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#2001 Kablammo11

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Posted 11 February 2016 - 12:58 PM

GeXU6v3.jpg


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2002 Quigs

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Posted 11 February 2016 - 01:37 PM

20-30K does not seem bad at all. At least that seems manageable. Especially if the physics take them into account and the ball is impacted as it rolls from one to another. No doubt appreciate the venturing into the unknown and pushing the boundaries. Great stuff. 



#2003 NoPutt

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Posted 11 February 2016 - 02:30 PM

Congrats on 2K K11 


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#2004 IanK

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Posted 11 February 2016 - 02:42 PM

There is nothing to not like in the image above. vwd!

Thank you K11 and congratulations on 2000 posts in your S&M S&T thread. What will it reach when we have everyone creating and showing their courses?


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#2005 NoPutt

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Posted 11 February 2016 - 02:48 PM

The 9th Par 4 green will eventually

be a tricky half-way ending point.

Now if I can just get those tiki torches lit.

JZrYfBQ.jpg


  • remers likes this

Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#2006 IanK

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Posted 11 February 2016 - 02:56 PM

Very nice Neal. 


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#2007 NoPutt

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Posted 11 February 2016 - 03:43 PM

Don't you just hate it when you're

working on a green and the sprinklers

come on...


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#2008 highfade

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Posted 11 February 2016 - 03:46 PM

Lol, your taking this to a whole new level.  :D


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Abel's Crossing  --  Solitude Links GC


#2009 pingzing

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Posted 11 February 2016 - 09:13 PM

NoPutt

Posted Today, 01:43 AM

Don't you just hate it when you're

working on a green and the sprinklers

come on...

 

 

clever sprinklers Noputt, just need some sprinkler sounds to go with it

 

that clubhouse is different,  its out there , i like it 

 

The domes roofs are interesting.

 

Is it a planetarium

A mosque

Maybe a turkish steam bath and spa

 

or  could it be a laboratory where you create your awesome objects and weird science projects 

this must be it as your avatar looks like you have a white coat on and glasses

thats it you are a scientist 

 

Cheers Neal



#2010 TimBoch

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Posted 11 February 2016 - 10:14 PM

I know this has been asked and answered somewhere, but I can' find it.  How do you adjust the settings for the Terrain (non spline) textures to get them to look like the rough that us used by the rough spline.  For some reason my rough terrain texture is much brighter than the spline texture which looks just like it should. 

xePLX0Z.jpg

My light settngs are set to Baked. Do I need to adjust the color to a lower number like I did for the spline textures.

DRpafeV.jpg

Thanks for your help. Not sure what I am doing wrong to make something you make look so good on your courses look so bad on mine.


Course Forge Courses in various stages of design: Dwan Golf Club, Hyland Greens, Faribault CC, Desert Valley CC/ Woodland Trail(fictional), Infamous Golf Course (fantasy)
Links 2003 Designs: Dwan Golf Club, Infamous Golf Course, Hazeltine National Golf Club (assistant designer), Woodland Trail/Desert Valley CC , Faribault CC (beta), Hyland Greens (beta), Double Eagle (beta), King's Walk (beta), Interlachen CC (still in planning)
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#2011 M Rose

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Posted 12 February 2016 - 12:24 AM

I encounter the same issue. I've had to color match. There's probably an easier way to do it, but I'm not sure what it is.


VG2 • PG • 2k21 • 2019 • Links • GBC • JN5


#2012 Kablammo11

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Posted 12 February 2016 - 08:07 AM

 

I know this has been asked and answered somewhere, but I can' find it.  How do you adjust the settings for the Terrain (non spline) textures to get them to look like the rough that us used by the rough spline.  For some reason my rough terrain texture is much brighter than the spline texture which looks just like it should. 

 

My light settngs are set to Baked. Do I need to adjust the color to a lower number like I did for the spline textures.

 

Thanks for your help. Not sure what I am doing wrong to make something you make look so good on your courses look so bad on mine.

 

 

I encounter the same issue. I've had to color match. There's probably an easier way to do it, but I'm not sure what it is.

 

 

Tim, untick the Baked GI option in lighting. During building the course CF will retick it and add the appropriate settings automatically.

 

But that is not the reason for your terrain vs mesh issues. I have the same issue, too, always had it. In the Unityverse it's just not possible for the very same image to be displayed identically as a mesh and as a terrain texture. One reason for that is that the CF mesh also has an added .tga layer for the fine details and grass blades, which tends to make it darker so that the colour texture needs to be brighter. Terrain textures don't have that.

There is no easy way, I'm afraid. No button to click - and all is well (There never is). The only solution I have found is to use the same image for both and then to manually adjust (darken) the terrain texture in Photoshop until a reasonable match is achieved. Takes a few tries to get it right and the terrain texture will look frighteningly dark as a result, but match the meshes in your view.


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>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2013 Kablammo11

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Posted 12 February 2016 - 11:33 AM

Meanwhile, back at the International Boot Camp for Advanced, Applied Alpinism...

It's that time again: Delivery of the course furniture from Blammocorp HQ:

 

4CFsmMZ.jpg

 

Rustic, sturdy, practical, unglamourous... All these objects come with brand names that might offend sensibilites, like feck dump, lube-pole and butt-plank, but I'd rather not say. Wait... oops. 

 

Ey3BRje.jpg

 

Including a rain shelter cabin. Weather changes in the high mountains are potentially dangerous events, so best wuss out at the first sign of trouble and run frantically to seek refuge in our latest model, the Chicken Coop. No Hen Parties allowed inside.


  • IanK likes this

>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2014 NoPutt

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Posted 12 February 2016 - 02:05 PM

Nice furniture, Throw a couple of stumps

in the coop for sitting, you could call them

"Rump Stumps".


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#2015 highfade

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Posted 12 February 2016 - 02:23 PM

Looking good K11.

 

A question for the AC3D users; does it make sense to import Sketchup models into AC3D with to purpose to export to fbx with texture atlas files?

 

Sketchup has such a vast amount of models but they usually comes with a bunch of  separate textures.


Intel Core i5-6600 CPU 3.3 GHz       Geforce GTX 1060        16GB  RAM       Windows 10 64 bit

Hazyview  (600m above sea level)    --   Nautilus Bay  (Revamp done)  --  Cape Fear  (TGC  adaptation)  --  Aloe Ridge  --  Nahoon Reef GC  --  Chambers Bay 

Abel's Crossing  --  Solitude Links GC


#2016 Kablammo11

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Posted 12 February 2016 - 02:27 PM

AC3D can't export in .fbx formats, afaik, with only .obj (where textures need to be separate) being the one export format that Unity can work with.


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2017 TimBoch

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Posted 12 February 2016 - 06:32 PM

Cant figure out how to delete this.


Course Forge Courses in various stages of design: Dwan Golf Club, Hyland Greens, Faribault CC, Desert Valley CC/ Woodland Trail(fictional), Infamous Golf Course (fantasy)
Links 2003 Designs: Dwan Golf Club, Infamous Golf Course, Hazeltine National Golf Club (assistant designer), Woodland Trail/Desert Valley CC , Faribault CC (beta), Hyland Greens (beta), Double Eagle (beta), King's Walk (beta), Interlachen CC (still in planning)
Intel Core i7-4710HQ 2.5GHz
  • Microsoft Windows 8.1 64-bit
  • 16GB DDR3L RAM
  • 750GB 7,200RPM Hard Drive
  • NVIDIA GeForce GTX 850M

#2018 Kablammo11

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Posted 12 February 2016 - 06:46 PM

Not enough information, Tim, I'm sorry. If PG crashes on your build, this seems to indicate that some wires got crossed in your project. Perhaps Mike's Debugging tut might be thing...

 

This being a public thread, please post your (completely legit) distress calls in the appropriate section of the private testers forum. I don't mind, this helps this thread nicely to get to 3K, but some of the "Release CF to the masses NOW!" folks might feel a bit irritated to learn that CF and Unity come with a smidgen of complexity and can be - at times - rather unforgiving if just a single detail happens to be a fraction out of kilter.


>>>>>>> Ka-Boom!





• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#2019 M Rose

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Posted 12 February 2016 - 09:34 PM

I'm really falling behind on the 3D stuff.


VG2 • PG • 2k21 • 2019 • Links • GBC • JN5


#2020 NoPutt

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Posted 12 February 2016 - 10:10 PM

Haven't decided on a signature hole just yet

but I'm really starting to like the par 4 ninth.

It's a downhiller with a tight landing for those

that like to take chances.

DXaTTOs.jpg

 

FZYiCYz.jpg


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 





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