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#2301 Golden Bear

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Posted 23 June 2016 - 05:07 PM

Can't wait to play your latest creation NoPutt.

 

On a side note...I have noticed a lot of the user courses have very wide fairways.  I would love to see more courses with narrow fairways.



#2302 bortimus

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Posted 25 June 2016 - 03:23 AM

I hesitate to stick my foot in the water, but here goes... 

 

A par 3 cut out of a small hill.  The layout is still in the very early stages (simple textures, almost no planting etc...)  

 

iCpvm5B.jpg


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#2303 cajuncapgun

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Posted 25 June 2016 - 03:50 AM

Looks good Bort


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#2304 NoPutt

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Posted 25 June 2016 - 12:41 PM

To check your scale try this.

In gameobject create a cube

and change the axis as pictured.

OVoP7PC.jpg

This will give you a 6 foot tall cube you can 

drag around. You can also use it horizontally by changing the axis,and use google to convert meters to yards.

CF comes with a ruler and a human height tool.

Good work, hope you get CF SOON!


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#2305 bortimus

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Posted 25 June 2016 - 12:57 PM

Ahhh scaling!  Easily overlooked among the deluge of information I've been trying to consume recently.  Rookie mistake.  

 

Here's the cube player on the green.  Might be a tad too big haha!    Thanks for the heads up NoPutt.  

BLAPX0k.jpg



#2306 bortimus

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Posted 25 June 2016 - 02:52 PM

Less of a behemoth green.   The hole will play at about 160 yards from the longest tee.   The drop off to the right is about 33 feet.  I might revisit that later! 

 

K5AATY7.jpg



#2307 JBrown247

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Posted 25 June 2016 - 03:12 PM

Testing is over and the course should be released TODAY!

8sl9tEe.jpg

Thanks for this course! I played it yesterday and throughly enjoyed the round!



#2308 tlvx

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Posted 26 June 2016 - 08:59 AM

Is the Cliffs a real course?

 

Is, "Keeowee," really supposed to have four "E's" in it?



#2309 Armand

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Posted 26 June 2016 - 02:34 PM

A web search returns the following: 

http://www.golflink....?course=1667756

 

and

https://cliffsliving...-vineyards-golf

 

I'm guessing the spelling of Keeowee may be a conscious decision, but it could be inadvertent as well - only Neal can answer that.


Edited by Armand, 26 June 2016 - 02:40 PM.


#2310 NoPutt

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Posted 26 June 2016 - 03:14 PM

Yes the course is real, and my bad for the spelling error.

I may correct it at a later date, but for now it shall remain Keeowee.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#2311 bortimus

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Posted 03 July 2016 - 07:34 PM

The par 5 13th hole, gradually climbing uphill.   The 4th hole at Bethpage Black was the general idea.  Still need to plant grasses and come up with better textures.  

f0472Zp.png


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#2312 Kablammo11

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Posted 05 July 2016 - 02:58 PM

Soon...

 


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

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#2313 dpeters95

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Posted 05 July 2016 - 06:34 PM

Looking good K11!!!

#2314 Buck

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Posted 05 July 2016 - 06:56 PM

Soon...
 


Shouldn't the grass be quite a bit more vibrant for a tropical location?

I lived in Hawaii for a while and just always remember the grass being so vibrant and green

#2315 tlvx

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Posted 06 July 2016 - 04:44 AM

Why do the palm trees look so deformed?

#2316 DPRoberts

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Posted 06 July 2016 - 11:35 AM

Why do the palm trees look so deformed?


That's how the taller ones bend in real life. Assuming it has to do with the wind. Google Oahu palm trees. For even stranger real world bending, Google corkscrew palm trees.

#2317 Kablammo11

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Posted 06 July 2016 - 11:35 AM

Shouldn't the grass be quite a bit more vibrant for a tropical location?

 

In mid day sunlight, yes. This is an evening scene with the light hitting the playing surface at a very low angle - and the shaders adding to the darkness (the normals of my meshes, for instance, are too strong for this light).

Should you be seized by a sudden urge for additional extra vibrancy, kindly use your in-game settings for increased colour saturation and contrast.

 

 

Why do the palm trees look so deformed?

 

Because I chose to deform them. After a bit of research.


  • RobC and DoGgs like this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2318 Buck

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Posted 06 July 2016 - 04:05 PM

...for additional extra vibrancy, kindly use your in-game settings for increased colour saturation and contrast.


The problem with that as the solution is that the rest of the scene feels saturated enough.
It doesn't really feel like an overall scene saturation issue so much as perhaps the grass isn't green enough from the get go?

Is there a photo/set of photos you're modeling the colors after?

Mind sharing if so?

#2319 Kablammo11

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Posted 06 July 2016 - 04:26 PM

(barely audible sigh) The thing is... (trying hard to stay composed)... you see... Same colours and meshes, not in the evening, but in glaring sunshine, see illustration below:

 

RWfezqp.png

 

Surprising, innit? Let this be a warning to you and everybody about the ravaging effects of selecting dynamic light and times of day in JNPG... it tends to change colour stuff and things a bit.

I do hope this is green enough for you. Me, I worry that this too uncomfortably gaudy in a TGC kind of way, actually. 


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2320 Buck

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Posted 06 July 2016 - 04:35 PM

Appreciate the response Kablammo.

Honestly, it could probably be more effective minus the commentary and condescension of your "sighing" and "trying to stay composed".

Sorry that any conversation around your decisions is so "beneath you"...
Thanks anyhow




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