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Perfect Golf Physics Alpha Build


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#121 IanD

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Posted 28 July 2013 - 04:57 AM

Guessing the flyby demos give an indication of what is possible.

Naturally they offer the preview of the hole, in regards to perhaps tilting to those holes 'features'. I'm leaning more toward defining the properties of the cameras, under certain conditions. Have to confess I've never used Unity and see the camera system has a menu, but no further details on how this program will integrate in the Forge itself, begs me to ask this question now. Don't get me wrong, I'm not seeking your closest landing camera, I'm seeking to use the camera angle if the shot is landing in a specified area. Being able to define that area using the specific camera and assigning properties in playback, is the request.

 

I've made the request anyway, I won't harp on lol..


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#122 Mike Jones

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Posted 28 July 2013 - 09:43 AM

Hi Ian! Long time no see.

 

I like the camera idea in fact AJ and I were talking about something similar just the other day and something you could define in CourseForge. This way you could set up your own 'virtual broadcast' for watching your round or anyone elses for that matter just like on the TV. This is different from the ball follow cam that seems to have become the industry 'standard' although I have to say I've never liked it much. Maybe that's why our alpha physics demo didn't have a ball cam but had a free roam cam instead so you could watch your ball from anywhere you wanted.  :)


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#123 IanD

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Posted 28 July 2013 - 10:06 AM

Appreciate the same sentiments Mike, and thanks for the reply. Yes, it's been a while.. hoping you're maturing better than I'm aging lol..



#124 Guest_Nemesis_*

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Posted 29 July 2013 - 12:40 PM

Totally agree, I hate the tennis ball look, The small Links ball looks good.

 

One always needs to keep in mind the eyesight of a person playing this game.  It goes without saying that the ball should have 3 different sizes to choose from, just like Links 2003.  small - medium - large


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#125 axe360

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Posted 29 July 2013 - 02:05 PM

Gr8 point Lee.. Now, in the TW PC series, the ball size was dependent on the size of your AI.. The shorter you made your golfer, the bigger the ball looked (to you) and the taller you made your AI the smaller the ball looked (to you)...

But, that didn't matter to the other golfers you were playing against, as the size ball they would see would be determined by the height of there own AI... So if they had a tall AI, then not only does the ball look small to them all golf balls look small to them..

Not saying this is the best way but it did at least give us site challenged folks a choice and that choice didn't infringe on any other golfers.

 

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#126 highfade

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Posted 01 August 2013 - 06:55 AM

Any update on the bug fixes for the roll friction and malleability? :mellow:


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#127 WayneH

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Posted 02 August 2013 - 11:25 AM

Really liking that Sig Banner Ian.  :D


Thanks

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#128 IanD

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Posted 02 August 2013 - 12:56 PM

Cheers Wayne, good to hear from you again mate, and see you still in the mix. There is alot of potential in this one, and it feels deja-vu'ish a little too lol.



#129 ✠ davef ✠

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Posted 03 August 2013 - 03:18 AM

been quite here for a while in this thread because i can't figure out how we are suposed to figure out anything using this silly ball launcher

i need to see a golfer,and the swing to be able to really try and figure out anything,also be in control of the golfer. i guess im lost would not be the first time

i play both TS and 3c and i would like to see how we can shape shots ourselves instead of trying to do it with this silly launcher and all this stuff on the screen is just to much

if the game is going to be like that im betting many folks will not even play because it is just to much. just wondering if this game will be user friendly you can say all you want bad about EA but their game was very user friendly for all. just not the people with the advanced know how as to what to do with all the settings. as it looks now i wonder how long it would take to play a round by yourself and have to mess with all these settings,let alone what most of us are here for is to be able to play multi player rounds with our friends. i played around 6000 live tourney rounds on TWO and i bet not many took me longer then 20 minutes, i just can't see that at this point with all the different settings you need to mess with. come on PP give us golfers and control and vision of the swing so we can really do you some good as i don't think there is much you can learn from this alpha.

so i guess i will get back into my hole behind the 15 hole on a TW08 course and keep enjoying all the fun i have been having since putting it back into my computer


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#130 Guest_deena_golf_*

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Posted 03 August 2013 - 04:40 AM

The way I interpret things I don't think any of those variables will be visible in the final game anyway, I gather they are there merely to give a demonstration of the logic behind the game physics and just something to play with whilst they get on with the rest of it. Personally I hope they leave as many OPTIONS open as possible so we may choose to just play around with the physics, i.e. in a Newtonian world I would expect this, whereas in a deena world this happens....lols!! 

Though I get the feeling that people (including myself) are starting to pour through the turnstiles now, the PP auditorium is filling up and there are the usual shouts going on from the gantry (frightful bunch that lot!!), whereas great expectation abounds elsewhere - let's just hope the symphony is beautiful when the conductor makes those initial air-splashes of expression :-)

 

Can't wait personally - it's worse than being stuck on a China bus needing to pee!!!



#131 JoeF

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Posted 03 August 2013 - 01:09 PM

No, Davefv2c, the physics alpha is not how the finished game would be played. This is more a "peak under the hood" at the games' engine rather than look at a prototype of the frame and body.  It allows us to see the various factors that affect the ball and its' reactions to different surfaces (the physics) and allows us to see how changes made to those factors affect the results. You'll note that as you change the textures (fairway, rough, green, etc) the settings of the sliders will change to reflect what you can think of as the "default" physics. We can then adjust these sliders, watch the differences they make and then comment on what range of adjustments seem best to reflect various real life conditions. Feedback from the community will help create a consensus on the best range of settings to be used in the final game. At that point the "hood" will be closed and you won't see the engine, just the gas pedal and the brake, lol. 


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#132 Razor

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Posted 04 August 2013 - 01:24 AM

I was playing around with the alpha build. I was trying to see how the ball reacted to the wooden bridge. The ball hit the bridge and disappeared. The indicator showed that the ball was still spinning, but not moving. So I looked under the bridge and there was the ball. Suspended about a yard below the under surface of the bridge.

I then hit a few balls at different power settings. Then I took some screen shots. I decided to use one of them for my profile picture.

ray



#133 axe360

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Posted 04 August 2013 - 01:48 AM

.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#134 IanD

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Posted 04 August 2013 - 05:24 AM

Ray, there are obviously still a few bugs in there... I found one on the green. I had managed to be within 20yds of the hole and was trying to chip on the green for a nice spin, but like your bridge shot - it went through the green and I never saw it react. Managed to repeat that again and again, even turning and returning to the same angle.. I forgot what keys to minimise for screenshot purposes and gave up..

 

If the guys reading this here at PP think about it, next release of something to test - add a button for  taking screenshots.



#135 Razor

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Posted 04 August 2013 - 01:17 PM

I had to quit and restart in a window not full screen to take window shots.

ray



#136 Dazmaniac

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Posted 04 August 2013 - 07:01 PM

Why are folks thinking this is how the game will be played?

 

All this is a an ALPHA test build of the ball flight and reaction when hitting various surfaces. The launcher is there to simplify things. I;m not sure where the feedback forum is for the ALPHA (surely there should be one) but all we are currently helping to do is find out what texture settings best represent real life characteristics of golf course, as far as ball surface reaction is concerned. These settings will then be applied in to the game at some point.

 

When the actual game comes, we will have golfer animation, swingmeters etc. but for now these are not required, as we need to be able to specify precise settings for the ball launcher. Doing this using a click.TS swing, would take many attempts to get the required shot.



#137 Keith

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Posted 04 August 2013 - 09:46 PM

I am definitely in need of some upgrades.  My meager set up almost chokes to death on the Alpha build, even on low settings.



#138 Davefevs

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Posted 04 August 2013 - 10:45 PM

I am definitely in need of some upgrades.  My meager set up almost chokes to death on the Alpha build, even on low settings.



Mine is a bit stuttery too.

#139 IanD

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Posted 05 August 2013 - 06:08 AM

Aside from any beta's that may appear, you guys all have advanced notice of the Mid-2014 release date. So, plenty of time to perhaps save or at least monitor prices for those possible future deals. It may only be something you could upgrade on your current pc.. being mainly RAM and/or Graphics Card improvements.



#140 Chaz1957

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Posted 05 August 2013 - 02:21 PM

How do you control putting speed ?...On long putts I cant get the ball there.....






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