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Season pass - paying to play user made courses ?


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#301 clubcaptain

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Posted 08 December 2015 - 01:36 AM

I gave this some thought and I do not see it as a good deal for myself.

(1) I am a solo player that plays offline and like to play a season or career mode. I have not heard that this would be in the full release - could be a year or more and it certainly would as someone said - have to be a fabulous one at that and still not sure I would want to pay monthly to play it - probably not.

(2) Still if I wanted to buy licenced courses -  no issue with that. Only when I have bought other courses in past they were mine and could play them anytime I wanted - no extra charge. That I still need a pass - then no I will not buy.

(3) Was looking forward to dabble in course forge and see what I could do with it  - since I am not a great designer and not even to play test or play my own design - then no not for me.

The whole thing to me is like leasing a vehicle after your finished leasing it is not yours unless you buy it outright - only in this case you cannot buy it outright.. Once you stop making that monthly payment all those licenced courses you had paid for  and for that matter any other that were not thrown in at start up ( unless in the future are added to basic game ) you cannot play until you start monthly payments again. You are left with the basic game at start up.

No - not a good deal for me - actually it has driven me back to playing Links 2003 - does have a very good career mode - beautiful courses - imo - by some great designers - some who are now here. If I want to dabble with a designer, I can use GNCD at TGC. Also will have basic PP Game as well

I would not mind paying for courses - providing price is right, for both licenced and community designed - that way I could pick and choose and after buying - they are mine and could play when I wanted no extra charge - but to pay monthly - No

That's my story! :)

Sounds as if the idea of a "play golf" only game might suit you with optional DLC like licenced courses.

Then you could consider buying a light version of CF at a reduced price to see how you make out with it. If it's not for you then no further outlay. If results are promising then you might consider turning it into full strength CF.

In either case no passes.

Yep you sound just like the type of player I had in mind in my other thread.


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#302 JoeF

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Posted 08 December 2015 - 04:34 AM

I gave this some thought and I do not see it as a good deal for myself.

(1) I am a solo player that plays offline and like to play a season or career mode. I have not heard that this would be in the full release - could be a year or more and it certainly would as someone said - have to be a fabulous one at that and still not sure I would want to pay monthly to play it - probably not.

(2) Still if I wanted to buy licenced courses -  no issue with that. Only when I have bought other courses in past they were mine and could play them anytime I wanted - no extra charge. That I still need a pass - then no I will not buy.

(3) Was looking forward to dabble in course forge and see what I could do with it  - since I am not a great designer and not even to play test or play my own design - then no not for me.

The whole thing to me is like leasing a vehicle after your finished leasing it is not yours unless you buy it outright - only in this case you cannot buy it outright.. Once you stop making that monthly payment all those licenced courses you had paid for  and for that matter any other that were not thrown in at start up ( unless in the future are added to basic game ) you cannot play until you start monthly payments again. You are left with the basic game at start up.

No - not a good deal for me - actually it has driven me back to playing Links 2003 - does have a very good career mode - beautiful courses - imo - by some great designers - some who are now here. If I want to dabble with a designer, I can use GNCD at TGC. Also will have basic PP Game as well

I would not mind paying for courses - providing price is right, for both licenced and community designed - that way I could pick and choose and after buying - they are mine and could play when I wanted no extra charge - but to pay monthly - No

That's my story! :)

 

I think you'll find that's not quite right.  If you had purchased a course it would always be playable whether you had a pass or not.  Not positive about offline play.  I look at it as you've bought a license, in perpetuity, for that course so it would always be available to you.  


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#303 Armand

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Posted 08 December 2015 - 06:10 AM

How about a Kickstarter campaign?!?  :D

Just joking (I think...)


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#304 RobV

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Posted 08 December 2015 - 12:19 PM

I think you'll find that's not quite right.  If you had purchased a course it would always be playable whether you had a pass or not.  Not positive about offline play.  I look at it as you've bought a license, in perpetuity, for that course so it would always be available to you.  

I am not so sure this is right, to be honest.   I suppose if there is a way to distinguish what courses you paid for and user made courses, it may be possible.    I thought the only way to play the courses are those which are loaded into the course directory into your game, was to pay the season pass.   Perhaps licensed courses are inserted into a different directory vs. a different way the game accesses user made courses?    I have no idea... 



#305 Gemini43460

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Posted 08 December 2015 - 02:20 PM

Totally against paying for user-created courses.  I understand CF is property of PP, but this is an intellectual property issue.  Charging for user courses is akin to the maker of the hammer that the carpenter who built your house used charging you rent.  What's next, Microsoft wanting a piece of the pie bc you use Windows to run the game and play the courses?  FFS


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#306 EJ50

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Posted 08 December 2015 - 05:52 PM

Hi all,

Course designers in the past have invested dollars in their creations that's the nature of the beast when you hope to do your best job.   I've purchased quite a bit of literature , textures, objects, programs and so on in to assist in building courses and I know others have done the same.   True I've done it on my own accord but the point is designing isn't and has never been free.   Designers /course builders have always understood this.   Although I don't beta test the program I support Mike & staffs decision as the right thing to do to further their game and produce the best courses for the end user.  Of course some want everything to be free, heck I feel the same way but it's not reality..... 

 

Admittedly on the outside looking in...  What the group here wants is win-win for the end user and for a paltry fee that's what they hope to achieve.

 

Always wish the best to all!



#307 Buck

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Posted 08 December 2015 - 05:59 PM

Of course some want everything to be free, 

 

It is not so much about "free" (they are planning to charge you for the base game up front it sounds like) so much as "If I stop paying the monthly access/pass fee X months in I will lose all ability to play to user generated courses".

 

Considering, especially on PC, you'll be able to source third party courses from anywhere you like, it's hard to understand that particular point of payment from PP.  

 

You could buy the game up front and source your 3rd party courses from anywhere you like (including create it yourself), but you can't play them unless you pay PP a monthly fee?  For $5/month it seems like they should be screening, filtering, hosting those courses, etc... It's just an odd choice for monetization (to me anyhow)



#308 nightowl

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Posted 08 December 2015 - 06:24 PM

Just curious since I haven't followed this discussion too closely.  What do we know for sure about PP's plans?  Has anything definite been announced yet?



#309 frank70

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Posted 08 December 2015 - 07:49 PM

Maybe it would be a good idea if PP would exactly lay out there vision of the game for the next two or three years. It is communicated that they need the money of the season pass for future development. But that maybe is not enough to persuade a lot of players to follow them on their path (season pass).

 

- What exactly do they want to implement in the game and how (technology)? Tell us exactly.

- What features are planned that are unique and have never been seen at all or in that quality in other golf games? (so far except of the real time physics, which is huge by itself, there aren't any really innovative features). There could be more if we would start thinking outside the "golf-gaming-as-we-know-it-since-20-years"-box).

- Are all tour stop courses within the pass (they did the renditions for Sky Sports already), so that we can play a virtual tour on real courses?

- etc.

 

Lay out a believable detailled project plan (not time lines but goals). If you want a committment from your customers you have to committ yourself in a way first. "We want to make the game better" maybe isn't enough. If your pricing model is kind of "visionary" - you have to take your customers with you on this ride - by showing where a strong bond between customers and developers can bring us and the game.

 

If you want the money of your customers for the future you have to build up trust. Hard facts and a vision many people can buy into are needed for that.


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#310 bortimus

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Posted 08 December 2015 - 10:55 PM

Although it wouldn't address the issue of community wide user made courses, what if PP reconsidered letting designers keep and play their own courses without the season pass?

 

Most people will tinker with Course Forge, maybe create a few courses and a practice area.  Suppose they could keep their courses forever at no charge.  I still think the vast majority of these players will ultimately want to broaden their course library.  

 

Very few people could build a stockpile of their own courses large enough or varied enough to keep themselves satisfied and forgo the season pass in the long run.

 

I don't see PP losing much on this.  They may even benefit since this is one of the biggest qualms with their policy. 



#311 Ted_Ball

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Posted 09 December 2015 - 02:17 AM

Just for a minute put yourself in the position of a new purchaser. Nobody has done much speculation about the retail price of the full release yet. Let's say $60. So this person says OK $60 then he reads that he will have to pay $5 every month to get the full experience. He reads reviews, forums from elsewhere (gulp) and gaming blogs and magazines that keep mentioning and criticising this on-going cost. There are other options - other golf games as well as all sorts of other games that might seem preferable. That initial feeling that this is going to keep hitting the purchaser in the pocket will, without a doubt, send quite a few people looking elsewhere.
 
I also see the argument that the business needs a stream of income to continue to develop. What do you call the income from selling the game itself? Isn't that an income stream? Or do they think when it's released that after the initial rush it stops selling. Do you see the alternatives? Sell the game without a monthly pass - or sell the game and charge $5 a month. Which do you think will sell more? Get them in first, then bring on the micro transactions.
 
I wouldn't mind buying a well made must-have course to bolster my course library if it was loose change. If it was $5 I would have to think long and hard about it.
 
Hey, it might be the cost of a beer but I might just prefer to have the beer. Every $5 I spend on other things is a beer I won't have. Ponder that. (That's got 'em thinking.)

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#312 JoeF

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Posted 09 December 2015 - 02:36 AM

But in the time it took to drink that beer you could have played another round in PG on a quality user-made course you'd never played before. ;)  


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#313 Nukelaloosh44

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Posted 09 December 2015 - 03:08 AM


Just for a minute put yourself in the position of a new purchaser. Nobody has done much speculation about the retail price of the full release yet. Let's say $60. So this person says OK $60 then he reads that he will have to pay $5 every month to get the full experience. He reads reviews, forums from elsewhere (gulp) and gaming blogs and magazines that keep mentioning and criticising this on-going cost. There are other options - other golf games as well as all sorts of other games that might seem preferable. That initial feeling that this is going to keep hitting the purchaser in the pocket will, without a doubt, send quite a few people looking elsewhere.


I agree with your point regarding how the average person will respond to the $5.00 monthly charge. Sure, there are people like me and others in this forum that will pay the change, because to us it's worth it. However, the charge will undoubtedly be a turn off to many....dare I say the majority of potential customers. This MAY ultimately lead to less sales, a smaller less vibrant community which in tern will shorten the life of this incredible game. I truly hope this decision works because I would love to be playing this game 5 years from now.

For the record, I would MUCH rather pay a yearly charge of say $50 than get charged monthly. Please make that option available!
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#314 windy

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Posted 09 December 2015 - 03:10 AM

But in the time it took to drink that beer you could have played another round in PG on a quality user-made course you'd never played before. ;)  

Life is about choices...you choose to play a user made course, you choose to drink one less beer...ROFL



#315 Buck

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Posted 09 December 2015 - 03:39 AM

For the record, I would MUCH rather pay a yearly charge of say $50 than get charged monthly. Please make that option available!

 

Me too - Simply hate anything monthly recurring


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#316 Tresclub

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Posted 09 December 2015 - 06:17 AM

I'm thinking if PP wants to charge $4.99/mo, that's like $60/yr. 
Maybe off a discount price of $50 if paid annually.


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#317 karma4u

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Posted 09 December 2015 - 06:26 AM

 

 

Hey, it might be the cost of a beer but I might just prefer to have the beer. Every $5 I spend on other things is a beer I won't have. Ponder that

Drink less, toke more...........surely, as a hippie you can appreciate that....... :unsure:  .... :D


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#318 IanK

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Posted 09 December 2015 - 06:32 AM

Me too - Simply hate anything monthly recurring


I think that it's in PP's interest to offer a yearly subscription. People who pay monthly might decide to quit playing and paying after a couple of months.
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#319 Armand

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Posted 09 December 2015 - 06:41 AM

We will be doing discounted deals for sure. 

 

Remember that none of this is final, as far as any of us outside of PP are aware.  Nonetheless, the quote above is from Page 3 of this thread:

http://www.perfectpa...ourses/?p=67680



#320 worrybirdie

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Posted 09 December 2015 - 06:52 AM

Their will be done...make it good!






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