Thanks a lot for your posts, Ian. Your are taking much better care of computer golfers than me, it seems. In my universe, they get a course, no cart paths, one bench (on average) and one ballwasher for each 4 tee zones, whereas you are pampering them with an abundance of extras and all the amenities of modern life.
Aw, you old softie, you..., mollycoddling us thusly!
Acrilix, re: your question: "Are you worried that all the added details may affect performance in the game so much that they have to be removed again later?"
- Yes, I constantly worry about putting in too much. I am amazed that my Mac has not exploded yet.
- I do try to make my 3D models with a minimum of polygons My tee area walls are 12 polys for each element and most other models are in the low 100s - considering a single tree can easily reach 1000s, they should not really cause too much trouble. Ian's models look a bit more poly-intensive...
- We have been given no guidance as to the max "this and that". They generally don't do guidance at PP.
- I have no idea if the frame rates will take a hit or the loading times will rather deal with it...
- I still worry about that stuff, but barring any practical guidance and hands-on game time, I have decide to pretend that, what the hell, these potential problems are none of my concern. I will not let fear seep into my design decisions and I will cross that bridge when I get there, not sooner. And not when, if.
Overall, my own private guesstimation would be that it should work okay even with all the add stuff. Would be nice to hear from PP folks about this, though. Pity they are having an extenden shtum period right now...