Matthew..could you lightly brush over the pixelated edges with the smoothing tool? Or is that no good?
Unity Questions/Answers for Beginners
#121
Posted 28 February 2015 - 02:36 AM
#122
Posted 28 February 2015 - 07:23 AM
Doesn't seem to work.... still pretty fuzzy, regardless of the brush.
But I may be working in a ridiculous scale too.
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#123
Posted 28 February 2015 - 09:58 AM
So far it's going well.... it's difficult in many ways because I have no measurements or knowledge of scale. I have a square I imported and there are three holes that fit the entire plot. I think they're probably like 1,000 yards long but I don't know for sure.
I've managed to slot in some textures from a Links course I've been working on and already learned how to scale them up and down. I have yet to try planting anything but that's the next step.
I like the quickness with which I can add mounds and the flattening tool is really handy. Making multi-tiered greens in APCD was always difficult. I'm loving the soft edges, but I'm finding that if I attempt some finer edges that they appear pixelated. Is there a way to solve that problem?
Welcome to the world of Unity sorrows, Matthew.
Regarding scale, you are right to feel concerned. Kindly find posts 94, 101 and 102 of this here thread where that problem has been covered.
A very good way to set the dimensions of your project right from the start is to begin on a piece of paper - even if it is a fictional course. It's always easier to map out a layout and assign rough lengths and widths in Photoshop, then to import your blueprint into Unity and take it from there. It's not required though, if you just want to play around in Unity, but once things start getting serious, this will help you a lot.
To quote myself: "Start with a plan!" The moment Unity comes up and eyes you with it's dreaded blank stare, you better have a strategy ready and an end result in mind. And that better includes dimensions and scaling.
Finer edges, well, Unity doesn't do them very well: and that is that. Nothing you can do about it at all, the terrain tools are too blunt for this, even at their smallest sizes.
But CF does them very well! Everything from rough to green can be made crisp and clean and be assigned an edge blending value of 0 to 1m. But you will need CF for these shapes.
Until then, kutgw
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#124
Posted 28 February 2015 - 10:49 AM
When i first started I found zzRuler in the aset store. You import it as an asset and drop it in your scene then scale it...its not perfect but until we get CF it helps a lot.... https://www.assetsto...Q#!/content/365
Cheers RobC
#125
Posted 28 February 2015 - 12:58 PM
If you created your cube in unity the default is 1 meter
You can change the length of the cube to whatever you want
in the inspector, then move and rotate into position.
Remember, all numbers in unity are meters.
Google meters to yards for a quick conversion calculator.
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Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#126
Posted 28 February 2015 - 06:29 PM
Ah cool.... I figured these things were "normal". I'm gonna try that ruler asset and play around with it.... if I find it useful enough, maybe I'll try routing an actual course.
It actually helps that I know some of the limitations... since CF is supposed to address many of them, then I can stop worrying about them a little bit
I didn't start with any holes laid out; I just routed them randomly over the plot. I haven't tried doing an actual course, just a couple of holes to get the feel for terrain movement and to see how some of the APCD textures I've made look in Unity. That will be my next step, but I wanted to get comfortable with the terrain tools on a practice plot for a little while before going forward.
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#127
Posted 28 February 2015 - 08:19 PM
Yes, getting comfortable with Unity is a good move.
Then when CF comes along you won't have to learn
two programs.
Oh, noticed you haven't tried the Skybox yet.
I'll do a video, but for now open Assets/Skyboxes,
you should see the Skybox materials. Then click Edit/Render Settings
and drag a Skybox into the Skybox Material section of the inspector.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#128
Posted 01 March 2015 - 01:54 PM
Thought I'd try a little stonework, not designed in Unity
but I wanted to see how the lighting in Unity effected it.
At first the wall was lit on one side and the top as my directional
lighting was at an angle and to one side. I found that I could add
another light at another angle and rotate it upward so the light
wouldn't be too harsh, and now all sides are lit with one side
being a tad dimmer.
The Gentleman posing is the Club Pro / Groundskeeper, McTavish.
You may remember him from LINKS. He's older now and relocated
from his home country where he was Head Groundskeeper on the
Links of St. Andrews. I hired him on the spot when he related to
me his bitter hatred for POT BUNKERS.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#129
Posted 02 March 2015 - 06:02 AM
One with the skybox just for you NoPutt
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#130
Posted 02 March 2015 - 11:24 AM
You're in the clouds now bud.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#131
Posted 02 March 2015 - 07:41 PM
Well if we're sharing I think most of you know I am working on Hazeltine National but I am also working on another private course called Windsong Farms Golf Club another beauty that was made out of another farm field like Hazeltine..lol
http://imageshack.co...6407/iXwkj0.jpg
http://imageshack.co.../889/Leu9Mx.jpg
Pics are huge so I just referenced the links because I am not sure if I can post huge screens even if I hosted them.
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#132
Posted 02 March 2015 - 08:30 PM
Hi Joe, Nice plot. Looks like all you need is CF.
I'll be starting with a blank terrain and digging out
a semi-fictional design, kind of a Pebble meets
Harbour Town type of thing if all goes to plan.
Thanks for the pics, and look forward to your
courses.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#133
Posted 02 March 2015 - 09:27 PM
What'd you use to get your elevations?
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#134
Posted 03 March 2015 - 01:15 AM
What'd you use to get your elevations?
Not sure if that was directed at me but I use 1 meter lidar data and use Global Mapper and Wilberx64 and then photoshop to resize to 2049 and then save as tif and raw format to import it into Unity. I can get access to the whole state of Minnesota for lidar data. I have one friend working on Interlachen Country Club as well because he designed it in the game we have played on fridays nights. We have been using Lidar for over 50 courses in the other golf game we play.
Lidar is god's gift to golf course design for games!!!
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#135
Posted 03 March 2015 - 03:41 AM
Sorry.... that was for you Joe.
That looks impressive. Is it all to scale? There's a lot of people importing elevation data many different ways it seems, but this is one I haven't heard of so far.
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#136
Posted 05 March 2015 - 07:12 PM
When finished it will be something like
Harbour Beach, or Pebble Towne
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#137
Posted 05 March 2015 - 08:07 PM
Matt I will do some kind of tutorial for how to get lidar in but you need to use global mapper and I heard the free version does not let you export. It is also to scale.
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- Sapphire Nitro+ SE AMD Radeon 6800XT
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- Sabrent 2TB Rocket NVMe 4.0 Gen 4 PCIe M.2
- Samsung 970 EVO Plus 1TB SSD M.2 NVMe
- Samsung 850 EVO 512GB SSD
- Sound Blaster ZX Soundcard
- EVGA 750 Gold Power Supply
- Fractal Design Meshify S2 Case
- Cooler Master MasterLiquid ML360R
- "43 inch Vizio 4k Monitor
#138
Posted 05 March 2015 - 08:10 PM
#139
Posted 10 March 2015 - 05:42 PM
Well Mr. NoPutt, fellow southerner and fellow novice course architect, this thread and your videos have sufficiently coerced me into taking on a new hobby. I played around with APCD back in the Links 2K3 days, but never created anything publishable. Not because I was incapable, I simply got worn down by the tedium. This new system of course design, while only slightly less labor intensive, seems to be more attractive somehow. Mike's video demonstration of CF in action got me started down this path and your thread has paved it for me.
Thanks...
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