Daz wins! You've played this game before, haven't you?
You won a free round at Willow Heath followed by tea and sandwiches in the clubhouse with Tara King (or kidney pie and tequila with Frida K., whichever you prefer)
Highfade, I hear you about the grass. Problem is that it mostly looks good from most angles now, and sometimes does not from certaint angles. Imo its' impossible to get the grass to always look good from all angles. Add to the above static picture the element of camera motions, in which grass in the 250 meters range pops into view, and you sooner or later will have to compromise a little with the colors… and camouflage colors work best.
I will refine the grass textures a bit more anyway, making them less primitive, adding leafs and thorns and slimming down the blades. The current models were made to discover the different shapes and sizes of different grasses that would go together well enough to create a volume effect. I will certainly try and make the light green tips (the sheen part) a bit more yellow. What is important is that the grass textures have a slim base, just one stem touching the ground, and that they then widen out to the top, and that at least the lower half matches the ground texture.