Show & Tell
#1321
Posted 22 August 2015 - 06:20 AM
#1322
Posted 22 August 2015 - 06:54 AM
Creating a great looking landscape is the art of combining textures with objects and lighting to create a realistic environment. You can pick the best looking tree and stick it into an alien environment and it will stick out like a sore thumb.
#1323
Posted 22 August 2015 - 06:07 PM
Here's an "in game" screenie from my course. As you can see it looks a bit brighter than in Unity. I hit a good shot here
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#1324
Posted 22 August 2015 - 09:03 PM
Nice work. Is the water supposed to have that "swampy" look?
#1325
Posted 23 August 2015 - 06:16 AM
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#1326
Posted 27 August 2015 - 12:32 PM
There's a time-honoured tradition over at the detention facility for cocky designers aka the CourseForge Beta Private project. Quite often some innocent little idiot like me would ask for something specific: Like objects, or bushes, or flowers, or structures and trees. And always the answer to this presumptuous request would be total silence. Where we need tons of galleries containing all the trimmings, paraphernalia and vegetal cornucopia of course design, there is a bleak, deserted space full of large rows of giant magazine shelves, but all of them empty.
There's no point in asking, the sales staff is usually far away explaining the spin system to some complainers. Long story short, if you want to get anything you need or get anything done at all in CF-land, you damn bloody well espouse the dangers and humiliations of DIY!
And so, with a heavy heart and sour and bilious taste in my mouth, I went and purchased a subscription to the Speetree Modeller for Unity5. It costs 15 dollars and is a standalone app. I went to YouTube, watched a few tutorials and dove into the procedural generation horror that can only have been structured by a serial pedophile rapist-murderer. It's bad, out there, really tough. But, with time and disgust, stuff happened even to me.
That would be my first go at an Acacia Tree. Of course, the free samples would not include the right kind of bark, let alone the proper sort of leaves, but I managed to create them myself. And with some practice, it all started to make sense, at least to a supergeeky nerdmeister game designer kind of creature permeated with eternal contempt for mankind - which was bad news for me.
This ordeal has at least showed me why Speedtrees tend to look so phoney to my eye: The leaves are all way to large in comparison to the branches, the light is being baked way too contrasty and the wind movements are all too much.
Exporting that thing and importing it into Unity was yet another adventure. But I got it done and here it is: The first Oasis Lodge Acacia:
Oh it looks horrible! So much wrong with this twisted, uneven, pathetic wannabe of a failed tree. I already love it as dearly as a handicapped child.
Still, all the tedium and nausea aside, that's the way to go: DIY trees for course designers. I will start from scratch again tomorrow.
- RobC likes this
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#1327
Posted 27 August 2015 - 12:41 PM
I still don't like Speedtree. Something about them rubs me wrong. But Unity called it and aborted supporting older tree methods, so PG and CF have no choice but to embrace them. Woe to us all!
?
Unity still supports the older tree methods.
#1328
Posted 27 August 2015 - 01:18 PM
So let me get this straight - you failed to master a complicated 3d modelling program in an afternoon? shame on you!! I wouldn't commit harakiri just yet if that's a bad as it gets.
Looks great to me for a first attempt. With some practice you will find the tools to resize the leaves and add more branches and also to adjust the hue and contrast of the lighting.
- Joe Habiger likes this
#1329
Posted 27 August 2015 - 02:01 PM
Yep resizing leaves and even adjusting the wind effects if pretty easy. I still have not made my own tree from scratch but I modify other ones so they have some randomness to them so were not seeing the same tree over and over again. That's what makes a course look bad, not enough randomness of the trees and bushes.
You did well though for your first try!
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#1330
Posted 27 August 2015 - 02:08 PM
ROFLMAO
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#1331
Posted 27 August 2015 - 02:27 PM
?
Unity still supports the older tree methods.
That's not what the gentleman posting right after you says. Sparkling tree syndrome and dropped shader support were mentioned. You two sort this out between yourselves, please.
To be fair, Speedtree offers a lot more creative options than the Unity tree thing - it just presents them in a fashion that is an insult to human progress over the last two centuries. The universe shifted into this state of affair right underneath my ass without bothering to ask my permission. It keeps doing that, btw, and I resent it. I don't like to walk down this road either, I still believe in the tree fairy - but a calm and rational analysis of the situation leaves me no other choice. I need these f***ing trees now and buying from the Unity asset store is out of the question. Paying money to some greasy, spotty little know-it-all punks who managed to work with this horrible instrument? Wrong incentive: Never! Let these bastards learn a proper job.
So let me get this straight - you failed to master a complicated 3d modelling program in an afternoon? shame on you!! I wouldn't commit harakiri just yet if that's a bad as it gets.
Looks great to me for a first attempt. With some practice you will find the tools to resize the leaves and add more branches and also to adjust the hue and contrast of the lighting.
I found the tools how to resize the leaves, add more branches and adjust the lighting a long time ago. Complicated modelling 3D programs were never mentioned in the preface to CourseForge, as far as I recollect. At least, compared to CourseForge, Speedtree works okay, does not have any bugs, is not sorely lacking pot bunkers, a fence and a path tool - and does what it's supposed to do all of the time.
Oh no he didn't!
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#1332
Posted 27 August 2015 - 03:00 PM
That's not what the gentleman posting right after you says. Sparkling tree syndrome and dropped shader support were mentioned. You two sort this out between yourselves, please.
To be fair, Speedtree offers a lot more creative options than the Unity tree thing - it just presents them in a fashion that is an insult to human progress over the last two centuries. The universe shifted into this state of affair right underneath my ass without bothering to ask my permission. It keeps doing that, btw, and I resent it. I don't like to walk down this road either, I still believe in the tree fairy - but a calm and rational analysis of the situation leaves me no other choice. I need these f***ing trees now and buying from the Unity asset store is out of the question. Paying money to some greasy, spotty little know-it-all punks who managed to work with this horrible instrument? Wrong incentive: Never! Let these bastards learn a proper job.
I found the tools how to resize the leaves, add more branches and adjust the lighting a long time ago. Complicated modelling 3D programs were never mentioned in the preface to CourseForge, as far as I recollect. At least, compared to CourseForge, Speedtree works okay, does not have any bugs, is not sorely lacking pot bunkers, a fence and a path tool - and does what it's supposed to do all of the time.
Oh no he didn't!
It depends on how much you like to customise your own stuff, There are lots of speedtree models available via CF but if you want one that's not there you will have no alternative but to seek it elsewhere or build it yourself which is what you are doing - kudos. I don't recall any stock 'black dog on top of brick monuments' being included with CF but that didn't stop you making one
Bottom line is if you want to create bespoke objects and play the course in PG, PG will allow you to do it. The same cannot be said for many other course design programs and golf games..
- TheBigYin519 likes this
#1333
Posted 27 August 2015 - 04:18 PM
Aw, stop arguing reasonably already! I had such a nice foul mood going... Now about those pot bunkers?
- mcthommo and TheBigYin519 like this
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#1334
Posted 27 August 2015 - 05:47 PM
K11
Your use of hyperbole and exaggerated use of colourful adjectives and analogies amuses me no end! Are you sure they let you out legally .....
Love your work, oh and make sure you do the South African bush justice!
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#1335
Posted 27 August 2015 - 05:57 PM
You two old dogs are barking up the wrong speedtree.
One professes a love for speedtrees and will argue
the diversity and functionality above all others.
The other hates speedtrees and any tree in general
on a golf course, and yet is designing them for a course.
Totally fun reading and it's not hard to tell that you
both have snapped your twig.
When yall have time I'd like some Leyland Cypress,
a couple of Bradford Pears, and a Crepe Myrtle.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#1336
Posted 28 August 2015 - 07:38 AM
This is so repugnant! I feel soiled and humiliated!
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#1337
Posted 28 August 2015 - 08:06 AM
#1338
Posted 28 August 2015 - 09:44 AM
Hard to tell if I'm seeing a rapist,a pedophile, or a murderer.
I like the boulder in back,(or is it on top?) it looks very real
and textured nicely. The victim in front seems a bit dead, or
maybe unconscious. As for the tree watching the horror,
is that an ostrich leg with a T-Rex foot?
Great work K, the Oasis is gonna be Grand.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#1339
Posted 28 August 2015 - 11:32 AM
It's a camel toe tree.
This will be his younger brother:
Here's their big daddy:
And here's the wee youngling, a tiny bushy little runt
And here the fun stops, because, seriously, figuring out the leaf lighting and the LOD export settings is a nightmare. Whoever was in charge of that should be maimed by murderers, paedophiles and rapists. And torturers. And face-sitters.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#1340
Posted 28 August 2015 - 11:41 AM
There's a name for your next design.
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