Frank70.... the Pay example you use, has been suggested in so many ways when it was made known to us before being made public here. As K11 stated earlier, there was the same outbursts in our discussion as we are seeing here. We circled the same issues and began the other discussions of paying for various parts that were likely to be available, such as Golfer Add-Ons, Courses, Tournaments etc... it become more problematic and less ideal.
The easiest and simplest option is the $4.99 a month. You get everything.
If you decide to not pay after doing so for several months, you can't access Tournaments and play those user designed courses. Simple. Pay next month when more user courses release, and game on again... all you miss is the time you didn't pay for.
I can certainly understand the concerns many have raised, I had them too. Quite a few of us were very vocal about this, and Mike was very patient with us in explaining the issues. There are naturally issues in designing things this way, as well as controlling them. What we must remember, is the files we create using the CF, are not ours. Therefore there is an ownership control by PP which can aid in revenue. Ultimately, there has to be a business model and he who controls the spice, controls the world. Therefore, the more courses created, the better the business model appears, as ultimately, the courses make the game appear even better value. Hopefully that explains why this is likely to be a good deal at $4.99 for us....! If courses were $0.99, we would likely be far more out of pocket....
Bottom line is, it's a marketing strategy that could fail. However, the platform could succeed and with our help too, we could have a Community base that could achieve some serious results with the CF and have a game that evovles into something everyone has requested.