Not a great height map for this, i have to sculpt virtually every lump and bump, i fancied having a go though. Spectator stands and buildings are a bit of a nightmare, but i will add what i can, and people will just have to suspend realism with these objects, i do not have access to creating replicas. I also lack access to some flora, so again just doing what i can to make it at least acceptable. Most of the holes are down, and about half are sculpted, no idea of a time frame, but prob in the new year sometime

TPC Scottsdale
#1
Posted 11 December 2016 - 04:01 PM
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#2
Posted 11 December 2016 - 04:34 PM
DoGgZ,
Appreciate the effort bud. Screenies look good to me. Don't expect every hump and bump to be 100%. It has the feel and look of the TPC course, so works for me.
#3
Posted 11 December 2016 - 05:08 PM
Looking like your best course to date Dogzs, really superb work.
#4
Posted 11 December 2016 - 09:16 PM
Mike Jones, on 11 Dec 2016 - 5:08 PM, said:
Looking like your best course to date Dogzs, really superb work.
Awesome rendition, I live 30 min. Away and get invited to a sponsor box every yr...16 is insane every year.
Very deceptive and challenging course for 12-14 stimp in real life.
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#5
Posted 11 December 2016 - 09:18 PM
One of the best days of my life was playing there. Missed a five foot putt on 18 (after a great bunker shot) for a 79; was sooooo upset.
- Fairwayman and DoGgs like this
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#6
Posted 11 December 2016 - 09:27 PM
Thanks fellas, i do literally have to sculpt everything, google earth ground view makes this possible, but i guess its not gonna be balls on accurate, if anyone could supply any green data that would be great, i have some data concerning the approx flow of the greens but nothing more as yet.
#7
Posted 11 December 2016 - 09:41 PM
It looks really good to me...
I loved playing Scottsdale on PGA and TW so I'm really looking forward to playing this.
#8
Posted 11 December 2016 - 11:13 PM
DoGgz, on 11 Dec 2016 - 9:27 PM, said:
Thanks fellas, i do literally have to sculpt everything, google earth ground view makes this possible, but i guess its not gonna be balls on accurate, if anyone could supply any green data that would be great, i have some data concerning the approx flow of the greens but nothing more as yet.
Hi mate
Which terrain did you start with? I assume it was an OGT one, was it one from pgapro, or Larrykuh?
OGT Simulator Tour Admin
#9
Posted 11 December 2016 - 11:24 PM
Looks good DoGgz.
I can send you images of the green contours if you want. Just let me know.
#10
Posted 12 December 2016 - 01:46 AM
Is this going to have the straw colored rough around the bunkers, I really like the way that looks?
Done with designing.
Released Courses: Real
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#11
Posted 12 December 2016 - 03:15 AM
One small point left out of video. If you desire to edit the texture in Photoshop again. You can do so and double click any of the adjustment layers and re-tweak. It's a great way to tweak without having to start back from square one or delete a step out of the history. Then just choose save and it will automatically refresh inside Unity.
Loving the look already, DoGgz. Great peripheral environment stuff to tackle for which you always seem to excel.
#12
Posted 12 December 2016 - 06:28 AM
Yes i enquired about changing the rough color for bunkers in another thread...Thanks DPR, will check that out after work.
John meyer: I think it was pgapros height map
Bortimus: yes please
#15
Posted 13 December 2016 - 11:37 AM
DPRoberts, on 12 Dec 2016 - 03:15 AM, said:
I know some have asked in the past on how to effectively edit "colors" or "hues" or even just "value" on textures. This is kind of how I do it if I am editing an existing texture. I'm sure others have a similar workflow that are used to creating custom textures. Excuse the "sniffing" and "coughing", I'm running the Dayquil/Nyquil regimen.
One small point left out of video. If you desire to edit the texture in Photoshop again. You can do so and double click any of the adjustment layers and re-tweak. It's a great way to tweak without having to start back from square one or delete a step out of the history. Then just choose save and it will automatically refresh inside Unity.
Loving the look already, DoGgz. Great peripheral environment stuff to tackle for which you always seem to excel.
Great tips and tricks here on textures and Photoshop, tried it out today creating Bunker Islands
Thank you DP
#16
Posted 13 December 2016 - 02:42 PM
Ahh haaah!!! Very nice work you guy's. I just can't wait to test.
Done with designing.
Released Courses: Real
The Golf Club @ Dove Mnt. AZ
Aronimink PA
Amana Colonies Iowa
Fictional:
The Grinder Anytown U.S.A.
#18
Posted 13 December 2016 - 02:57 PM
wish i had those grandstands or bleachers i think you guys call it...BTW looks like they have added a 5th bunker to 16?? i only have 4 on the heightmap
- axe360 likes this
#19
Posted 13 December 2016 - 03:02 PM
Its also looks like the back stands are only erected for the waste management event, they must remove them for the rest of the year.
#20
Posted 13 December 2016 - 03:04 PM
I agree and those I would call Grandstands hehe. I am finding as I'm sure you are, not a lot of images for this course but I really like what you've got so far..
Done with designing.
Released Courses: Real
The Golf Club @ Dove Mnt. AZ
Aronimink PA
Amana Colonies Iowa
Fictional:
The Grinder Anytown U.S.A.
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