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#1641 Kablammo11

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Posted 07 November 2015 - 11:24 AM

Would be nice if I could do that, Trath. But I only get one mesh for both the inlets and the points. And things being how they are, I have to use one technique both for sandy beaches and rocky outcrops. And that means that the rocky bits will have to be kept further away from the courses meshes - which is as well, since I get to assign just one type of terrain physics to the base terrain and in this case it's the "earth" one. Golf balls landing on stony bits would not bounce as expected.

As you see, there is a lot of strategy to be considered, with constant trade-offs to be made between different (limited) options at my disposal... I might have to introduce 3D rocks, absolutely, same as I did on Black Swan.

 

Regarding the ocean, keep in mind that on a still image it looks a bit static - it will be constantly moving and flowing in the game, inching up and down as well, revealing and then covering up portions of the shoreline and sweeping over some shallows, hiding and revealing them... 

 

I just saw something and am now seriously pondering introducing particle effects to add some misty spray to the equation...


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1642 NoPutt

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Posted 07 November 2015 - 12:01 PM

Ahhh, the dust storm on my Dry Gulch Golf Club,

The particle effects do have a color adjustment K,

and could work well. Add them as a game object much like a local sound,

and you can also adjust the density of the particles and the spread. They 

seem to work best hovering just over the terrain, if they touch the terrain

lines appear at the base. 


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1643 Kablammo11

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Posted 07 November 2015 - 12:51 PM

I will look into this, Neal, thank you. (Kindly post an image here to show the many Non-Forgers what I'm referring to).

But ere I bother you with it, I must heed the advice I give everybody else that pelts me with such request: "Go find your own answers and educate yourself, you little piece of (censored), (censored) (censored); I'm not a f...ing fatherly teacher, just a emergency rescue device in case something goes wrong AFTER you read up, researched it properly both on this Forum and on the Interwebs, and then gave it your best shot."

 

Give a man a fish... and so on... 


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1644 NoPutt

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Posted 07 November 2015 - 01:57 PM

The dust storm is a particle effect that comes with Unity along

with many more such as smoke, fire,fireworks, etc.etc..

These are added to the scene and adjusted in color, shape, size,

height, and even density. I used the dust storm on 4

or 5 holes as if they had just kicked up spontaneously.

mIa2uOY.jpg

rIu7ssR.jpg


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1645 Kablammo11

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Posted 07 November 2015 - 02:52 PM

Lovely... can't wait to sink my teeth into that.

 

On my end, today was dedicated to color chores. A little know fact about CF is that the scene view we get in Unity, from which all my previous views of Karen has been taken, is deceivingly not at all what players will see once they stand on the tee. Here's what I have in Unity right now:

 

djU7wUI.jpg

 

And here's what the game will make of it, revealed by a special cam that has all the adjustment already applied:

 

azQnvYw.jpg

 

So it looks like I will need to turn all my CF green colors blue for them to end up properly green in the game. No idea what to do about the dramatic loss of contrast... And then adjust all the terrain textures and grasses. And, and, and... 

Moooom? Do we have any spare kittens left anywhere?


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1646 RobC

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Posted 07 November 2015 - 03:16 PM

Yeah this drives me nuts and I am nowhere near as skilled as you in photoshop...one texture took me almost a week to get looking correct



#1647 highfade

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Posted 07 November 2015 - 04:04 PM

Couldn't agree more. Getting grasses to look right in the game is driving me nuts. It's change, build, check, change, build, check the whole day long.

 

I really like the idea of getting the mist/spray all along the coastline. Love to see how that works out so that I can also do it. :D


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Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#1648 Kablammo11

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Posted 07 November 2015 - 04:18 PM

To set the record straight, this is nothing PP can do much about it... it just comes with the terrain... it would help, or at least save a lot of time, if future CF's could have this game-preview device already installed and always operational during design.

Rob, more than half of the colour adjustments I usually do with the color settings inside CF's Layers' Library. Which is a Unity nightmare to work with, though... I reckon those guys at Unity must have weekly meetings about new ways to piss off humanity. Long story short, it's not as easy as it looks, and nobody is to blame for that except the aforementioned group of S.O.B.s


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1649 Kablammo11

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Posted 08 November 2015 - 02:56 PM

 

 

And here is the final result:

 

m46M98u.jpg


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1650 NoPutt

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Posted 08 November 2015 - 03:36 PM

Nice Tut K11, I did learn something, as usual with your vids.

I plant the same as you, but I had not been reducing the

opacity and target strength when removing I don't believe.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1651 Crusher

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Posted 09 November 2015 - 08:12 AM

Glad you guys enjoy making them. We are all chomping at the bit to play them! :)


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#1652 NoPutt

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Posted 09 November 2015 - 02:47 PM

Branding the herd today..

dlJtNGQ.jpg


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1653 highfade

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Posted 09 November 2015 - 04:17 PM

Doesn't exactly look impressed. <_<


Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#1654 NoPutt

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Posted 09 November 2015 - 04:22 PM

Whataya mean? That's a Happy Cow!
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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1655 highfade

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Posted 09 November 2015 - 04:24 PM

Whataya mean? That's a Happy Cow!

Erm... the long face  :D


Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#1656 NoPutt

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Posted 09 November 2015 - 04:30 PM

Yeah, they really should keep their heads

up when being photographed, I'll speak

to the little heifer.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1657 Crow357

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Posted 09 November 2015 - 11:05 PM

She looks delicious!


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#1658 TimBoch

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Posted 09 November 2015 - 11:43 PM

Because of Dave Hill's famous line about the 1970 US Open at Hazeltine, I added this easter egg to the course when I picked up the design for Links. You could never play from here as it is quite a ways out of bounds, but I did allow a moo sound to occasionally be heard on the holes in the area. Just to play with your mind a little. ;) 

OB5IjG2.jpg


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#1659 Kablammo11

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Posted 10 November 2015 - 02:07 PM

I'm a bit hesitant about billboard livestock. They may work seen from 200+ meters away, but close views are a bit too static. 

Warning: If you plant them as grass billboards, btw, they will whoft and bend with the wind. 

 

That said, I played a few times around Karen and was dismayed. That course is nice to be on but needs to grow a few more chest hairs. So I've intorduces some changes.

 

On 2, a central plant island at 280 yds off the back tees replaced the larger, long green island, and was placed at the bottom of a fairway funnelling towards it. Kindly disregard the sparkly trees, a known issue - and the fierce colours, also a known issue.

 

OOkAkK2.jpg

 

on 8, the green has been completely surrounded by nature. Players can float a driver onto the green even from the back tees, but they can't make it stick. The tees are way back in front of the lighthouse in this image and the difficult pin will be right in the furthest-away portion of green as seen from here, well covered by obscuring bushes. 

 

BCNn9eU.jpg

 

on 9, the green has been completely re-designed into a classic, Gleneagles-type of plateau green. Approaches come in from below and uphill slopes with medium irons, and knowing PP's endless and frustratring struggle with ball physics on long uphill shots, front pins ought to be nigh impossible to get close to.

 

pSWGZQp.jpg

 

On 12, I accidentally left a backdoor open to players aiming right of the two bunkers, allowing them to get 30yds of extra roll and being rewarded with a better angle into the green they now could reach in 2. I brought in the rough some 20yds and closed the door.

 

tOI0XCl.jpg

 

On 15, I accentuated the dogleg by some 15yds, just because.

 

n7q87aM.jpg

 

On 17, I separated the fairway at driving distance to force players to stay left and short of the tee. And I braught in the inlet a bit tighter.

 

2f2vVjy.jpg

 

And finally, on 18, I redid the second half of the hole. Normal tee shots will now get sucked into a deep hollow and the rough short of the green and be faced with a steep uphill blind shot, to a tee the gently slopes down at its back into a deep pit behind. The best "leave" of the tee would be at the bottom left of the image, from where you can play a full swing to get the required spin to hold the green.

 

cAPmJT3.jpg


  • catflap likes this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1660 mcthommo

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Posted 10 November 2015 - 02:54 PM

K11

Looking good as ever my man

Not being a pick nitter, sometimes its a good design if there are a few easier routes and gambles that a player can go for with the extra danger to really fu, err, muck it up.

Mother Nature is still the best hazard over a pesky bulldozer in my long and links filled life and hope that she can play a good part in the protection of this coastal beaut!

p.s. havent played PG for a long while, especially with the sound on, but upon hearing your dulcet's, my eldest daughter asked me why the boogeyman was speaking from the computer- she is only 7 btw


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