Unity Brush.
Now there's a character name if ever I've seen one.
Posted 02 February 2015 - 07:27 PM
Unity Brush.
Now there's a character name if ever I've seen one.
Posted 04 February 2015 - 07:33 PM
K11..were all of your Willow Heath rock out crops placed on the terrain individually, similar to how you would place a tree? Some of them are quite large (understandably). I was wondering if in some cases you simply raised a knob of terrain and then painted a rock texture onto that knob? If this is done rock properties can be added to that knob, right? By that I mean how the ball reacts when it hits that area.
Posted 04 February 2015 - 07:50 PM
Rocks and outcrops were placed individually, Keith. I had 8 different rocks models, 5 single stones and 3 rocky knobs, imported each once - then duplicated into new instances - moved and placed by hand. Sorry, no comfy shortcuts for this.
There is a way to plant "mesh objects" in Unity - it could be used to plant small rocks just like trees, but these would not cast any shadow, you would not be able to move them individually and they would not have a collider, hence be like air for a golf ball in the game.
You can raise a terrain knob and add a terrain texture to make it look rocky. However:
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 04 February 2015 - 08:02 PM
Gotcha K11. Thanks for clearing that up. It did cross my mind about not being able to assign certain properties to something that is tied to the main Unity terrain. I get very curious when I play the courses in relation to what the designer did here, there, and how certain things were shaped within CF. I guess we will all experience the ups and downs of CF for ourselves soon enough.
Posted 07 February 2015 - 02:50 PM
Another pointless video, vaguely about textures, the creation and application thereof...
If anything, those who watch can at least see what it's like to do remotely golf course-related work in Unity.
The lady on my desktop is not showing nipples, so don't strain your eyes. And here's the end result:
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 07 February 2015 - 04:13 PM
You have explained plenty, and boring it was not at all.
I can make seamless textures in Photoshop, but I never
thought of layering different textures into one.
The vid was a real treat and thanks for taking the
time to produce it for all to see.
Black Swan is fabulous but I think it needs
at least one Puppy roaming about.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 07 February 2015 - 05:06 PM
Layering different substances or variations or views into one adds a lot more of detail or grunge or diversity to the whole - though puppy pattern repetition is not a good thing, nevertheless a lot of change and variation needs to be added - overlaying allows to pack more visual information into each square pixel - a bit of a poor man's 2D rip-off of fractals.
I actually discovered this method when I had to choose between two good textures and couldn't decide between either of them.
Here's your puppy of the day. Same dog as in the video, but 10 months later, compliments of imgur.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 07 February 2015 - 05:57 PM
Very nice Kablammo11. Very nice.
Posted 07 February 2015 - 10:02 PM
I liked the new textures so much that I applied it to all the rock objects as well. Slowly starting to create the rugged coastline...
Almost all the basic elements are in place by now. Now the focus slowly shifts from creating them to... combining them.
Oh, and lest it did not register yet, could I pretty-please get some bloody
POT BUNKERS?
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 07 February 2015 - 10:08 PM
EDITED:
I liked the new textures so much that I applied it to all the rock objects as well. Slowly starting to create the rugged coastline...
Almost all the basic elements are in place by now. Now the focus slowly shifts from creating them to... combining them.
K-11, you create great videos. In the last one, where you were applying your new texture, there were rock outcroppings in the water. I thought that they really gave the look some character and they seem to help reduce the severe texture difference between the water and cliffs (I know it's a WIP). However, I thought the effect was fantastic. Maybe you want to consider resurrecting that look.
Posted 07 February 2015 - 10:39 PM
Gave your 3 texture blend a go,
not perfected yet, but fun trying.
Thanks
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 08 February 2015 - 10:17 AM
K-11, you create great videos. In the last one, where you were applying your new texture, there were rock outcroppings in the water. I thought that they really gave the look some character and they seem to help reduce the severe texture difference between the water and cliffs (I know it's a WIP). However, I thought the effect was fantastic. Maybe you want to consider resurrecting that look.
Not quite sure I understand what you mean with that, Richard. Are you referring to the region where the cliffs meets the waters edge and where the terrain flattened out, and where I used a terrain brush to make that line irregular and broken? If so, I liked that, too, but that would require an additional texture, one with larger chunks of rocks that are wet.
Might happen, we'll see. Please understand that current water is a crappy placeholder...
Meantime, a couple snapshots from further inland. I apologize for the lack of pot bunkers due to circumstances beyond my control.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 08 February 2015 - 10:47 AM
Oh, and NoPutt... my triple overlay method is just an idiosyncrasy and not at all an officially sanctioned best practice, just to be clear. So do seek your own path, young grasshopper.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 08 February 2015 - 12:47 PM
RE: My Post #790, Your Reply #792:
Based on your reply, it sounds like you know what I'm suggesting. But just to add clarification, I captured a, not very good, screenshot from your video to illustrate. I'm talking about rocks sticking out of the water (outlined in red). I kind of love the 'rough shoreline look. I hope it fits into your plans for the 'Black Swan'. I look forward to eventually playing it.
Posted 08 February 2015 - 12:58 PM
Ah, I see now... thank you for the effort.
Well, why not? These can be added any time and I don't see why they shouldn't.
2 provisos, though: They did not look that well when seen from the normal view angle a bit further below, where the players will be standing in the game. And I still dream of a dark ocean with rolling waves and if these waves don't react to those rocks, the result might look a bit cheap.
I have no idea how to make such an ocean, btw. Will need help on this from Unity Pro owners.
In the meantime I have carved a bit more crevaces into the cliff, ruffled up the shoreline and applied a wet rock texture to it:
I have also removed the big rock objects from the cliffs, those shown in post nr. 789 above, because after a night's sleep I deemed that they diminished the terror of having a clear abyss on one side of the hole.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 08 February 2015 - 01:04 PM
K-11, thanks for the reply. You'll figure it out. I have full confidence in you.
Posted 08 February 2015 - 03:00 PM
This would be a good addition, but Not available yet
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Posted 08 February 2015 - 04:37 PM
It's frustratingly good, Jimbobh - but well out of my reach with Unity cheapo anyway. Even so, when you watch the shore line closely, you still can see that the water and the land do not really interact with each other. It was finicky stuff of this kind that made me decide to build the Black Swan on top of cliffs, because that would assure that players in the golf game would not get near the shore and mainly see it from a safe distance.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 09 February 2015 - 08:59 AM
This would be a good addition, but Not available yet
I could use that one too for my project.
Bur as Kablammo11 said, the reaction to the water meeting the shoreline was kinda funny to see, especially when you saw the wave roll in over the shore line and then the water between two waves disappear.
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Posted 10 February 2015 - 12:45 PM
Meanwhile, back at the farm: I was not completely happy with the "feel" of the cliffs so far. It certainly would appeal to my lazy nature to paint them on and be done. It also would fly in the face of my remit to push the envelope and to crank up the drama. So it was back to the drawing board for me, to my mesh modelling app, to build something a bit more cliffy. I just finished testing two additional cliff-only objects which I have placed around one of the strategic parts of the course, called Cape Fear. Now I like the cliffiness of the terrain a lot better.
Of course I will have to work on the transition from terrain to object on the top. Still, it looks a little bit more daunting that way. Btw... The 13th hole will be a par 3, around 200y, from tees to the very left of frame, over the briny and some 40ft up onto the plateau green to the right. I do hope that by then the powers that be will have incorporated hazard drops into PG - or even, in this case, the possibilty of adding drop zones to hazardous par 3's. Another thing:
I did, dear Richard, try and create a few rock outcrops. But these are terrain elevation that just don't feel right this way: They should be jagged and intimidating, like blades of rock shredding any boat that dares venturing near, not dumb boulders lazying about in a river bed, like they look now. So.... more objects still to get the desired effect. I am now in the process of constructing more of these to add them to the collection.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
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