Mike Jones with the answer! With a proper terrain height there's no reason to need to use opacity 1 or even 2 unless you're working on the fine details. With the default 600 height, opacity 2 is actually a pretty fast land clearer! With a max height of 100, opacity 10 seems pretty usable, although it is basically off the charts with 600 height.
It looks to me like brush 1 opacity 1 naturally produces rings in heavy application. It's that with 600 height, any application of this combination will cause an obvious change, even a mere click.
Now the question is if there's a way to keep the contours the same as before in maybe an 80-100m height maximum. I saw what shimonko wrote earlier and will fool around with that and let you guys know how it goes.
Thank you so much guys, all of you have been such a help. Hopefully the end of sculpting is in sight and it'll finally be time to start laying some plants and other textures onto the terrain (and hopefully ready for the next round of CF beta )
EDIT: One more question...can the tops of trees exceed the max terrain height?