After many rounds of new update a few edited thoughts.
Drives: Not much to say, seem normal. Snap tends to sway more if missed on wind side but can be corrected by purposely missing snap opposite the wind.
Approach shots: Pretty decent roll out and physics look right on long irons and hybrids. 3 Wd sticks a bit much but guess that might be a green setting as I test on Normal hardness, 10 stimp.
Most wedges and 9 iron sometimes in this range can create an overspin. Looks so unnatural that the camera cant even keep up with it. Seen it on alot of shots and cant tell what causes it as it happens on upslope and downslope landing. Even side slope at times.
Chipping: Actually think 64W plays chips pretty accurately as I look closely and relearn the shot. But 60W a bit accelerated on landing and 56W+ chips take off like they have legs on landing. Very unnatural looking.
Pitching: Noticing these grab pretty tight on landing, seems like a very soft landing unless you club up. Havent noticed anything weird yet but havent tried all pitches.
Flops: Havent tried enough to list much yet.
Putting: I really like the freedom of the putting speed. With the accelerated putting kind of off, it seems to break very hard at your feet and stimp even at 10 pulls it hard off the putter blade. But very learnable and consistant which is helpful. Hole seems to suck more (in a good way . Some pins that are on downslopes a soft putt will actually stop, unlike before. But noticed strange occurances putting up steep hills. If you putt up a steep hill and miss it can actually roll back to your feet, which didnt happen before in same spots.
Meter seems to be no issue reading and the slower speed on putts inside 6 feet helps. Still think it might not be long enough but havent had a putt over the max yet.
Putting from fairway will travel 17 feet of fw max at full meter. If it doesnt reach the green by then it will stop short of green. Hope this changes in higher stimps as St Andrews might be around the corner.
Random issues: Pin can pinball a ball 20-30 feet if you hit it with a short chip, even at slow speed. A bit frustrating, but nice to have a pin i guess.
Trees are back for revenge. Noticed if you touch a tree or even a tip of a tree it just about stops the ball and floats to its base. Thought trees were 80% air, but I guess after several months of 99% air they owe us a lashing.
All and all, I would enjoy this update a ton if excessive spin and chip acceleration were fixed in next patch or sooner. Graphics great.
Note: Stimp 11 and 12 roll until you hit back rough unless you land upslope. Chip, Pitch, partial shots almost unusable unless really close to the hole. It is TOUGH. Add high wind and throw away your mindset of shooting under par.