First off, this is a great game. Hats off to the Dev`s for their continuing improvements. I liked hearing Andrew`s comments about not being able to buy a club for more distance. However I wonder if the Dev`s would consider increasing the distance for all clubs at least at Pro or Tour Pro levels. The distance you get even when hitting the shot perfect is not close to the distance the Pros are averaging today.
Club distances
#1
Posted 25 August 2015 - 04:52 PM
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#2
Posted 25 August 2015 - 05:02 PM
+1
#3
Posted 25 August 2015 - 05:08 PM
First off, this is a great game. Hats off to the Dev`s for their continuing improvements. I liked hearing Andrew`s comments about not being able to buy a club for more distance. However I wonder if the Dev`s would consider increasing the distance for all clubs at least at Pro or Tour Pro levels. The distance you get even when hitting the shot perfect is not close to the distance the Pros are averaging today.
You have to remember not all Tour Pro's hit as far as Dustin Johnson or Bubba Watson. some folks might want to play PG like Matt Kuchar (Measured Drive 2015 distance average = 288.2yds).
I'm sure PP have used data from Trackman for PGA Tour averages. Here's an example of the type of data they may have used:-
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#4
Posted 25 August 2015 - 05:20 PM
You beat me to it Daz, to often people are using the biggest hitters on tour as their baseline. The "average" pro hits it far less.
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#5
Posted 25 August 2015 - 05:30 PM
Da numbers don't lie! I like the distances that we have now.
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#6
Posted 25 August 2015 - 05:39 PM
I appreciate the info. I thought the pro averages were a little longer. However I was not wanting Dustin or Bubba distance, but even the Pros that are not considered long hitters are hitting their clubs, particularly the irons longer today. Your chart shows a avg. carry for a 6 iron of 183 and I think PP is 167. Even the 7 iron is 172. Hybrid carry on your chart is 225 PP is 218. Just thought a small increase at the Pro levels would be closer to todays performances.
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#7
Posted 25 August 2015 - 05:42 PM
I kindof agree to a certain extent but I think when we do this it will be along the lines of being able to customise your golfer character's play style with strong areas and week areas.
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#8
Posted 25 August 2015 - 05:50 PM
I kindof agree to a certain extent but I think when we do this it will be along the lines of being able to customise your golfer character's play style with strong areas and week areas.
You mean like the attribute points you could give to the AI in Links 2003?
#9
Posted 25 August 2015 - 06:03 PM
That sounds good to me - I recall TW08 had something along those lines too.
#10
Posted 25 August 2015 - 06:21 PM
I agree. that sounds good to me Mike.
#11
Posted 25 August 2015 - 06:36 PM
I still think the distances should be a tad longer on average.
Maybe the rollout in PG is a little less, as we see on the PGA Tour. We often see rollouts on TV of over 30 yards because the fairways are hard and mowed very short. Right now I'm not playing the same shots as the Pros. About 15 yards shorter of the tee and at least one club more into the greens. On the par 5s the difference is really there. Holes that are reachable on Tour in two aren't in PG.
Maybe this could be solved with different fairway settings (soft, normal, hard). Then it would be important, that we can have different conditions for fairways and greens.
#12
Posted 25 August 2015 - 06:57 PM
I appreciate the info. I thought the pro averages were a little longer. However I was not wanting Dustin or Bubba distance, but even the Pros that are not considered long hitters are hitting their clubs, particularly the irons longer today. Your chart shows a avg. carry for a 6 iron of 183 and I think PP is 167. Even the 7 iron is 172. Hybrid carry on your chart is 225 PP is 218. Just thought a small increase at the Pro levels would be closer to todays performances.
The Trackman chart I posted is not the one PP used, just ab example of average PGA Tour distances. I think it might be PGA data from 2013, so yes PG distances will vary from that chart. Don't take the chart as being PG distances.
For reference this was the corresponding LPGA Trackman data.
IMO it would make the gameplay interesting if these kind of averages were applied for female animations. Talk about realism.
Then you're not just hitting 'male' averages dressed as a woman, lol.
#13
Posted 25 August 2015 - 06:59 PM
I think it would be nice if the top end of the overswing meter gave a really significant distance increase. (Maybe the very top of the meter would get an extra 10% CARRY)
This way you can leave the default distances the same but a really well timed overswing snap would be worth the occasional try.
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#14
Posted 25 August 2015 - 07:13 PM
Each of the player types hit a driver off the tee the same distance. Now, there's no way a beginner can hit as far as a Tour Pro. Therefore can there be a variation in maximum hit distances for each player type which can then be adjusted from performance. E.G. Beginner can only hit 225 yards to begin with but can increase his distance over time according to performance improvements.
The maximum distance attainable should only marginally exceed the MINIMUM distance attainable by the next player type up. Then it would be in the player's interest to move up the that next level to potentially get greater distance.
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#15
Posted 25 August 2015 - 07:26 PM
I thought about going the route of attributes but I'm afraid that it would become exploited (not cheating... just exploited). What I mean is if you have the ability to give up some distance for accuracy then I'd dial in as much accuracy as I could get and probably rip up the course day in and day out.
Maybe this works as long as accuracy isn't one of the attributes? It would take some thinking and play testing in order to ensure that it doesn't disrupt the game.
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#16
Posted 25 August 2015 - 07:46 PM
I have a pal who only plays society golf off 20, but he hits the ball further than some of my mates who play off 5 and 6 handicap. Granted he doesn't always hit it straight and his short game and putting need work, but he certainly ain't no 225 yd off the tee beginner, lol.
#17
Posted 25 August 2015 - 08:02 PM
I know there has been talk of custom shafts and balls to promote changes in tempo, ball spin etc and this would be great too and shouldn't impact on much if any of the above. In only thinking that the maximum customised distance for each club could be achieved on a perfect swing. Not sure if this would be a goer but I'd certainly like to play this way.
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#18
Posted 25 August 2015 - 09:16 PM
400 yds for driver...
Must have caught it off the toe
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#19
Posted 25 August 2015 - 09:22 PM
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#20
Posted 25 August 2015 - 09:54 PM
Just kidding. I know what you mean.
So I went to the range with a beginner player (to minimize distance loss from any snap deviation)
122% Driver at regular loft gets about 288 carry/303 total on current fairway settings
122% Fully lofted driver gets 291/303
100 % Driver goes 271/284
Fully lofted 276/289
Then I tested a 5 iron.
122% only goes 189/194 barely an increase from the default distance
303 with the driver isn't shabby by any means, but as we all know the mishits are pretty ugly/unplayable.
To simulate having a real bomber player, you could increase the amount of benefit from the overswing area and let people decide for themselves. Make it so irons could go a full club further (10-15 yards) and maybe get 300 carry with the driver on a pure strike.
I do like the default distances now though. The potential to go long would be pretty fun to have in reserve.
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