"Serenity Now"!!
Thanks DP, Your innovations are making
building a SNAP!
Just wondering if the black specular could be applied
to Fairways to alleviate the dark ring we get with Dynamic Skies on?
Thanks Again, great work, I like it.
Posted 13 June 2017 - 08:49 AM
"Serenity Now"!!
Thanks DP, Your innovations are making
building a SNAP!
Just wondering if the black specular could be applied
to Fairways to alleviate the dark ring we get with Dynamic Skies on?
Thanks Again, great work, I like it.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 13 June 2017 - 11:47 AM
Interesting thought Neal. I am not sure. Would you be willing to go back into one of your older builds and change the Specular to black for all of your layers, recalculate all of your splines and build out a course to see? That would be a nice discovery.
I have no idea if that Specular color in anyway impacts the normal "sparkles" and would reduce the sheen of your course as a side effect. I also don't know if the line you see relates to the blend between the fairway and surrounding spline. The PP materials for the fairway and blend are composed of "Transition" and "Core" materials and I'm not sure if the black line is a product of those 2 overlapping in some way and the lighting not liking that.
Posted 16 June 2017 - 06:59 PM
Looking pretty good now with Dyn Skies ON. Sorry for the jerky video, but IMO, HUGE improvement buddy. You dah Man.
Sorry. That clubhouse looks awesome! The detail of everything looks so real. Top Notch work!
Done with designing.
Released Courses: Real
The Golf Club @ Dove Mnt. AZ
Aronimink PA
Amana Colonies Iowa
Fictional:
The Grinder Anytown U.S.A.
Posted 16 June 2017 - 11:08 PM
Have to agree with the Larry's as well. I loaded it up on a course to look at close and being able to use the normal maps does make the buildings pop a little more. Also like the reflective windows. So when will us mere mortals be receiving this gift from the Master.
Justin
Asus ROG G751JT-CH71 Gaming Laptop
2.5 GHz Intel Core i7– 4710HQ
Nvidia GTX 970M 3GB GDDR5
16 GB DDR3
Windows 10 64-bit
Posted 17 June 2017 - 12:30 AM
Posted 17 June 2017 - 02:45 AM
Posted 17 June 2017 - 03:31 AM
Actually pulling off 2 tricks for this next one...
#1 - DYNAMIC SKY FLICKERING BE GONE! - So, I believe that I finally built a house that seems to behave nicely with Dynamic Sky "ON". I am interested to hear some reports on this one. If it works, as always, may have to update a few things or at least modify how we build going forward with the House Builder materials. Reading between the lines on some other posts and exploring the PP objects, I am now using Bumped Specular and turning the Specular Color to #000000FF (black). Trying to add normals when possible as well. Interested to see if all colors of textures behave nicely. Also, combine to 1 mesh at the finish and remove all double vertices.
#2 - REFLECTIVE WINDOWS - ditched the transparent window texture idea and just built the windows into the walls. Then, added a reflective glass material using the DefaultCubeMap3. I like it. You can turn it off if it does not go with the other buildings you have for now. I am hoping to push out a neighborhood as I need at least 10 good homes for Kiawah. I'll supply all the homes and use reflective materials for the windows if all goes well.
This is very nice Matt,
If I understand, when the work is finish, before we export it, we need to make it in a mesh and assing all your differente material to it???
Am I right?
Thank you
Posted 17 June 2017 - 12:21 PM
Posted 17 June 2017 - 06:01 PM
What did you do take your laptop while making those waves and catching those rays . Take some time off and have a great weekend, Matt. I really appreciate all the hard work you put into this.
Justin
Asus ROG G751JT-CH71 Gaming Laptop
2.5 GHz Intel Core i7– 4710HQ
Nvidia GTX 970M 3GB GDDR5
16 GB DDR3
Windows 10 64-bit
Posted 22 June 2017 - 05:26 AM
MrCobra,
You need to do all your assigning of materials in Blender. Depending on your building, it may already be done if you have used the blocks correctly.
However, what I do, in Blender, is click all the pieces I want to be Brick, make a new material, name it Brick and click assign. That gives those pieces a unique name.
Then, select all stone pieces, make a new material and name it Stone, and click assign.
You should not need to do that for any other pieces. You only need to do it if you have more than 1 wall material.
This way, when you join all your pieces, they maintain unique material names.
After all pieces are correctly assigned materials, I duplicate the unjoined object and move it to the side. Oon the duplicated object, I select all pieces with box select, in object mode, "B" and then hit Join. I then tab into edit mode, select all with "a" and choose "remove doubles ".
You can then export the piece. Don't forget to change the material part in Unity on import to import material by material name.
Drag into scene and apply your Unity materials.
Hi Matt,
I would like to thank you for all the help you gave me, when I'm was asking you questions. Also, I would like to say, and I'm sure that I'm not the only one, that we are very appreciative and thankful for all the tutorials that you have posted for the DPR House Builder and all the time you have invested to build that fantastic Package for the whole community. You have been so patient with us and the results that we get from the builder is amazing.
I'm very proud to post my first Club House for my new course, the Rhode Island Golf Club and I think it gives life to the course.
Posted 22 June 2017 - 04:46 PM
Great-looking clubhouse MrCobra. Really like the extra touches with the awnings. Sure is fun playing with the housebuilder isn't it..
Justin
Asus ROG G751JT-CH71 Gaming Laptop
2.5 GHz Intel Core i7– 4710HQ
Nvidia GTX 970M 3GB GDDR5
16 GB DDR3
Windows 10 64-bit
Posted 18 July 2017 - 08:59 PM
It's been a while since anything's been posted here lately. So I thought I'd let you know DP and Larry have been working on the new roof system. They gave me a beta of it to test to see how the pieces are working. All I can say is it's looking great. Here's two houses I put together in the past few days.
Justin
Asus ROG G751JT-CH71 Gaming Laptop
2.5 GHz Intel Core i7– 4710HQ
Nvidia GTX 970M 3GB GDDR5
16 GB DDR3
Windows 10 64-bit
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