They (whoever they may be) say necessity is the mother of invention. I thought to myself -- What better way to prove some worth around here than build something that appears to be a bit of a challenge? What could make the forums quit griping to poor Mike? - "Your program could be wonderful and you've probably worked your ass off for this but dude what about potbunkers? I recently saw it's now $35 for this game. Well, I don't know who would pay that for a game without potbunkers."
I am trying to quiet annoying potbunker forum guy. Now, my potbunker picture is simply showing proof of concept. There are several small issues with the photo that I believe can be rectified with Course Forge. However, I will need one (or several) that possess Course Forge to clarify for me. It is possible that I am over reaching on my discovery but it appears that I have built something that may be of value to the community. I am willing to share what I have created in a pictorial explanation as well as a video. As I do have some small life outside of my office/computer, I will utilize the favorite stock answer of when I will put those together as "soon". I obviously could be persuaded to expedite the process and forge on with this explanation should it have some value to others around here. It is also possible that a CF guru will tell me why my idea won't actually work and spoil all my fun.
Problems with photo:
- Texture of bunker rim does not blend with surrounding fairway - it is possible that the designer would not want it to do so but if he/she did, I am assuming that course forge fairways are actually meshes wonderfully plopped on top of the terrain heightmap. In that manner, they actually take a material map versus a texture paint. The colors I have chosen for the fairway and bunker rim are actually the same file but appear differently because one is texture painted (splat map?) and the other is a material. I don't know why that occurs. (resolution differences? - at the moment, with only a few weeks of 3D under my belt, I am sorely deficient in material knowledge, in due time...) Therefore, I believe those could be blended better. Same for the tiling inset in the bunker. Remember just the prototype here.
- The bunker base appears odd - once again, Course Forge to the rescue? I believe when construction of a bunker occurs, you obtain finer triangle control and can contour the bunker to appear normal at the base. What we are after in the design of the potbunker is a sharp edged rim, right?
- Fairway terrain meeting bunker looks a little odd. Does fairway obtain increased contour control as well? If not, if problem #1 color discrepancy can be improved, it won't be too bad.
- This is on a flat surface and is only round. I am building a contoured one as well that is lower at one end. In the end, I can show you what I did and you can make it look however you like. My thought is building 2-3 versions that are easily scaled, distorted, and rotated to fit 95% of most people's needs. Others who like to get their hands dirty, will have no issue customizing it.
- I'm assuming my base will actually be a bunker spline. Can the bunker lip be designated as "0" in CF? Thereby not creating a lip at the base? I think you could still hide it if there was not a way to eliminate the bunker lip.
And without further ado...Potbunker goodness, with and without Rickie, bird's eye, in the trench and with steps so annoying potbunker forum guy doesn't ask how you would get in and out of it. Enjoy!