Guys, I think we can all agree that whatever you might think, the amount of work an effort going into this is exceptional. These guys don't have a 20 man EA team to back them up. They have been responsive and open to suggestions throughout this entire process. We haven't been dealing with some unknown person from the support department, we've been talking with the dev guys, and the owners directly. As Aaron Rodgers would say, RELAX.
Season pass - paying to play user made courses ?
#261
Posted 06 December 2015 - 04:12 AM
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#262
Posted 06 December 2015 - 04:30 AM
At this posting we are on page 14 of this subject. Can we now LOCK THIS THREAD on the basis that every conceivable argument has been presented and that we will only find out the real answer once the PP developers actually implement their decision?
#263
Posted 06 December 2015 - 04:38 AM
At this posting we are on page 14 of this subject. Can we now LOCK THIS THREAD on the basis that every conceivable argument has been presented and that we will only find out the real answer once the PP developers actually implement their decision?
How would you feel all locked up? Oh I'm sorry, I forgot, you have been....
- Richard likes this
Done with designing.
Released Courses: Real
The Golf Club @ Dove Mnt. AZ
Aronimink PA
Amana Colonies Iowa
Fictional:
The Grinder Anytown U.S.A.
#264
Posted 06 December 2015 - 04:44 AM
How would you feel all locked up? Oh I'm sorry, I forgot, you have been....
Been there have been, you are correct. My point is that there are no new arguments or suggestions. It will be what it will be.
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#265
Posted 06 December 2015 - 05:17 AM
At this posting we are on page 14 of this subject. Can we now LOCK THIS THREAD on the basis that every conceivable argument has been presented and that we will only find out the real answer once the PP developers actually implement their decision?
This has been bugging me a for a while now... you're missing some quotes at the end of your "Proud U.S.A.F. Parent" in your signature.
Sorry... when I get bored with topics I start nit picking on useless things.
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#266
Posted 06 December 2015 - 05:29 AM
I'd probably buy one month of a season pass just to test out the Course Forge and see how complicated it really is going to be. If it's pretty easy to figure out, then it's probably a small price to pay for something I really enjoy doing. It took me about a month to get the hang of TGC's GNCD. I'm not saying it's anything near what that is, but I'm sure it's the same concept in some form or another. I've really been anxcious to get my hands on the Course Forge ever since I've followed the beta testers and there progress with it. We'll just have to see how it goes.
#267
Posted 06 December 2015 - 06:20 AM
I'd probably buy one month of a season pass just to test out the Course Forge and see how complicated it really is going to be. If it's pretty easy to figure out, then it's probably a small price to pay for something I really enjoy doing. It took me about a month to get the hang of TGC's GNCD. I'm not saying it's anything near what that is, but I'm sure it's the same concept in some form or another. I've really been anxcious to get my hands on the Course Forge ever since I've followed the beta testers and there progress with it. We'll just have to see how it goes.
The beauty (yes, a rare word in this thread lol) is that you don't need to pay more to use the CF. Once you have the initial product, you can use the CF freely. So, you can see whether you understand the program, plus, when released, enjoy the extras and tutorials there will likely be available too.
That's not a bad deal at all is it......?
#268
Posted 06 December 2015 - 06:26 AM
The beauty (yes, a rare word in this thread lol) is that you don't need to pay more to use the CF. Once you have the initial product, you can use the CF freely. So, you can see whether you understand the program, plus, when released, enjoy the extras and tutorials there will likely be available too.
That's not a bad deal at all is it......?
I totally get that Ian, but in order to play-test your design wouldn't you have to have the season pass? What I was thinking was when we get the CF, that I would probably buy a 1 month season pass just for the benefit of being able to test the hole by hole progress in designing a course....LOL But I agree that getting the CF for free is not a bad deal at all.
#269
Posted 06 December 2015 - 06:35 AM
You got it right...!
Have you tried Unity yet...(sorry if I've missed some of your comments) ?
The more confident you are regarding the main parent program, the easier the understanding and learning curve will be for the CF. Even saying that, there are numerous areas of incredible complexity, once you learn to take advanatge of what the CF can offer. It is as indepth as you want it to be, but there is a need to learn to an expected level prior to using it.
I'm sure you will love it though !!
#270
Posted 06 December 2015 - 07:59 AM
Is the $4.99/month amount what it's going to be?
It easy to say I have no problem paying $5 a month for what you get but I do feel PP is going to lose a lot of younger players. People who play PG is older and many only play Golf games, maybe a couple of racing titles.
Gamers have to be much more selective as what they spend their money on as the play Fifa, cricket, FPShooters, strategy games etc. If I want to play against a family member its $10/month.
I would think something like $2.99 will work much better?
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#271
Posted 06 December 2015 - 09:40 AM
Possibly Adriaan, but that's a marketing issue for the PP guys to resolve regarding same machine use or household pairing etc. I agree, there should be a better initial cost for those situations, as locally, costs should be cheaper for playing that way.
Unfortunately, I'm unsure technology allows this... maybe somewhere there is an answer?
#272
Posted 06 December 2015 - 12:05 PM
This has been bugging me a for a while now... you're missing some quotes at the end of your "Proud U.S.A.F. Parent" in your signature.
Sorry... when I get bored with topics I start nit picking on useless things.
Thanks, I'll fix it when I update the squadron information due to a recent transfer and change in aircraft.
#273
Posted 06 December 2015 - 12:16 PM
If muggins here (me) can find his way around, then I'm sure many of our more talented designers will be able to as well. A bit of patience will be required at first, but in the long run it will be well worth it.
Just don't expect to see the GNCD when you give CF/Unity a try.
#274
Posted 06 December 2015 - 01:14 PM
Absolutely not apples to apples and for the record ...
It is precisely apples to apples because it's pc game to pc game, not pc to console, etc. Number of people has nothing to do with it.
Seems to me that everyone should simply wait until the pricing structure actually comes to fruition before making any more outlandish assumptions on exactly how it's going to unfold ...
Yup.
Actually, i really believe that there are too many folks getting up in arms against something they don't really understand ...
Correct-a-mundo!
Guys, I think we can all agree that whatever you might think, the amount of work an effort going into this is exceptional.
x2
It easy to say I have no problem paying $5 a month for what you get but I do feel PP is going to lose a lot of younger players.
Life isn't perfect, sometimes you have to do what you have to do.
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#275
Posted 06 December 2015 - 01:51 PM
I totally get that Ian, but in order to play-test your design wouldn't you have to have the season pass? What I was thinking was when we get the CF, that I would probably buy a 1 month season pass just for the benefit of being able to test the hole by hole progress in designing a course....LOL But I agree that getting the CF for free is not a bad deal at all.
The nice thing is you can get Unity and Course Forge and spend as much time as you wish learning/experimenting with these programs at no cost. Then, when you feel comfortable with the program and have started creating a course you can then get your season pass to test it out in-game. By this time you may have already purchased a season pass anyway to access the other features and user-made courses that are available.
Is the $4.99/month amount what it's going to be?
It easy to say I have no problem paying $5 a month for what you get but I do feel PP is going to lose a lot of younger players. People who play PG is older and many only play Golf games, maybe a couple of racing titles.
Gamers have to be much more selective as what they spend their money on as the play Fifa, cricket, FPShooters, strategy games etc. If I want to play against a family member its $10/month.
I would think something like $2.99 will work much better?
Well, perhaps PGs' strategy is to provide a game to a niche market of older, more mature gamers and golfers who don't play a plethora of games but will stick with a favoured title for the long run. Me playing Links for over 20 years bears that out. That older group is also more likely to be willing to pay to support that game in an ongoing fashion. As for the younger players there will be those that will try out the game, discover its' appeal and become part of the PG playing community. Others may play TGC or EAs' RM PGA Tour. You don't need to have every gamer buying your game to keep it viable.
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#276
Posted 06 December 2015 - 07:11 PM
Well, perhaps PGs' strategy is to provide a game to a niche market of older, more mature gamers and golfers who don't play a plethora of games but will stick with a favoured title for the long run. Me playing Links for over 20 years bears that out. That older group is also more likely to be willing to pay to support that game in an ongoing fashion. As for the younger players there will be those that will try out the game, discover its' appeal and become part of the PG playing community. Others may play TGC or EAs' RM PGA Tour. You don't need to have every gamer buying your game to keep it viable.
I generally agree with your statement, "You don't need to have every gamer buying your game to keep it viable."
However, you need to appeal to enough of the overall gaming market to make your game commercially viable. Golf games are a niche market and therefore there needs to be enough varying components to the game to have some appeal for both the older and younger gamers.
Both pricing and feature strategies need to be carefully considered by gaming developers and publishers.
-MERACE
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#277
Posted 06 December 2015 - 11:17 PM
You got it right...!
Have you tried Unity yet...(sorry if I've missed some of your comments) ?
The more confident you are regarding the main parent program, the easier the understanding and learning curve will be for the CF. Even saying that, there are numerous areas of incredible complexity, once you learn to take advanatge of what the CF can offer. It is as indepth as you want it to be, but there is a need to learn to an expected level prior to using it.
I'm sure you will love it though !!
I have Unity 5 installed, but really haven't messed around with it much at all. I'll try the CF out for a month and see if I can even remotely get the just of it figured out. If I haven't seen any progress with it in a month I'll probably just go back to the GNCD. I'm starting to get a really good idea of the different things you can do with it now. CrazyCanuck has some fantastic tutorials on youtube for the GNCD and I watch them alot.
- MERACE likes this
#278
Posted 07 December 2015 - 08:23 AM
So using Courseforge ( and the joy of learning Unity) is going to cost me $5 a month (nevermind that the devs as much as promised us in their previous video how easy and independent Courseforge was), because I'll need the pass to test my courses. And anyone who wants to play my courses (no matter how much more difficult they are to develop than was promised) will have to pay $5 per month to play them. Sounds like quite a marketing scheme. Good luck with it.
I really mean it. I may have to stop reading this forum until the dust settles (and my blood boils again).
PP guys: try and keep your eyes on the prize...which is making the most people happy...while making enough money for yourself.
Great game though...has real promise.
#279
Posted 07 December 2015 - 11:09 AM
I have accepted that I am an ignoramus. Not only that - I am a true hippy. I don't understand the stock market, the all ordinaries, the appeal of ringing a bell in the NYSE. I don't even understand the clamour for wealth. I have no wealth, no assets, no fame nor fortune but I could possibly be the happiest man on this planet. Whether that is because of some fatalistic finger pointed at me during my birth I don't know. I also believe I am immortal but that's for another discussion.
Nevertheless, in my childlike naivete, I stand by one rule....the more people that come into your bar the more fun everyone is going to have. Bums on seats, the roar of applause, popularity, global acceptance - people will throw money at you. There are a thousand precedences.
Consider this....a game with a clientelle in the millions instantly becomes a commodity that is worth many times that much in monetary terms than any piss weak $5 monthly payment from a loyal but dwindling fan base. Someone said golf games are a niche market. So what is a game based on bloody tanks? Wargaming (a Russian company) has given the traditionally capitalist world a lesson in how to provide an experience that is so compelling that 30 players every 20 seconds get to have an intense 15 minutes of cyber fun constantly.
I haven't paid a cent for World of Tanks. Not one cent. Yet I would be able to say that Wargaming is one of the most successful franchises of all time. It's bloody tanks. Golf is historically, practically, universally and quite possibly the greatest game of all time. I would rather play PG at Medinah with gusty winds and no BLI than the real frigging thing, Believe it or not. And I'm a 50 year veteran.
Will I pay $5 a month? I don't think so. My apologies.
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#280
Posted 07 December 2015 - 11:16 AM
I totally agree Ted, my sentiments exactly.
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