We use a heavily edited overhead image as the overlay. Most of the work is in editing this OH image and using back and white detail textures so all the colour information is in the overlay image and not the detail textures. It always helps to have the highest rez image you can find and import it in the unity setting the resolution to 8192.
It’s great for given courses a very natural look.
I don't understand why they just don't put -0.15 depth to this invisible mesh??? Nothing shouldn't float anymore if your mesh height is that default 15 cm. You can set any spline's depth up to -1m if you want to, so any spline could be invisible without being invisible, because it's under groud/terrain. So what's so weird in this?? Nothing extra work is required.
But I wanted to ask few questions from you Slewin. I have used the same method as you in my WIP projects and it works fine. It's really the only way to make those spline meshes look real. Just few questions.
Question 1.
- Is 8192 resolution supported in splines? I'm asking because terrain can only handle 4096 resolution. You can set texture's resolution to 8192, but when the course is built, the terrain's OH-image's resolution is only 4096.
Question 2.
- Have you notised weird double image of that overlay/overhead texture in the mesh? It's mostly seen in very steep areas. The spline mesh generates some weird rotated double ghost image of the OH image or any other overlay texture. Mostly it can't be seen because there isn't so much details in the often used overlay textures, but when you have roads and buildings in the image, the double image is easily seen in some areas. Or is there something wrong in my textures or in my Unity/CF-settings?
I have tried to change or zero all the spline's normal map values in LL, but it doesn't have any affect. I have also tried different picture formats in OH image (I use .jpg) but nothing changes. All help is appreciated?