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#121 Mike Jones

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Posted 26 February 2014 - 11:45 PM

Great stuff guys, not for the first time, K11's post had me in stitches  :)



#122 Kablammo11

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Posted 27 February 2014 - 07:26 AM

K11 - where can we download your little world of golf course characters? Are they just in your head or are they real (in your head)? ;-)

Cracks me up, as soon as I saw your broken planks, I was already thinking - is Tara the green keeper too....but I then get an intro to Mr Millard!

 

You stop bitching about Tara, Dave. She's a good girl, she is!

 

If you need to know, she's the Willow Heath Club Secretary, the Ladies Captain and the Club Liason Officer in charge of interfacing with Blammocorp International, the cozy little multinational golf empire that I run. Once the Heath (that's how we call it at HQ's) is up and operational, I probably will extract her from there and take her along to assist me in future course developments.

 

Poor Mr. Millard, unfortunately, is no longer with us. We've had to let him go. His daughter-in-law, freshly widowed after 32 years of marriage, is taking the 08:22 from Bath and will pick him up to offer him a room in her little terrace home in Burnham-on-Crouch. (Tara made the arrangements, Dave - she's very kind-hearted, too). To honor is memory and his too many years of sub-standard service "Millards Fence" up at the 3th tee will not be mended and instead left "as is" for posterity to admire and ponder their own frailty in the face of destiny.

 

It's all true, Dave! 

 

Taragraph_zps8c9a73c6.jpg


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#123 garynorman

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Posted 27 February 2014 - 01:33 PM

I've made some more objects (none as nice as Tara, though!).

 

You can download them here.  There are two packages, one of them being a double-sided shader that you may need to render the bin correctly...  I suggest importing the accessories package first, testing the bin, and then importing the shader if required.

 

Cheers.

accessories.jpg


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#124 Kablammo11

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Posted 27 February 2014 - 01:50 PM

Now that would lend itself to more funny stories… however, I'm having a real life work day today (hate these!) So I'm just saying: thank you very much for this.


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#125 shimonko

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Posted 27 February 2014 - 02:48 PM

Everything you write is true and correct, shimonko. Thank you.
I figured, rightly or wrongly, that the larger signature rocks should rather be prefabs - of which I can control every aspect - and that the smaller pebbles etc would be added as detail meshes. (later on) Mr. M. Jones, feel free to stick your head in any time and set me straight if I'm wrong.

 
The good thing about painting larger rocks on the terrain is doing it at a high density so all the rocks overlap and produce unique larger rocks. The big rock on the left below was made just from the one on the right with a minute flick of the mouse.


P0ByVAW.png
 
However painted rocks will only use the main diffuse texture of any shader applied to them, ignoring everything else. Look at the difference below:
 
Th4FKB8.png


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#126 Kablammo11

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Posted 27 February 2014 - 03:05 PM

Nice pair of stones you've got up there, shimonko.  ^_^ 

Thanks for your info. I'm all in favor of painting them on as soon as they are far enough from the action. My personal laziness will see to it that I'll do just that. I was planning to progress in that direction a bit today, especially with the aim of peppering my forests and surrounds with huge, mossy monoliths (a bit like in the background of MJ's driving range), but real life, that bitch, intruded...


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#127 Davefevs

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Posted 27 February 2014 - 06:56 PM

I was in no way dissing Tara, more suggesting that you are overworking her and taking advantage of her kind heart. ;-)

#128 highfade

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Posted 01 March 2014 - 09:03 AM

Creating hole 11 & 12.

 

The 11th is a downhill drive-able par 4 with the 12 a very long uphill par 4 with a large but undulated green.

 

ScreenHunter_99Feb271044_zps1f271481.jpg

 

I paint the whole fairway and green with grid texture which make it easier while shaping the terrain.

ScreenHunter_102Feb271048_zps69baf730.jp

 

ScreenHunter_100Feb271044_zps5186d51c.jp

 

ScreenHunter_105Feb271102_zps017a3cff.jp

 

ScreenHunter_107Feb271119_zpsbc6be2a6.jp

 


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Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#129 highfade

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Posted 01 March 2014 - 09:10 AM

Still a lot of fine tuning to do. With CF and Unity it's extremely easy to go back and change something so there will always be an issue as when to decide it's done. :huh:

 

ScreenHunter_108Mar010954_zps4e27760e.jp

 

ScreenHunter_109Mar010955_zpsa80f1fab.jp

 

ScreenHunter_110Mar010956_zps4cf19c24.jp

 

ScreenHunter_111Mar010958_zpsc997e4f9.jp


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Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#130 IanD

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Posted 01 March 2014 - 09:29 AM

Yeah... it's not tooooo bad Adriaan... ;)



#131 pingzing

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Posted 01 March 2014 - 09:34 AM

just wanted to say thank you very much to all beta testers for there time and effort and the PG team

I made a few courses over at tw, i reckon each one took well over 100 hours of my time which i just really dont have , so i am hoping cf will take much less time to make a course. maybe i will have another go

 

so thanks again from stephen downunder



#132 garynorman

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Posted 01 March 2014 - 10:12 AM

Looks really good, and it's interesting to get an insight into the design process using CF. :)



#133 Kablammo11

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Posted 01 March 2014 - 11:11 AM

Excellent stuff, highfade. Your golf course looks absolutely yummy. 


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#134 IanD

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Posted 01 March 2014 - 11:24 AM

I really like the idea of painting of the fairway and green using a grid texture.. having an overlay photo image gives the wrong impression of height when zooming in and out of Unity.. your suggestion Adriaan is quite a neat solution.



#135 Keith

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Posted 01 March 2014 - 04:21 PM

Looking great highfade!  Nice to know changes and adjustments are easy with CF.



#136 Kablammo11

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Posted 01 March 2014 - 04:53 PM

Looking great highfade!  Nice to know changes and adjustments are easy with CF.

 

And with Unity as well: Every asset is copied into your asset folder, so that you can edit it to your heart's delight from there, but without altering the original of the file. Be it Unity or CF, in both cases every mesh, every texture, every shader, every tree and grass and detail object can be edited, changed, switched throughout the entire design process.  

That means that everything you see on highfades pictures is either the finished product - or just a placeholder. Because changing one into the other and back can be done very easily and very quickly.


  • Keith likes this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#137 TheBigYin519

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Posted 01 March 2014 - 08:24 PM

Highfade,

Nice job.

 

K11,

Those willow trees get everywhere. :rolleyes:

TBY


Win  10 64bit


#138 highfade

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Posted 02 March 2014 - 09:10 AM

Thanks for the comments. I don't want to flood the tread but here we go again.  :blink:

 

Overhead of the 9 holes laid out. All Unity with just the CF shapes enabled but no textures.

 

ScreenHunter_113Mar021017_zps26b4f586.jp

 

The 10th par 5. I started this hole yesterday after I uploaded the previous set of pics.

 

ScreenHunter_117Mar021036_zps82725470.jp

 

ScreenHunter_115Mar021035_zps941ab13e.jp

 

ScreenHunter_114Mar021033_zps2a6c5dda.jp

 

The tee shot landing area on the 14th,  a 3 shot par 5.

 

ScreenHunter_119Mar021039_zps15d5a387.jp


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Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#139 Kablammo11

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Posted 02 March 2014 - 10:10 AM

Epic! Small, undulating greens; narrow, bumpy fairways… Keep flooding this thread, highfade.


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#140 Davefevs

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Posted 02 March 2014 - 01:06 PM

Love pictures 3 and 4 especially......really nice HF




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