Not sure what you were after, but I packaged up three houses you can use to your hearts desire. The Unity package includes three prefabs that are textured as in the image. You can re-texture them however you want.
Hopefully these work. It should be just the house and materials without actually loading the house builder. Here's a Residential house and a Butler building.
Great work. I would suggest including the buildings in a master folder, something like JustinHouses or similar, rather than adding them individually in the project folder. Keeps from adding clutter in the project folder.
Great job Justin. Getting adventurous on the windows and doors, I see. Love the stone as well.
The net seems to lack a good collection of photos of windows. I have debated heading out with my camera and building a collection but I'm worried what the neighbors might think.
Great job Justin. Getting adventurous on the windows and doors, I see. Love the stone as well.
The net seems to lack a good collection of photos of windows. I have debated heading out with my camera and building a collection but I'm worried what the neighbors might think.
Just visit various window store show rooms. Of course, you don't want to give you name or they will harass you, via phone, for the next ten years.
Great job Justin. Getting adventurous on the windows and doors, I see. Love the stone as well.
The net seems to lack a good collection of photos of windows. I have debated heading out with my camera and building a collection but I'm worried what the neighbors might think.
Not sure if you reside in the USA, but I see quite of few possibilities if you google images for 'Andersen Windows or Pella Windows. I'm sure there are other brands also.
I agree that most window companies seem to display their windows installed. Not great for just segregating a window.
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Thanks guys. A few winners in there. I have resorted to hand drawing in Photoshop for some pieces. Still something a little lifeless on the window pane. Going to investigate glass shaders and reflection probes but not sure on FPS expense.
Been messing around with the overhang. I used the method of extruding the fascia. I probably didn't get the mapping quite right, but it's pretty close. Unless you fly right up on top of the roof you can't notice the .5 overhang seam much. Anyhow, here it is..
Excellent Justin. You'r starting to set the bar higher and higher. I haven't had much time to devote to houses, been working on Trump Washington clubhouse. Should have a preview in a day or so.
Matt, the trick of defining multiple windows per cell has enabled me to have 16-17 different windows from one window texture. Nice trick indeed.
Thanks guys, , Matt with your skills on blender I don't think you have anything to worry about me ever passing you by . Looking forward to seeing some pictures of your clubhouse, Larry.
Actually pulling off 2 tricks for this next one...
#1 - DYNAMIC SKY FLICKERING BE GONE! - So, I believe that I finally built a house that seems to behave nicely with Dynamic Sky "ON". I am interested to hear some reports on this one. If it works, as always, may have to update a few things or at least modify how we build going forward with the House Builder materials. Reading between the lines on some other posts and exploring the PP objects, I am now using Bumped Specular and turning the Specular Color to #000000FF (black). Trying to add normals when possible as well. Interested to see if all colors of textures behave nicely. Also, combine to 1 mesh at the finish and remove all double vertices.
#2 - REFLECTIVE WINDOWS - ditched the transparent window texture idea and just built the windows into the walls. Then, added a reflective glass material using the DefaultCubeMap3. I like it. You can turn it off if it does not go with the other buildings you have for now. I am hoping to push out a neighborhood as I need at least 10 good homes for Kiawah. I'll supply all the homes and use reflective materials for the windows if all goes well.
Don't read too much into the name. It is on a street nearby my home, Serenity Way. Video below shows the reflective glass in game with Dynamic Sky "ON" and how to remove it if you don't want it.