Kablammo11, on 06 Jun 2017 - 12:24 PM, said:
Or how about you register as a tester over at OGT? Same difference.
Imo expanding the tester base is not an issue - improving (or rather in the case of OGT: maintaining) the quality of testing is more important, It's a time-consuming and a very pedantic chore at best. It's work, not play. As a designer, I prefer one or two good and committed testers to several dozen of nondescript, casual ones.
And, sorry for this following sentiment, I prefer my testers to be other course designers rather than players, because designers know what it takes do create a course and they know the difference between a technical error and a design choice. They won't waste my time with trees they don't like, pin positions or textures which they would want to be different - and instead focus on faulty meshes, missing physics and dodgy planting. Real designers can resist the temptation to design other courses by proxy in the disguise of being a tester, as we so often see happening in the community course comments.
True, you should be able to do everything and more on this PP site. I happen to believe that, too. From game information to Forums to course and asset downloads, testing and tournaments, everything should be here, instead of being disseminated over non-adjacent real estates.
But it isn't, that's simply not on and it won't happen. Bummer, but there we go.
Totally 100% agree! I like to have between 3 to 5 testers and I Have to know Exactly whom they're. I don't pass my course out to the general public because you would Never know, if all testing is done before fixing errors and proceeding to beta's 2,3 and so on.
Chris nailed the rest, to a tee. Critically important to know Who is testing your course!!!
Also, there is plenty of room for folks who want to learn about testing and help out over at OGT.
Us designers are always willing to point out to New testers, what to look for. Peace
L
OGT requires 6 pins and believe me, to get someone to test all 6 pins, is not so easy. I was only going to put 3 on this course but I like to try and accommodate as many as I can, so 6 it is, for now! 
Another point, I have Never seen a "perfect course". We always strive for that but it is inevitable that you will miss a crease/tear somewhere on your course. I just don't think some realize how much work has to go into building a strong playable course. Yes, it's fun but yes, it's work!
Although I do my utmost best to have every single spike/tear/crease found. As I'm sure we all do.