I didn't have to think long or hard, I like it.
Now if I could just snowboard to the green!
Posted 15 August 2017 - 09:22 PM
I didn't have to think long or hard, I like it.
Now if I could just snowboard to the green!
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 15 August 2017 - 10:01 PM
Yes i'm leaving that for now, i'm not very good at blending blemishes into a plain texture, i get tiling somewhere or a straight line here and there, i need to investigate more and pick some brains.
You might want to check with DPR. He has done something similar on Kiawah with divots in the fairways. To play winter golf, the fairways and greens have to be extra, extra firm (i.e. frozen).
Posted 16 August 2017 - 04:07 AM
I didn't have to think long or hard, I like it.
Now if I could just snowboard to the green!
No need to work...i got you covered
Posted 16 August 2017 - 04:09 AM
You might want to check with DPR. He has done something similar on Kiawah with divots in the fairways. To play winter golf, the fairways and greens have to be extra, extra firm (i.e. frozen).
Without giving the greens concrete properties i don't think extra extra will be an option i'm afraid.
Posted 10 January 2018 - 01:44 AM
Posted 10 January 2018 - 01:27 PM
It's frozen right now I lost the will to create after about 10 holes, there was no longer any flow with the work and the 10th hole just turned out to be a terrible golf hole, once the bug returns i will resume. I'm currently working on a paint by numbers real life course ( you don't need that creative spark for those ) maybe after that i will have the desire to carry on with jungfrau.
Posted 10 January 2018 - 05:15 PM
Posted 17 January 2018 - 12:42 PM
Jungfrau is back in production, hopefully i can get to 18 without any issues, the snowfall and snow storm clusters are really mounting up, hopefully they will not impact performance too much. With luck i should get this out for play one day next week.
Posted 17 January 2018 - 04:51 PM
Jungfrau is back in production, hopefully i can get to 18 without any issues, the snowfall and snow storm clusters are really mounting up, hopefully they will not impact performance too much. With luck i should get this out for play one day next week.
Excellent news Doggz, looking forward to this one.
Thanks for all your efforts.
Posted 17 January 2018 - 06:50 PM
Posted 18 January 2018 - 11:08 PM
I am putting a playable 18 out for FPS testing, its far from finished as there are still a few greens untreated, some tears here and there along with stray grasses and other things i may change. There are over 130 snowfall clusters and approx 70 mini snow particle storms, it plays fine for me on my med to high rig, but would like a bit of feedback from users with differing systems. Feel free to point out any issues as it will make it easier for me to clean them up.
File: https://drive.google...iew?usp=sharing
Note: play with overcast skies if using dynamic skies, i have put a temp sky box in, not sure if i like it so may change it. Also, if you play with follow cam it may be more effective to switch to player cam, to capture the follow cam flying thru snowfall would have required many more snowfall clusters to build them up to follow cam height, as it is they are quite low to ground and player cam gives the illusion of snow falling from high up at all times, follow cam will rise up above the snowfall.
Posted 19 January 2018 - 08:06 AM
played on my 960m card it played fine FPS above 50 most of the time.
nice job i like the altitude being on the flash screen. along with the challenge of figuring
the high altitude, big elevation changes in the same shot.
once again thanks for another great creation
CUK Mantis Gamer PC (Liquid Cooled Intel Core i9,10 Core MSI GF75 Thin 17" Laptop
32GB RAM, 512GB NVMe SSD + 2TB HDD I5 8GB Ram GTX1650
NVIDIA RTX 2070 8GB OC, 600W PSU, AC WiFi, Windows 11 144 Hz Windows 11
VIOTEK 35" CURVED 144HZ-200HZ OC MONITOR
Seagate 4TB External Hard Drive
Klipsch Sound System
BENCHMARKS-https://www.userbenc...serRun/38611652
Posted 19 January 2018 - 02:14 PM
Tee shots on holes 1 and 13 were the only time the fps dropped below 30 on my system. Most shots were in the mid-30's to 60's.
Intel i5-4570 cpu @ 3.2 GHz, ASUS Z74-K mb, ASUS GeForce GTX 960 gpu, 16 GB ram, 2 x SSD drives, Windows 10 64 bit
Steam name: sound_flier
Posted 20 January 2018 - 02:15 AM
All went fine on my system
Thank you
Posted 20 January 2018 - 02:26 AM
not just cool, or very nice, but completely awesome.
Love the winter trees, snow, flurries, and wind sounds.
Posted 20 January 2018 - 12:44 PM
Posted 20 January 2018 - 04:16 PM
I always screw up the pars, lol guess that will never change. The course is not finished yet, this is mainly for FPS testing. Greens will get more love along with plenty more touchups. Pars will be corrected when i decide on the indexing. FPS appears acceptable, so will be moving on to make the above changes asap...ty all
BTW must be good fun on a sim....i'm so jealous
Posted 20 January 2018 - 04:54 PM
Interesting concept with the snowfall particle effects. Nice immersion with the windy sounds too. The footprint texturing was a nice touch as well.
I noticed a few things:
The trees don't have colliders on the trunks or leaves.
Your fairway texture isn't fully seamless. It's subtle but I can see the repeating border on the fairways.
I also think the tee texture might not be seamless either.
Posted 20 January 2018 - 07:22 PM
Ahh bugger, i was looking for seams too, missed that one, i may just revert them to basic textures, thanks for the collider info, thought they may have been automatically assigned, will look into it thanks.
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