New Year, new golf course.
I realize that it is borderline cruelty to mention fledging course projects while everybody is salivating for the game to be early released. Still, those courses won't build themselves. And what about Tara, my tireless second-in-command? As always, she's way ahead of me, both feet firmly on the ground, testing sand hazards for my latest development.
At this early stage, it's all about groundwork: Textures and shaders, combining into a look and feel. The new greens will come with mow lines, for better readability, yet still be borderline unkept and grungy, as intended, with small dirt spots showing up and slight discolorations hinting at this not being Augusta. T'is a wild, rough and rugged one, this new course...
Tara set up a little terrain lab in the hills above the proper course, where we experimented with all sorts of grass types and variations. This is the fairway, and it will come in 3 different types: regular, muddy and dirty..
The rough will be astonishingly short and well beheaved, as on most wind-swept coastal courses. And of course riddled with grass billboards at a later date.
Behold the Black Swan (named after the basalt towers at the outer tip of the plot). Tara has prepped the land perfectly for me, now I will start drawing in the golf shapes. Look up what other meaning a "black swan" has - it's what I want to happen to every round of golf being played here.
What else? There will not be a single tree on this terrain! And work on Willow Heath is finished for good.
Ta!