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Unity Questions/Answers for Beginners


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#121 Keith

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Posted 28 February 2015 - 02:36 AM

Matthew..could you lightly brush over the pixelated edges with the smoothing tool?  Or is that no good?



#122 M Rose

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Posted 28 February 2015 - 07:23 AM

Doesn't seem to work.... still pretty fuzzy, regardless of the brush.

 

But I may be working in a ridiculous scale too.


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#123 Kablammo11

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Posted 28 February 2015 - 09:58 AM

So far it's going well.... it's difficult in many ways because I have no measurements or knowledge of scale. I have a square I imported and there are three holes that fit the entire plot. I think they're probably like 1,000 yards long but I don't know for sure.

 

I've managed to slot in some textures from a Links course I've been working on and already learned how to scale them up and down. I have yet to try planting anything but that's the next step.

 

I like the quickness with which I can add mounds and the flattening tool is really handy. Making multi-tiered greens in APCD was always difficult. I'm loving the soft edges, but I'm finding that if I attempt some finer edges that they appear pixelated. Is there a way to solve that problem?

 

Welcome to the world of Unity sorrows, Matthew.

 

Regarding scale, you are right to feel concerned. Kindly find posts 94, 101 and 102 of this here thread where that problem has been covered.

A very good way to set the dimensions of your project right from the start is to begin on a piece of paper - even if it is a fictional course. It's always easier to map out a layout and assign rough lengths and widths in Photoshop, then to import your blueprint into Unity and take it from there. It's not required though, if you just want to play around in Unity, but once things start getting serious, this will help you a lot.

To quote myself: "Start with a plan!" The moment Unity comes up and eyes you with it's dreaded blank stare, you better have a strategy ready and an end result in mind. And that better includes dimensions and scaling.

 

Finer edges, well, Unity doesn't do them very well: and that is that. Nothing you can do about it at all, the terrain tools are too blunt for this, even at their smallest sizes.

But CF does them very well! Everything from rough to green can be made crisp and clean and be assigned an edge blending value of 0 to 1m. But you will need CF for these shapes. 

 

Until then, kutgw


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#124 RobC

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Posted 28 February 2015 - 10:49 AM

When i first started I found zzRuler in the aset store. You import it as an asset and drop it in your scene then scale it...its not perfect but until we get CF it helps a lot.... https://www.assetsto...Q#!/content/365

 

Cheers RobC



#125 NoPutt

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Posted 28 February 2015 - 12:58 PM

If you created your cube in unity the default is 1 meter

You can change the length of the cube to whatever you want

in the inspector, then move and rotate into position.

Remember, all numbers in unity are meters. 

Google meters to yards for a quick conversion calculator.

uWzbxvP.jpg


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Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#126 M Rose

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Posted 28 February 2015 - 06:29 PM

Ah cool.... I figured these things were "normal". I'm gonna try that ruler asset and play around with it.... if I find it useful enough, maybe I'll try routing an actual course.

 

It actually helps that I know some of the limitations...  since CF is supposed to address many of them, then I can stop worrying about them a little bit :)

 

I didn't start with any holes laid out; I just routed them randomly over the plot. I haven't tried doing an actual course, just a couple of holes to get the feel for terrain movement and to see how some of the APCD textures I've made look in Unity. That will be my next step, but I wanted to get comfortable with the terrain tools on a practice plot for a little while before going forward.


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#127 NoPutt

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Posted 28 February 2015 - 08:19 PM

Yes, getting comfortable with Unity is a good move.

Then when CF comes along you won't have to learn

two programs.

Oh, noticed you haven't tried the Skybox yet.

I'll do a video, but for now open Assets/Skyboxes,

you should see the Skybox materials. Then click Edit/Render Settings

and drag a Skybox into the Skybox Material section of the inspector.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#128 NoPutt

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Posted 01 March 2015 - 01:54 PM

Thought I'd try a little stonework, not designed in Unity

but I wanted to see how the lighting in Unity effected it.

At first the wall was lit on one side and the top as my directional

lighting was at an angle and to one side. I found that I could add

another light at another angle and rotate it upward so the light

wouldn't be too harsh, and now all sides are lit with one side 

being a tad dimmer.

The Gentleman posing is the Club Pro / Groundskeeper, McTavish.

You may remember him from LINKS. He's older now and relocated

from his home country where he was Head Groundskeeper on the

Links of St. Andrews. I hired him on the spot when he related to

me his bitter hatred for POT BUNKERS.

0mN4sB7.jpg


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#129 M Rose

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Posted 02 March 2015 - 06:02 AM

One with the skybox just for you NoPutt :)

 

unitygolf-2_zpshjxyg1vb.jpg


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#130 NoPutt

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Posted 02 March 2015 - 11:24 AM

You're in the clouds now bud. 


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#131 Joe Habiger

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Posted 02 March 2015 - 07:41 PM

Well if we're sharing I think most of you know I am working on Hazeltine National but I am also working on another private course called Windsong Farms Golf Club another beauty that was made out of another farm field like Hazeltine..lol

 

http://imageshack.co...6407/iXwkj0.jpg

http://imageshack.co.../889/Leu9Mx.jpg

 

Pics are huge so I just referenced the links because I am not sure if I can post huge screens even if I hosted them.


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#132 NoPutt

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Posted 02 March 2015 - 08:30 PM

Hi Joe, Nice plot. Looks like all you need is CF.

I'll be starting with a blank terrain and digging out

a semi-fictional design, kind of a Pebble meets

Harbour Town type of thing if all goes to plan.

Thanks for the pics, and look forward to your

courses.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#133 M Rose

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Posted 02 March 2015 - 09:27 PM

What'd you use to get your elevations?


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#134 Joe Habiger

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Posted 03 March 2015 - 01:15 AM

What'd you use to get your elevations?

Not sure if that was directed at me but I use 1 meter lidar data and use Global Mapper and Wilberx64 and then photoshop to resize to 2049 and then save as tif and raw format to import it into Unity. I can get access to the whole state of Minnesota for lidar data. I have one friend working on Interlachen Country Club as well because he designed it in the game we have played on fridays nights. We have been using Lidar for over 50 courses in the other golf game we play.

 

Lidar is god's gift to golf course design for games!!!  :D


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#135 M Rose

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Posted 03 March 2015 - 03:41 AM

Sorry.... that was for you Joe.

 

That looks impressive. Is it all to scale? There's a lot of people importing elevation data many different ways it seems, but this is one I haven't heard of so far.


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#136 NoPutt

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Posted 05 March 2015 - 07:12 PM

When finished it will be something like

Harbour Beach, or Pebble Towne

UZnoE8R.jpg


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#137 Joe Habiger

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Posted 05 March 2015 - 08:07 PM

Matt I will do some kind of tutorial for how to get lidar in but you need to use global mapper and I heard the free version does not let you export. It is also to scale.


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#138 Brucey Mc

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Posted 05 March 2015 - 08:10 PM

Looking forward to it joe

#139 TheOtherRick

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Posted 10 March 2015 - 05:42 PM

Well Mr. NoPutt, fellow southerner and fellow novice course architect, this thread and your videos have sufficiently coerced me into taking on a new hobby. I played around with APCD back in the Links 2K3 days, but never created anything publishable. Not because I was incapable, I simply got worn down by the tedium. This new system of course design, while only slightly less labor intensive, seems to be more attractive somehow. Mike's video demonstration of CF in action got me started down this path and your thread has paved it for me.

 

Thanks...


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#140 IanD

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Posted 10 March 2015 - 06:16 PM

Another victim..... lol






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