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Coming soon...Diffuse Texture Generator


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#41 DPRoberts

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Posted 11 July 2020 - 02:03 PM

I will hopefully post a video this weekend to show it in action. Still pictures don't do it full justice.



#42 erwildcat

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Posted 11 July 2020 - 02:14 PM

DPRoberts, thank you for your dedication to this game. You have made a tremendous difference. 
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#43 Stingreye

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Posted 11 July 2020 - 03:24 PM

Great work DP!

#44 J.H.Buchanan

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Posted 11 July 2020 - 07:51 PM

DPRoberts You are an ICON !!!

 

50101128973_f98c5b03bd_o.jpg2020-07-11 15_51_18-Clint Eastwood - The Last Icon - GQ Magazine - March 1993 at Amazon's Entertainm by Jim Smyth, on Flickr


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#45 DPRoberts

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Posted 12 July 2020 - 06:26 PM

Little video update to show the DPR UV free Overlay Combo Shader in effect. Next step is trying to get it all injected into the PP code to auto-propagate on the meshes. Once that is done, I'll probably re-publish Scioto with it so we can demo FPS impact and go from there.

 

r61hcEh.jpg

 


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#46 Stingreye

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Posted 12 July 2020 - 10:31 PM

Little video update to show the DPR UV free Overlay Combo Shader in effect. Next step is trying to get it all injected into the PP code to auto-propagate on the meshes. Once that is done, I'll probably re-publish Scioto with it so we can demo FPS impact and go from there.

r61hcEh.jpg

Unbelievable! Great job!

#47 BSilvernail

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Posted 13 July 2020 - 04:13 AM

Amazing work! This looks incredible and I look forward to playing around with it. I don't think you can be thanked enough for all your expertise and taking time to share it with us through tutorials and tools like this. You've really taken the Course Forge to a completely different level.


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#48 M Rose

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Posted 13 July 2020 - 06:52 AM

We are getting closer and closer to basically photo-like realism here. I just hope the learning curve won't be too difficult.


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#49 mcthommo

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Posted 13 July 2020 - 09:37 AM

DP

You might as well be speaking in Esperanto to me as I have no idea what on earth you are saying but it looks to a neanderthal like me a way to create even better looking courses, increasing the lifespan of this game (hopefully) then I for one applaud you by bagging my two sticks together as still not figured out a way to create fire here yet :D 


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#50 remers

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Posted 13 July 2020 - 09:52 AM

Out of interest DP, has Mike or anyone else from Trackman been in touch with you about using any of these things more officially in their own course builds?  You really should be rewarded for your dedication in helping to keep this version of their software going.


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#51 jt83

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Posted 14 July 2020 - 01:14 AM

I'm hoping this will be useful for spicing up layers on non-overlay courses.


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#52 J.H.Buchanan

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Posted 14 July 2020 - 01:31 AM

Its going to put an end to playing golf outside of the house all the country clubs etc will close ... 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#53 DPRoberts

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Posted 14 July 2020 - 01:34 AM

You can use it in a similar manner. You would tile a texture at a real large value to act as your "base" instead of the satellite. And then, you have 2 textures to build on that with 2 normals and mowlines if desired.

The plus over the current Layers would then be your far view and above view would be a less tiled look. Your zoomed in view can look better or similar to the current depending on your skills.

If you don't want to use this and just use the traditional Layers library as well, just the texture generator alone can produce a pretty good look over stock textures.
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#54 DPRoberts

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Posted 14 July 2020 - 01:37 AM

Its going to put an end to playing golf outside of the house all the country clubs etc will close ...


Yep. Either me or coronavirus. It was bound to happen eventually.

Ready Player 1?

#55 DPRoberts

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Posted 14 July 2020 - 02:04 AM

Here's a quick non-overlay view with the Shader on the FAIRWAY ONLY - using a DPR generated texture as the base and some DPR generated mowlines, Diffuse channel is our Ground 2 texture, Detail texture is a grass texture I use a fair bit and normals are Grass Normal that comes with CF, I believe

 

Bird's eye

5pOd7uk.png

 

Up Close

bW6JvO5.jpg

 

Ultimately, a course can probably achieve its most "realistic" look with a combination of methods. I still think old school overlay method is king for rough periphery and 3DG at the moment. But, if I can get 3DG to color with my shader, I might change my opinion


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#56 DPRoberts

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Posted 14 July 2020 - 02:10 AM

You can also add splines to grunge up...here though I'm using a grunge layer as the base and the a cleaner layer over it...

 

Still non-overlay

Bird's eye (tiling not so terrible)

wMQnfSd.png

 

Up Close

DLVUVhe.jpg

 

But, I would use this as its own spline material so you could have a clean version and on hills or valleys where balls collect, you just circle a spline with this grungier version


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#57 Jugador

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Posted 14 July 2020 - 06:09 AM

Yep. Either me or coronavirus. It was bound to happen eventually.

Ready Player 1?

  I'd love that...I would literally "live" in the Oasis. lol


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#58 Dropzone73

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Posted 04 January 2021 - 02:53 PM

Are you still working on this DPRoberts?



#59 jt83

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Posted 29 March 2021 - 01:30 PM

I guess no?  :mellow:



#60 remers

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Posted 29 March 2021 - 02:06 PM

It wouldn't surprise me if DP had been approached by Trackman to put his obvious skills to use for them directly but I could of course be entirely wrong. 


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