Don't want to turn this into a tech thread but it's official, I like SpeedTree. It's not photo realistic but even with the blobs in the distance, my brain tells me, those are trees.
K11, your links plants are great but it seems that Tree Creator plants don't play too nice with late or early low setting sunlight. With the sun behind it loses definition and appear very light.
Never trust your brain, highfade. My gut tells me your brain is being an idiot.
Still, yes, you are absolutely right: Those experimental bushes and trees of mine are technically inferior. These here aren't (as much):
https://www.dropbox.com/s/r9ixyuj1g9xlvc6/k11-linkspack3.unitypackage?dl=0
Because, bitter tear pouring down my cheeks, I rushed into the Blammocorp! Test Lab to undo the wrong inflicted upon you and get to the bottom of this irksome issue. Here's what's new with the new batch: Left is old, right is new:
Allow me to expand a little on that. Several settings on my end were quite out of order. You could easily have corrected them yourself, btw, by simply changing the settings in the prefab the way they are altered between the first (old and bad) to the second (new and improved) picture that follows:
Here's the text version of the above: I upped LOD and AO Density back to max - I had kept the former low to economize on tris and the latter to avoid the stark black effect when backlit. That was wrong, it turns out.
What helped most was me changing the translucency color from very bright to very dark - Immediately those distant gleamy trees turned a lot darker. Further changes with the Trans. View Dep. and the shadow strength also helped.
As a result, all those vegetables now look nice and shady when looked at against the sun:
There's a bit of a down side, as they also look a bit darker when looked at with the sun in your back. But that is acceptable, imo.
Whatever your reservations may be, highfade, the "too bright" issue is not endemic to Unity trees overall, but merely a manifestation of me applying the oldest strategy there is when faced with incomprehensible challenges: Trial and error.
Delete the old package, import the new one, drag the prefabs into the proper orphan slots in your tree gallery, perhaps press "Refresh". As a bonus, there's two more volume shrubs, a hardy coastal Juniper pine tree and an unfinished Juniper bush growth in there as well.
Thank you for choosing Blammocorp!, the truly caring company that will not quit on you until you are completely happy, clinically demented, suffering from amnesia or dead.