There are many ways to create revenue in order to carry on making the games people like to play - for instance you could sell a game on multiple platforms and then charge for various library packs and tournament/season modes. EA sports' revenue model was to create a new game every year using the same base engine but usually with the same courses and a couple of new features. Lots of people bought it every year even though IMO it wasn't great value unless you wanted something in the new package. Perhaps like us you could choose a different way of doing things.
When we originally came up with the concept for PerfectGolf serveral years ago we had lofty goals and a long term vision. There were lessons to be learned from the past however as over the years there have been several golf games which also had course design programs, I'm thinking APCD for links and course design programs for GBC, Tiger Woods, PGA golf, CPG etc but one thing that they had in common was that they were financially unviable in the long term and were all eventually dropped. In short their financial model was unsustainable.
PerfectGolf and CourseForge were born with the goal of creating a realistic and sustainable environment in which to not only play a great golf game but to join and be part of a community to play and create their own content to share and enjoy. Our job has been to put together the framework to make it happen. Players who contribute to our vision with their great courses and passion for their country clubs and tournament play will be rewarded with free season passes.
Just in the last couple of months, the people helping beta test and develop CourseForge have created over 30 wonderful courses, some of them extremely lifelike recreations of real courses while others although fictional courses, look and play like the best real courses you can imagine. The lifeblood of any golf game is an abundnace of quality courses and there will be many to play over the coming months both real and fictional, some licensed and some not and which ones you choose to play will be entirely up to you. The courses people make with CF won't be distributed by us, they can be shared freely around the community however the designer wants, we won't dictate to them how their courses should be distributed although we will certainly try and help is asked.
Being a season pass holder will enable players to play these community created courses with PerfectGolf, create and join country clubs, play a vast array of tournaments on different courses and eventually compete in a virtual offline/online career in the future. We have already seen third party tours popping up like the OGT with tournaments and even entire seasons and order of merits. Non of this is possible to sustain without a solid base to start from.
If this doesn't seem like something you are interested in you will still be able to play PerfectGolf as it is and with the improvements still to come. We will have more free courses for you as well as the option to purchase the licensed courses on a standalone basis to play whenever you want, season pass or no season pass. The entry cost into the PG world for all the early access supporters was very low, I'm sure you would agree.
I sincerely hope you understand our ideas and support us in our efforts and help us to continually develop PerfectGolf and it's community far into the future.