Coming soon...Diffuse Texture Generator
#1
Posted 06 June 2020 - 02:56 AM
I cannot contain my excitement about what I have coming soon...
I have constructed a Diffuse Texture Generator that you will be able to utilize 1 free tool to build all the custom textures your little heart desires, EFFORTLESSLY. You can even hit the F***ing "Randomize" button and it'll do it for you. If you can click and slide your left mouse button, you can do this. If you spend a little time, you'll be rewarded with the most beautiful textures imaginable.
Below, is an early beta of a procedurally generated texture using the DPR Grass Texture Generator in Substance Player and placing in Unity with the DPR Grass Shader for the mesh and Stix Shader for the grass.
I will release a Beta soon and we will play and improve it. I'm telling you - this is one of my best ideas in a while.
- Unique, Joe Habiger, highfade and 10 others like this
#2
Posted 06 June 2020 - 03:02 AM
The texture below took 45 seconds to build.
- Joe Habiger, LeazesNDR, BSilvernail and 8 others like this
#3
Posted 06 June 2020 - 03:47 AM
Looks like something even a brain-dead noob (like me) could have fun with. I'm looking up the word "Diffuse", now. lol
Can't wait to try it out...!
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#4
Posted 06 June 2020 - 04:17 AM
You should be building Course Forge 2!
- Joe Habiger likes this
VG2 • PG • 2k21 • 2019 • Links • GBC • JN5
#5
Posted 06 June 2020 - 05:15 AM
#6
Posted 06 June 2020 - 08:40 AM
#7
Posted 06 June 2020 - 10:04 AM
#8
Posted 06 June 2020 - 11:34 AM
I love you, DP. And I love things with a lot of sliders...
Haha, this gave me a good early morning laugh.
This sounds very exciting DPR!
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#9
Posted 06 June 2020 - 12:48 PM
Haha, this gave me a good early morning laugh.
This sounds very exciting DPR!
Yeah good ol Dp is a loveable guy, he deserves some love and hugs,much respect to you DP Smiley (your profession )
- DPRoberts likes this
#10
Posted 06 June 2020 - 05:13 PM
Just in time, I'm narrowing down my choices for the next course. I don't want to be halfway through this one and have to think about changing again LOL. This community can't thank you enough for all the tutorials and help you provide to us. So thanks again DP.
- RobC likes this
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#11
Posted 06 June 2020 - 06:17 PM
Speaking of designs, you guys put out some great ones the last few weeks!
Interestingly, I've seen a few posts from some designers of the past (PZ and K11)... Who knows? Do they get the urge to dust off Unity and fire that bad boy back up?
At least for me, I feed off even a spark of energy around here. Much thanks to Birdie for recharging my brain.
- RobC, Justin9926 and rfaddis like this
#12
Posted 06 June 2020 - 07:24 PM
Thank you DPR for all that you do for this game!
And all of the other great designers for their work!
I only hope that Andrew and Mike are watching and
decide to come back for the fun of this wonderful game!
- cajuncapgun likes this
#13
Posted 07 June 2020 - 04:50 AM
Got some good play time today. Only the "divot" section to go and should be ready for beta testing. I've got it exporting an Alpha mask as well to use to plant your grass should you desire to use it that way. It generates the mask for you based on the dirt and divot section. You don't have to think about it or do anything special to get it. You do have to combine it with the base texture in Photoshop though. (Yes, tutorials for it all...)
From Opening of the Generator to this photo in Unity...less than 3 minutes...
Right now around 44 Sliders, doesn't all fit on one screen so I collapsed a few sections.
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#14
Posted 07 June 2020 - 06:34 AM
Looks very impressive. Looking forward to using this. Thanks.
#15
Posted 07 June 2020 - 09:05 AM
- DPRoberts likes this
#16
Posted 07 June 2020 - 10:43 AM
What you see with the sliders above is in Substance Player - a free program used to load .sbsar files created from Substance Designer. The file in Designer is a node based graph that allows one to generate textures in a procedural manner. I am exposing parameters from my Substance Designer graph for your use. Obviously, if you have Designer, you would have much more control over the end result than I am even giving here but learning and using Designer is not needed.
Here is a current image of my Designer graph used to create the Generator above.
#17
Posted 07 June 2020 - 10:48 AM
My original inspiration for this came from watching a video by Daniel Thiger on Substance Designer a few years ago.
This is his entire talk. Also, started using PureRef after watching this.
If you don't have time to watch the talk, this is the Brake Rim Tire Generator he showed in a small section of his talk.
https://www.youtube....h?v=_3GvK1fa2zc
I know it seems like I know what I'm doing but you watch a video like the first one and realize I'm not even scratching the surface. That dude is a fricking genius.
#18
Posted 07 June 2020 - 11:26 AM
A for instance...
I might create a divot that can be spattered about using the Tile Generator node. I'll give the user access to the X amount and Y amount parameters in that node to control quantity of divots. So, all the end user needs to know is left mouse click and slide. And really, they don't need to know all the other nonsense I went through to create a divot.
#19
Posted 07 June 2020 - 12:27 PM
A for instance...
I might create a divot that can be spattered about using the Tile Generator node. I'll give the user access to the X amount and Y amount parameters in that node to control quantity of divots. So, all the end user needs to know is left mouse click and slide. And really, they don't need to know all the other nonsense I went through to create a divot.
Sure looks spiffy!
i7-8700K
GIGABYTE Z390 AORUS Pro
64 GB DDR4 3200
MSI GeForce GTX 1080 Ti Gaming X
LG 32GK850G
Win 10 Home Premium on 1TB SSD
Courses:
Bradford Links - released
Ironwood - released
Cypress Landing - released (also available in a 3DG version)
Crow's Nest - released
#20
Posted 07 June 2020 - 12:37 PM
See Mike Jones and Andrew, bring this game back and hire Birdie and Mr. Roberts as paid help. TGC2kwhateveryear would have nothing on this game NOTHING..
- LeazesNDR and DPRoberts like this
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