Well, today was a fun day. I call it a "one hole after the other"-day, when I work my way from 1 to 18, look around, tweak a little bit there, do a little bit of something, not much, in different places that strike me as worthy of intervention, drift across the plot and soak up its spirit.
In the same go I also reduced the number of pins from the orignal 12 to 6.
3 of each difficulty. What appears drastic is in fact a rather helpful culling of so-so hole locations that had a bit of an intermediate and unconvincing feel to it. With only 6 I now have enough room for each one to assign it to a clearly defined portion of the green. The ground around each pin has been flattened, so that diabolical pin positions should no longer be a problem. From now on the tough ones will be just mean and sadistic, but not overly cruel.
I've also added challenge tees to each hole.
..to add to the gamut of play modes.
I've also shortened the infamous 260y 13th to a more manageable 235y (give and take 20y in either direction) for our sim golfers. To compensate for this irrational act of unwarranted kindness, I of course made the green a little bit less accessible and added a central trough perpendicular to the shot line.
Tomorrow will be a sad day. I will call it a "make shaky trees non-shaky then make a tutorial about bulkheads" day.
The day after tomorrow will be a "create two more audio loops, one with pond splashing noises and one with crickets and put them into the game then see what else needs to be done such as removing these idiotic hazard stakes from my bulkheads" day. Or "mopping up" day.