Just when I thought things were going smooth a
new anomaly presents itself.
When raising the terrain the brush paints
ripples, (not nipples), ripples.
Posted 13 February 2015 - 09:16 PM
Just when I thought things were going smooth a
new anomaly presents itself.
When raising the terrain the brush paints
ripples, (not nipples), ripples.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 14 February 2015 - 12:10 AM
Posted 14 February 2015 - 11:42 AM
Thanks Shimonko, I had it on 600, lowered
to 100 and worked a charm.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 14 February 2015 - 04:45 PM
I have searched Google and the Unity manual as
suggested by fierce innuendo.
I have designed a simple tee marker and
imported to an asset folder and planted
and textured it. My question is, how do I
lock it to the terrain? I read about static objects,
but I'm not sure if this applies.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 14 February 2015 - 05:11 PM
Posted 14 February 2015 - 05:34 PM
I saw that pard, but it's only how to translate, rotate, and scale,
which is not a problem. I need the tee markers to stay on
the tee box when I move the terrain.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 14 February 2015 - 05:48 PM
Tee Markers, currently, are being created and added by the game, based on the tee coordinates you set in CF - so you have to leave the tee blank in CF.
And no, you can't, as far as I know, "nail" your objects to the terrain and expect them to reflect all the changes of your terrain brush. Surely there must be such a tool somewhere in the asset store, but I'm afraid you will have to readjust your objects manually.
You can, if you want, highlight several of them (like both tee markers) at the same time and manipulate this group of objects. Just keep your LBM clicked in the viewer and draw a rectangle around the objects you want. Or click on several of them with one of the move buttons activated and shift-click multiple objects into one easy to handle group.
Objects you could add and duplicate-move as a group include ball washers, waste baskets, benches, fencing elements, walls etc.
If you have an object (or a group of objects) highlighted and want to duplicate and transport it several 100 yards away to a new destination, just highlight them first, then go there with your viewer, then click game object > "move to view" and they will appear in front of you.
If there is one object very far away you want to have a closer look at it, just double click on it in the hierarchy window and the viewer will teleport you to it right away.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 14 February 2015 - 06:18 PM
Thanks K, I think I'll just stick to the sculpting
until CF comes along.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 14 February 2015 - 09:35 PM
Well it's been around 2 weeks since I downloaded Unity and
it's been a real blast. There is still plenty to learn, but thanks
to the fine folks here, Unity is not the insurmountable peak that
some may imagine. My advice for beginners like myself, is to
go back and read everything in the Course Forge Forum. Like
me, you may not understand all that you read, but you find
bits here and there that will be invaluable. Also, you can't do it
without help, ask your questions here. Sure, K11 will fiercely suggest
that you "GOOGLE IT" or read the Friggin Manual, but sometimes
a simple explanation from a real person (not K11) makes you
feel that you're not alone in your quest.
I have a Practice Terrain where I, uh, Practice.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 15 February 2015 - 02:29 PM
Well done sir... you gave it go... that's good enough for me!
Posted 19 February 2015 - 02:28 PM
Just practicing some elevating and lowering.
Learning to set height,flatten, and smooth
has been a real treat.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 19 February 2015 - 11:42 PM
Will tee markers be customizable / changeable and will 2D objects be usable? I'd like to be able to import my own when appropriate, like the painted rocks for Blackwolf Run.
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
Posted 20 February 2015 - 11:32 AM
I would think that the tee markers would be customizable. As for 2d objects, Unity uses Billboards, which are essentially objects
that always face the camera, such as distant trees, and low grasses. The rocks could be 2d but will not give much depth
and it's best to design and texture them in 3d. Someone will be along hopefully to give a better explanation.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 20 February 2015 - 12:40 PM
Matthew, as per today the tee markers are being added by the game automatically, PG, and not provided by the course designer. I would expect that at some time in the future this will change and you will be able to customize them yourself. It certainly would make sense.
Pot bunkers also make a lot of sense...
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 21 February 2015 - 11:48 AM
Thanks to Shimonkos' suggestion my Imgur is now working
here. I switched from IE to Chrome and Viola!
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 21 February 2015 - 12:02 PM
And you used the texture mapping editor to avoid the different planks all having the same texture. Well done!
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 21 February 2015 - 12:14 PM
Thanks K, couldn't have done it without you.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 22 February 2015 - 03:09 PM
Just designed and planted my first grass.
I'm pleased with the first attempt but welcome
any tips to improve.
Pay no attention to the wanna-be mountain it's
just part of the playing stage too. And no, it's not
Giant Crap or Sheep Poo.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 22 February 2015 - 03:35 PM
Looks very good.
Fiddle with the wind settings and click on the Game tab on the top of your window (next to the Scene tab) and then on the PLAY button to see it whoft.
I wish I could think of something clever and helpful to say about your grass, but it looks pretty much fine. Well done!
Perhaps this, and I'm really grasping for straws here (proud about that pun!): When in Photoshop and before exporting your grass, try to add a "Bevel" layer style to it, ever so slightly. Inner Bevel, that is, assigned to the border of your layer. This ought to give your individual grass blades a bit more depth, with a shadowy and a lighted side. Note how in this example this allows me bring out the center of the billboard and show the single stems a bit clearer.
But that's peanuts. I regret to inform you that you just lost your "Beginner" status and are no longer entitled to post in this thread. Please move on to the corresponding Advanced Novice/Intermediate one.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
Posted 22 February 2015 - 04:05 PM
Your praise is very much appreciated, but in no way
allows my novice status to be elevated in the least amount.
My grass is only one layer at the moment but I'll try to add
another dryer layer for variety. Your "inner bevel" is a
master stroke, and I will give it my best rookie swing.
I expect to plow, seed, and mow many acres in the coming
weeks and months and can only hope for fair weather to
reap what I sow. (not my pun).
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
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