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#1261 Kablammo11

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Posted 26 July 2015 - 09:48 AM

Keep smiling, Neal! Good avatar, helps a lot...

 

highfade, do you mean object file type? I use the wavefront .obj format. It's one of the not too many that Unity recognises  Best would be .fbx objects formats, Unity favours this special format for game design, but you need a professional 3D software to be able to export in that format.

Import is quite simple, but not straightforward:

 

• Place all the files for your object into ONE folder: The .obj with the object geometry - the .mtl (Material Template Library) with the UV-Map information, the texture file (jpg) and the bump map file (jpg).

• Drag and drop said folder into your Unity assets.

• In the newly created subfolder "Material" inside the new folder, assign your textures to the material.

• Open texture and bump map in the inspector and set the quality properly. Also change the tab from texture to normal map for the bump, then use the bumpiness slider to set the bump effect.

• Open the prefab in the inspector and create a collider for it, then apply the proper CF physics material.

• Drag the prefab into your screen and, most likely, change its size until it fits your scale, then rotate and place it.

• If you want more than one instance of your object, open it's folder in the Hierarchy and duplicate the g0 instance within it, then place it where you need it.

 

So... pretty simple, really. Gets really easy after the first few times...


  • highfade and Helrix like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1262 catflap

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Posted 26 July 2015 - 11:46 AM

Those screenies are just fantastic. Really looking forward to being able to play this baby.



#1263 MimicPS

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Posted 27 July 2015 - 08:09 AM

MotionSwing whiner reporting in.

 

Looking fantastic K11, and as always your back-stories are always enough to turn this frown upside-down! :)



#1264 jamie_gates

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Posted 27 July 2015 - 09:15 AM

One thing I do notice about these screenies K11. objects are correctly reflected in the water

 

01Cyvgw.jpg?1

 

in this image you can see the bridge is reflected in the water and also the brick surround of the green.

This doesn't happen at all in game, which is either me being a wally and not having the correct setting or a Unity/PG issue.

Shame, because these screenies look awesome.



#1265 Kablammo11

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Posted 27 July 2015 - 09:47 AM

Jamie, this is a bit of a touchy subject. And you're not being a wally. The reflections you highlighted indeed are correct, due to me using U5 reflective water. I am hoping that, with this pitch and putt course being so small, I can perhaps afford to use it - but it's touch and go. Water reflection doubles the work load of your PC and can very quickly create performance issue for lower and medium end gear.

I really hope I can get this one to stay reflective, I built it with the corporate buildings in the back needing to be reflected in the pool to add to the feel of slight claustrophobia permeating this beautiful garden layout - alas I am a course desginer (at best, if ever), and have no clue about game optimization or what settings to fiddle with to make my designs less cumbersome without sacrificing quality. Might as well be I will need to change the water type at a later date, due to technical constraints.

 

If the water in PG is not reflecting as it should, this is not due to technical clumsiness from PP, nor something you can influence in your settings at all. It doesn't reflect because if it did, three quarters of the players would get horrible lag in their game.

Perhaps a special water type with the added game settings option "Reflections" to be toggled on or off is the answer. In the medium and long run, yes, this issue needs to be tackled somehow. But it's not as easy as some think.

 

Long story short: If the water does not reflect properly in the game, that's because there are strong reasons why it shouldn't - and there is nothing you can do about it in your settings. At the moment.


  • nightowl, remers and jimbob59 like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1266 Kablammo11

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Posted 27 July 2015 - 01:26 PM

But let's complete the full set of hole introductions now...

 

The 17th is the longest hole, 120ys leading up to a highly elevated plateau green.

 

cvZWgzH.jpg

 

Seen from behind (I added the pin locations for your better understanding), it's quite simple: Your ball will either stop on the green or roll very far downhill.

 

RUJ3j5c.jpg

 

And that bunker in front is not meant to be a hazard, more of a help. Finding sand is not the worst thing that can happen here.

Little problem in this corner of the estate: The odorous fumes and smells from the nearby Blammocorp 24-7 employee cafeteria tend to linger on this green. Taco Wednesdays are the worst...

 

TUvPMjk.jpg

 

And on to the final hole, 18 (Pins added by me). At first sight it seems a bit slim, but manageable. But only until you realise that this view is not looking at it from the tees...

 

1hK6ziZ.jpg

 

- but from the side. The tees in this view are hidden behind the two big trees obstructing the direct approach line from the back of frame. 

 

D2Bp7c9.jpg

 

And this is the view from the tees. I have no idea what shot type works best from here: The easy loft wedge that sticks to where it lands will be blocked off, and a pitch most likely will roll down all the way into the pond. Meh, I don't care... it's a bit of a whacky hole, you go and figure it out yourself.

 

XimVE1H.jpg

 

And that's all 18 of them.


  • highfade, erwildcat, catflap and 4 others like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1267 IanK

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Posted 27 July 2015 - 02:03 PM

Superb K11.
Steam Name: n.bonaparte
WWG1WGA

#1268 Kablammo11

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Posted 29 July 2015 - 12:49 PM

Meantime, the arduous process of play-testing has begun. Here's a section of an in-game image. Study it hard, or not, and after that I will tell you the many things that I see that are not okay yet.

 

bDXcabw.jpg

 

  • The grass billboards are too bright.
  • Lighting: There is a reddish or pink tint over the entire seen
  • The tee fringe needs to be a tiny bit darker and more saturated in color
  • The fairway also needs more saturation and an ever so slightly more blueish hue
  • And the waste basket should be told to stop floating one inch above the ground.

 

It's not easy at all! But sometimes, a brief glimmer of pleasure.... I recommend HD and full screen viewing.

 


  • catflap and NoPutt like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1269 NoPutt

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Posted 29 July 2015 - 01:04 PM

Ummm, Taco Wednesday.

Love the carny colors of the waste basket and washer,

adds to the small scale flavor,should be a cotton candy

stand nearby. The Augusta tee markers feel out of place here,

a Pommeroy marker would add some class. 

Nice hole-out, can't wait for my first.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1270 catflap

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Posted 29 July 2015 - 07:13 PM

This looks like it will be a very nice contrast to the other courses available.



#1271 Guest_deena_golf_*

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Posted 29 July 2015 - 08:41 PM

unbelievable, but I do believe an attempt at dry-stone walling would be much better - in places at least - than the mandatory fencing, especially old ruins missing and half demolished in parts (ESPECIALLY instead of ruining it with a silly oblisk kablammo, what are u thinking at all, looks totally wrong, dont spoil it!!) and covered in mosses and weeds - in terms or artistic expression and sentiment it would be like putting 2 very powerful focuses on mankinds construction skills - the concrete and steel and the time-resillient ancient walls that were there a long time before.....



#1272 jcolton31

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Posted 03 August 2015 - 03:00 AM

Show & Tell: 16th Hole at Chop Hills (coming soon)

CH16.jpg


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#1273 M Rose

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Posted 03 August 2015 - 05:33 AM

I like that.... is that gonna be a Sand Hills kinda thing?


VG2 • PG • 2k21 • 2019 • Links • GBC • JN5


#1274 NoPutt

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Posted 07 August 2015 - 02:50 PM

Brushy Creek Golf Club 18th

Creek View and From Clubhouse Bar view

K11 just reminded me to turn on the shadows,

My bad, next time for sure.

NkNDYsi.jpg

 

 

pIasBKL.jpg


  • Dazmaniac, Sinewiz, Kablammo11 and 4 others like this

Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1275 aftrshok99

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Posted 07 August 2015 - 02:54 PM

@NoPutt......Is it happy hour yet? Nice job!!!


Courses Created with Course Forge:

Bellerive CC

Fishers Island

Forest Hills CC - WIP

 


#1276 Kablammo11

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Posted 09 August 2015 - 03:10 PM

Meantime, over at the Lodge, the tension is unbearable and tempers are frayed. I don't know why the assistant chef and that show girl had a prolonged session of vicious fisticuffs, though, and I don't care. The girl won.

 

Time to push on. Two new 2048 normal-mapped textures to boost the overall rockiness of the spaces outside the playing areas. The place is now in a format where I can build and test-play it. Unfortunately, only 1 out of 4 attempts at starting a game were successful. Must go back and hunt for some major snafu in my setup. 

Still missing are plants and a decent strategy for avoiding riparian hard-water's-edge unpleasantness. Then there's that thing with those pot bunkers that never show up when they're needed.

 

e5yBssC.jpg

 

UFBFCZJ.jpg

 

h0WoCRC.jpg


  • erwildcat, catflap and aftrshok99 like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#1277 NoPutt

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Posted 09 August 2015 - 05:52 PM

Designed an old rusty windmill, hopefully

one day I'll get it refurbished and running.

cjsd31a.jpg


  • catflap, aftrshok99 and robbiet71 like this

Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1278 NoPutt

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Posted 10 August 2015 - 01:13 PM

McTavish enjoying a smoke 

under the sand shed.

oGuXH9j.jpg


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#1279 jimbob59

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Posted 10 August 2015 - 04:12 PM

Reading this thread and others about course designing has really got me interested so Ive been trawling the web looking at golf course design sites and various courses.

K11 mentioned in another thread  that he would like to name holes. That led me to looking at classic golf holes which led to reading about the founder of American golf Charles Blair MacDonald who studied at St Andrews University, played golf  with Young Tom Morriss and designed the first Golf courses in the USA at Chicago.   Amongst his own creations MacDonald  adapted many of the famous holes he played  in the UK.  Here's an interesting article about him and his contemporary Seth Raynor.

http://www.linksmaga...ure-seth-raynor

 

Finding this history of classic golf holes fascinating  Ive been looking at  amongst others  The National Golf links of America and The Old White at the Greenbriar.  Even today many of these holes have been included in newer courses such as  Old Macdonald at Brandon Dunes and the Black Creek in Tennesee.  All worth a look 

 

So thanks guys youve given an old fella plenty of inspiration  for what Id like to do if I can ever manage to  fathom out Course Forge and Unity ( I may be some time)

 

OK NoPutt   Macdonald also found an old windmill that he installed near the 17th tee at The National Golf links. 

 

f55bc847-a9e3-4ab4-84d0-634f2814fafb_zps

 

I could be interested in yours for my project if the price is right but youll need to get it working



#1280 NoPutt

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Posted 10 August 2015 - 04:58 PM

  1786 – 1st American golf club and 1st golf club outside the UK, the South Carolina Golf Club, Charleston, forms, where they play on  Charleston Green, the 1st golf course in America

The Savannah Golf Club

1794 (1899)   1899   1917

The Savannah Golf Club, in South Carolina USA can trace its origins back to 1794 and claim to be the oldest golf club in North America and USA.

There is a note in 1796 of the club holding a ball and also a notice of the annual general meeting to be held 1st October 1796 being the anniversary of the club formation.

“Saturday, the first of October, being the anniversary of the Savannah Golf Club, the members are requested to attend at the Merchants and Planters coffee house for the Purpose of electing officers for the ensuing twelve months and to transact other necessary business.”


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 





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