12:29 PM
This was one way of helping DoGgs scale a satellite image of a hole and piece together several holes in Photoshop. Many ways to do this. I tried to keep it simple and minimize the back and forth between Unity and Photoshop. Same concept can be developed with Gimp. I'm using Photoshop CC 2018.
You can even do this with heightmaps linked to the satellites images but that takes a bit more work.
Gridlines file you will need for import into Unity - https://www.dropbox....dlines.psd?dl=0
If for some reason you would like to make your terrain a different size than 2048x2048, let me know. It can be done but then the numbers we work with are not 1:1 so we have to make adjustments for that. Only bummer was my Bandicam did not record my mouse cursor. I'm too busy to redo it at this time.
Enjoy!
#4
Posted 12 October 2018 - 12:32 PM
- Dazmaniac and Justin9926 like this
#5
Posted 19 October 2018 - 09:48 AM
Good idea Dogs, thanks for sharing and well done to Dp for the help
I used to take tons of pics of holes and landscapes etc - still have them around of holes for ideas and then add my bit
Appreciate the videos and sharing boys
Thanks Dog man and Dp
#6
Posted 11 July 2021 - 09:58 PM
DPR if you are still around... I decided to mess around in Unity to see if I can get the itch fired back up. I loaded the grid in and then plotted a rough spline and I got the dreaded flashing on its mesh. I then tried changing the texture in slot 1 to see if that helped, but it didn't.
I've had the flashing various times in my previous builds and was able to fix it, but the regular fixes don't seem to apply here. Any ideas?
I apologize or such an open ended question, but it didn't start until I resized to 2048 X 2048 and used the grid in slot 1. Now, I can't seem to get rid of it...
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Courses:
Bradford Links - released
Ironwood - released
Cypress Landing - released (also available in a 3DG version)
Crow's Nest - released
#7
Posted 12 July 2021 - 02:45 PM
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