Hello All...
Over a year ago I started to build a course based on a real course in my area. I was privileged enough to have been allowed to join the beta testing of Course Forge at that time. Well, real life through all sorts of monkey wrenches into that project. Included in the batch of wrenches was the loss of that particular computer and everything on it.
So now I am back at it. I am building a real course from the Robert Trent Jones Golf Trail. Specifically, the Ross Bridge course in Hoover, AL. You can take a look at the course via the link below.
http://www.rtjgolf.com/rossbridge/
I have the height map and have created the terrain. Terra-forming and general layout are complete. I have created the rudimentary first hole for testing and run into my first issue. What settings in Unity do I need to adjust to get rid of the hazy look in the screenshot below?
You cannot see the fairway at all from the tee box due to this haze. Thanks for any help y'all can provide.