Always the jokester, nice one Daz,
Shall..We...Play..A..Game?
...
Global Thermonuclear War
Posted 27 November 2015 - 02:55 PM
Always the jokester, nice one Daz,
Shall..We...Play..A..Game?
...
Global Thermonuclear War
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 28 November 2015 - 01:13 AM
Really?
Thank you very much for your astute observation.
Anytime, old bean.
Posted 01 December 2015 - 12:56 PM
My first agonizing attempt with the Tree Creator.
When I get the hang of it, this will be a Crepe Myrtle.
Ever hear of someone being beat with an ugly stick?
That stick came from this tree.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 01 December 2015 - 01:03 PM
It's a beginning. It already looks much better than your average speedtree...
Tip: Use the curve tools to fine tune branch thicknesses and foliage distribution.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 01 December 2015 - 01:22 PM
I have the SPCA on speed dial just for this kind of situation
Asus ROG Maximus Gene - i7 4790k @ 4.7ghz - Radeon R9 FURY - 16 gigs ram - Antec 750W Gold PSU - Samsung EVO 840 250 gig SSD - LG 29UM67 Monitor - Logitech G502 mouse
Posted 01 December 2015 - 09:57 PM
Nice Tip K11, Thanks
A bit more practice and the right
leaves and bark, and I may just
get close to a Crepe Myrtle.
Anyway to alter the shaders in Ps?
Needs to have pink or white blossoms
on the ends of the branches. This is all new
to me, but it sure is fun.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 01 December 2015 - 10:09 PM
Plenty of ways to alter them in PS. These are textures with bumpnormal maps or alpha transparency. Same deal as with terrain textures or grass billboards - you can alter them. But first try to get all the settings in the materials right, which contain these textures.
Where did you get your bark and leaves from? Self-made?
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 01 December 2015 - 10:15 PM
I suppose they are included with Unity or the new CF512 package,
I just picked what was available from within the Tree Creator.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 01 December 2015 - 10:38 PM
This looks like a case for Captain Photoshop then! You may unleash it on your pilfered bounty (Perhaps work on a copy, though).
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 02 December 2015 - 11:32 AM
Well, one thing about course design... IT NEVER ENDS! The intense dialogue between practical gameplay on a test build and CourseForge adjustments leads to ever new ideas, dislikes, experiments. And these, in return, subjected to some very stern examination in the crucible of practice, engender yet more alterations. And so on.
Latest development: The Blammocorp!™ mesh integrated Sand Patch:
It comes with it's own selection of dry grasses for that extra special "arid yet strangely fetching" look.
Sand patches serve a triple purpose.
Of course, looking good in Unity is no guarantee. So off we take this into the game - to find out what the above amounts to.
Hm...
m'okay...
um... right...
So, the fusion between the ground below and the dry grass is not perfect yet. Next time in Unity:
Sounds like a plan. And so it goes on and on and on...
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 02 December 2015 - 01:42 PM
I like the contrast that the sand and grasses bring to the course. I also like the way that the various bits of vegetation add variety to height and depth perception in the course.
I think being able to create a sense of depth and flow of the contours of the course is definitely something I look forward to.
Asus ROG Maximus Gene - i7 4790k @ 4.7ghz - Radeon R9 FURY - 16 gigs ram - Antec 750W Gold PSU - Samsung EVO 840 250 gig SSD - LG 29UM67 Monitor - Logitech G502 mouse
Posted 02 December 2015 - 02:01 PM
Lovely pics, nice transition between textures.
Please explain "mesh integrated Sand Patch" ,
Is this like a bunker that has not been lowered, and
having no lip, and yet reacting the same?
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 02 December 2015 - 02:36 PM
Please explain "mesh integrated Sand Patch" ,
Is this like a bunker that has not been lowered, and
having no lip, and yet reacting the same?
You've just explained it yourself. Just give it the "Sand" physics material and it will act as a flat, non-lowered bunker, the kind of which abound on wild coastal courses, where short stuff and hazard embrace each other without visible separation.
The name "Mesh-Integrated Sand Patch" was mainly chosen by our marketing department in an attempt to establish a catchy acronym: MISP.
Btw, here's how it looks like after the adjustments for the Fusion of Billboards and Textures, also known as FOBAT:
Better, no? In this latest PG version, my avatar is not casting a shadow below its waste. That's a Case Of Cast-Off Non-Umbrage Tendency, or, in short:....
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 02 December 2015 - 03:03 PM
Thought so, just checking. I like the MISP improvement
and most of the grass. The taller grass needs to
be a bit more yellowy to my old eyes, just thinking
it wouldn't be that lush considering it's location.
Keep the reddish though, that looks great.
Actually, I take it back, looking at the pics further
up, it looks good from a distance, and adds character
to the area.
Sometimes I feel like a nut, sometimes I don't.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 02 December 2015 - 06:43 PM
So on my second day with the Tree Creator I
start thinking of falling leaves. I know, this tree
is green, but it's just a test. Guess I'll need a pile
at the base unless there is a way for the leaves
to pile up on there own. You can control the flow rate
and even add a wind zone to have them blow away.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 03 December 2015 - 03:32 PM
Yeah this drives me nuts and I am nowhere near as skilled as you in photoshop...one texture took me almost a week to get looking correct
I am very skilled in Photoshop.
So what do you guys have to make?
You can see some work i did on Assetto Corsa. http://www.assettoco...on-page-1.8033/
Posted 03 December 2015 - 09:25 PM
Hi ArteGal,
I don't believe that lack of Ps skill is a problem.
Ps for me is mostly used for textures and constructing
3d grasses, along with various billboards. At times
a texture that looks great in Ps and Unity takes on
another life when in game. Once the Ps to Unity to Game
conversion is accomplished and remembered, all is well.
The link provided ask for a registration and sign in, post
some pics, but preferably Golf related... for the most part.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 03 December 2015 - 10:06 PM
So on my second day with the Tree Creator I
start thinking of falling leaves. I know, this tree
is green, but it's just a test. Guess I'll need a pile
at the base unless there is a way for the leaves
to pile up on there own. You can control the flow rate
and even add a wind zone to have them blow away.
And on the seventh day..............
Posted 03 December 2015 - 10:15 PM
.....He rested.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 03 December 2015 - 10:29 PM
.....He rested.
Glad you noted that bud. Make sure you give yourself a day to recharge those creative batteries, lol.
0 members, 1 guests, 0 anonymous users