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PGA Tour 2K21


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#241 Dazmaniac

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Posted 21 August 2020 - 02:12 AM

Fired the game up to have a look around and run through the tutorial. Watching me practice you would easily see I am not a controller swing player of old, lol. There is a myriad of settings for the swing and the gameplay to toggle features on and off. I jumped in to start with Pro-Am.

 

One thing to add for the PG controller players, whilst PGA 2K21 is built around setting up shots using the aiming reticule, this can be turned off, so that you just have the aiming cursor to line up your shot. Partial shots can be played without relying on the optional power meter, but I would say it will take some practising to hone the swing to pull off the partial shots.

 

From my brief initial look at the game, it is challenging (to me at least). The swing mechanic will take some getting used to, but I find it is very well done. Will take some time for me to find the right tempo and also get to understand the differences in the swing that cause a Fast, Perfect and Slow as it feels there is not a great deal of difference n the swings to get the different outcomes, although this can be true of a real lfe golf swing, lol.  Unfortunately I will not be able to do a comparison of either the TGC209 or PG controller swings, having never used them.


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#242 slouis

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Posted 21 August 2020 - 05:24 AM

Ian K I watched about 3 or 4 minutes of the video that you posted the link for.  I noticed that the splash shots don't have a thumping sound and seems to be the same sound from TGC when you hit out of a greenside bunker using a flop shot or chip.

Also around the 10 minute mark he chooses the splash shot when he is not in a bunker.  The first shots spins back off the green and he chooses splash shot again.  A splash shot should only be available for hitting out of a bunker.

In regards to turning off aids, there should be an option to turn the meter off too.  Then it would be equivalent to RTSM where there is no feedback at all after a shot.

Regardless, at $93 CAD, I'll wait until it goes on sale and continue to play PG.


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#243 IanK

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Posted 21 August 2020 - 06:45 AM

Ian K I watched about 3 or 4 minutes of the video that you posted the link for.  I noticed that the splash shots don't have a thumping sound and seems to be the same sound from TGC when you hit out of a greenside bunker using a flop shot or chip.

Also around the 10 minute mark he chooses the splash shot when he is not in a bunker.  The first shots spins back off the green and he chooses splash shot again.  A splash shot should only be available for hitting out of a bunker.

In regards to turning off aids, there should be an option to turn the meter off too.  Then it would be equivalent to RTSM where there is no feedback at all after a shot.

Regardless, at $93 CAD, I'll wait until it goes on sale and continue to play PG.

I don’t like the fact that you can play the splash shot from places other than the bunker either. That should mean the golfer would be hitting the ball ‘fat’. I’ve also seen players chipping out of bunkers, probably because the shot is easier to play!
I’m a bit ‘old school’ when it comes to playing shots in video golf games. I play the shot as I would if I was playing golf for real.


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#244 Dropzone73

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Posted 21 August 2020 - 11:08 AM

I think every shot type could be possible, but they should be as difficult as they are IRL. Then the risk reward thinking would lead you to think atleast twice before you try splash shot from the hard fairway etc..

Just my opinion.


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#245 IanK

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Posted 21 August 2020 - 11:12 AM

I think every shot type could be possible, but they should be as difficult as they are IRL. Then the risk reward thinking would lead you to think atleast twice before you try splash shot from the hard fairway etc..

Just my opinion.

I agree but a ‘splash’ shot is played from a bunker, where your clubhead enters the sand a couple of inches behind the ball. If you played this type of shot from a fairway you would ‘duff’ it! 
Allow the shot by all means but make sure the player duffs the ball when played from any lie apart from sand. That way it won’t be played again. 
Having said that, I have seen players play a splash type shot where the ball is hung up in heavy rough, although you are in danger of sliding your clubhead under the ball.


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#246 Dazmaniac

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Posted 21 August 2020 - 12:18 PM

@StLouis

 

You can turn off everything HUD related if you wish, including the newly included power meter. Make the game as easy or as hard as you want. I don't play PG anymore and majority of my gaming is on PS4, so PGA 2K21 is the only real option, unless you are happy to play EA Rory or one of the older TGC games. 

 

My first few rounds I have been using the power meter, as controller play is all new to me. I only aim from the player view, have totally disabled the shot zoom and aiming reticule, and just use the yardage book to help with the strategy for each hole (BTW, you cannot set the aim inside the yardage book). Rounds of 88 and 76 in the book so far, lol.

 

PGA 2K21 is by no means perfect, but what I have played so far, I have really enjoyed. It is easy to see it is the best of the entries in the TGC series. My only previous entry in to 'the other gof game' was a brief dalliance with the original TGC on PC, which didn't last long.

 

I agree that the SPLASH shot needs to be tied in to bunkers only (this was said on a few pre-release streams I watched and some said they had sent feedback to HBS so hopefully this will be updated in a patch).



#247 3199E5kennetharry

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Posted 21 August 2020 - 12:35 PM

players in the 19th hole have found problems


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#248 scajjr29

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Posted 21 August 2020 - 01:03 PM

Some quick first impressions (at master skill):
 
It's a lot harder mainly cause the swing tempo is about twice as fast. I can hit full shots fairly well, I find a very slight pause at the top of the backswing does help but then you really have to push the stick forward right away or you get slow. Getting the quick timing down for chips/flops/bunker shots will take practice. As will putting. 15 ft and under I've got the swing timing ok, but it's really hard to gauge how far to pull the stick back as they get longer. I can see why Respawn takes 5 practice strokes on every putt now in his videos.
 
Stock courses look OK, seem a bit too bright lighting-wise. Should see some imported TGC2019 user created courses in the next week.
Still need to get used to the different from TGC2019 button/trigger functions on the controller. I keep going to the D pad to aim instead of the L stick. D pad now selects club and shot type.
 
Practiced on the range with all the shots for about 20 min last night, played a round on Tarwarga (sp?) and was +13, but +11 on the front, +2 on the back as I got used to the timing.
 
 Overall not a bad step up from TGC2019, just a bit of a learning curve with the faster swing tempo.
 
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#249 IanK

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Posted 21 August 2020 - 01:12 PM

Thank you.

How easy is it to play partial shots and can you play them without the aiming reticule?


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#250 ArcadeHack

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Posted 21 August 2020 - 02:23 PM

I’m usually a first day buyer with the TGC series but have not purchased this one yet. One simple question to you who have it.

Is it worth buying or waiting for a sale?

#251 tanman05851

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Posted 21 August 2020 - 02:57 PM

Some discussion of partial shots here https://www.operatio...r-woods-series/


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#252 slouis

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Posted 21 August 2020 - 03:06 PM

tanman, I stopped reading the review when the guy said that TGC 2019 was a good game that emphasized realism.  I'm guessing that the guy doesn't play the real game.


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#253 tanman05851

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Posted 21 August 2020 - 03:37 PM

tanman, I stopped reading the review when the guy said that TGC 2019 was a good game that emphasized realism.  I'm guessing that the guy doesn't play the real game.

I'm guessing he 's  comparing to all the arcade golf games that are out there.


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#254 Greensboronclion

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Posted 21 August 2020 - 04:12 PM

Well I played my first round in a TGCC society and sit 12 over 82 playing Pro level which is equal to Master Clubs in last game. Much more challenging and better looking also and the ground effects are much better also. I will stick to playing TGCC events or others that have detection turned on for non axis controllers and scores will be more realistic that way. So far I like it and the presentation also as crowds and atmosphere are important in sports games anymore. Very tough to get rythem and perfect shot which is good and practice will be needed and will play another round later.

#255 IanK

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Posted 21 August 2020 - 04:47 PM

I bought the game on Steam, played it for two hours and got a refund. If I were to buy the game it would be on PS4. 
I bought two previous versions of TGC and didn’t think I would want another version but now I’m not sure. The graphics are better but not much, as too are the crowds. At least they shop somewhere other than Benetton for their sweaters now.
I still prefer PG’s swing but that might just be because it’s familiar. You can hit a larger variety of different poor shots than you can using the controller in PG, so I suppose that’s more realistic. PG is really only restricted to a slice or hook.
The pitch shot looks strange to me, with the ball going much further than is indicated by the golfer’s swing. 
I honestly don’t think that it’s a £50 game from my brief excursion but as it can be bought online for less than £40 I might give it a go. 
 


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#256 Dazmaniac

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Posted 21 August 2020 - 06:21 PM

I’m usually a first day buyer with the TGC series but have not purchased this one yet. One simple question to you who have it.

Is it worth buying or waiting for a sale?

 

Only worth buying for me, as got it for PS4, and nor a lot of other options available, as tried EA Rory in past but gave up on that.

I would recommend waiting for a sale to comer along.I only ever tried TGC,s o can't compare to other HBS golf offerings but every streamer I've wathced have all said it is better than the previous TGC PGA game.

I'm enjoying the challenge, as controller swing is ttotally new to me, so a challenge. Played 3 rounds on Pro-Am and have now moved up to Pro (not  stock settings as I have turned a few stock HUD settings off but the swing mechanic is still Pro). Still yet to break Par after 5 rounds of golf, lol.



#257 Dazmaniac

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Posted 21 August 2020 - 06:27 PM

I bought the game on Steam, played it for two hours and got a refund. If I were to buy the game it would be on PS4. 
I bought two previous versions of TGC and didn’t think I would want another version but now I’m not sure. The graphics are better but not much, as too are the crowds. At least they shop somewhere other than Benetton for their sweaters now.
I still prefer PG’s swing but that might just be because it’s familiar. You can hit a larger variety of different poor shots than you can using the controller in PG, so I suppose that’s more realistic. PG is really only restricted to a slice or hook.
The pitch shot looks strange to me, with the ball going much further than is indicated by the golfer’s swing. 
I honestly don’t think that it’s a £50 game from my brief excursion but as it can be bought online for less than £40 I might give it a go. 
 

 

That is one shot type I'm struggling with, as the full carry of the club at Pitch shot type seems to bear no correlation to the suggested partial hit required.

 

Pw pitch carries 53yds, but to play to a flag 24yds away, it suggest hitting at 87%. Hit it at 85% and the ball flies about 12yds, lol. My tempo is often Very Slow with the pitch as well, so need to find out the secret to working out the required power and how best to get a better tempo.

 

The window between Very Fast, Fast, Perfect, Slow and Very slow seems very small so to keep consistent in a  round is tricky. But, it's golf, it shouldn't be easy. I've seen folks playing Legend swing on YT and shooting around par or just under, so it is possible to maintain a good swing through the round. If we all wanted it easy we'd stick it on Beginner, lol.



#258 Greensboronclion

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Posted 21 August 2020 - 08:17 PM

Have got four rounds in now and shot 70 in last again with Pro level and starting to figure out. Light years better than 2019 and quite pleased myself and with a career mode and society play it will keep me busy. I love PG and the swing but it's 2020 and a game without atmosphere and a real career mode is just not up to snub and nobody can deny that. I will play my usual 4 rounds at PGLS but sad to say it's never going to give me what I want and that's a shame as PG with crowds and a career mode would have been killer. Not much for online head to head play so for me it will be more of this game than PG.
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#259 DoGgs

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Posted 22 August 2020 - 11:57 AM

I have been playing both Master and pro and opted to stick to pro for now as the RNG of the tempo is crazy, ok let's break it down a bit...

Graphics

It's possibly slightly better looking than 2019 although its hard to discern.  No real improvement here to warrant the triple A price.

Performance

Runs well enough, pretty much as expected on my mid range system.

Options

Brilliant, you have an amazing amount of options to tailor the game to suit any difficulty you choose to take on, they really knocked it out of the park with this improvement.

Shot mechanics

Tempo: Where do i start with this eh, 3 letters RNG or random number generator to the non hardcore gamers here.  I gave equal time to master and pro and could not find any real rhyme or reason as to why i was going from hook to perfect to slice.  The swing calibration does indeed appear to work, trouble is it only works for about 2 or 3 holes before you are back to hitting head scratching fasts or slows, mainly fasts for me.  It's possible that my 360 pad is not the pad of choice with this, i would assume that they built and tested this tempo using a XB1 controller, point aside, even when i consciously tried not to hit a fast i still did on many occasions.  I paid great attention to the tempo as i was playing and going from a fast to a perfect when both hits felt identical had me scratching my head whilst shouting expletives that Reagan Mc,Neil in the exorcist would have been proud of.

 

I played one career mode event where i was leading by 2 shots but had started to hit fasts shot after shot no matter what i did to cure it.  I came to a hole that was pretty much like the 17th at Sawgrass, again i hit a fast...splash!  so i quit out, went to calibration to hit 10 drives, came back and hit my 3rd shot to within 4 foot of the pin.  This is really not how i want to be curing an inexplicable fast tempo, its a bit ridiculous.  The tempo needs work in my opinion, its just too much of a lottery as it is.  When you watch all the early access players, not one of them could explain or fathom it, RNG in a skill based game is about as welcome as ghonorhea.  Maybe i will get better with it who knows, its actually fun when playing with a friend and a beer in hand, as we can laugh at each others misery as i did last night.

Partial hits: I do like this feature, its long overdue.  If you play with the power bar on you get to see exactly where you need to be on the bar, if you play with it off you still get a clue by a slight rumble from the controller, this rumble is not a guarantee because by the time you feel it to the time you actually execute the shot you have probably added more power than initially required due to the late reaction.  I like to use it only as guide during a quick practice swing, i then look at the back swing animation to pinpoint the moment of execution.  Doing this is not difficult or easy in equal measures, i like it.

Putting: Putting with the power bar is easier than the putting in 2019 or PG, without the bar you will just have to practice to nail it down, the take back of the putter builds power much quicker than it did in 2019, in this respect its much like putting with a controller in PG, in a short space of take back time you can be putting 50ft plus...Be careful!  DO NOT use the pad rumble to putt, before you can react you will have turned a 30ft putt into a 50ft putt.

Chipping: This feels very much like it did in 2019, its clunky and does not induce much feel.  Some chip shots feel better than others but overall its not really been improved and the partial shot element is not needed most of the time.  Many chips seem to lack roll, they kind of die a death as they pitch on, you can add some roll by de lofting the shot and angle of attack, but its just not enough to garner any real feel.

Pitch: This shot is now subject to partial shots and better for it, its is also subject to the RNG tempo so its not the get out of jail shot it was in 2019.  Even though you can play these partial, the game always seemed to present me with pitch shots that needed no partial adjustment and as long as you hit a perfect or slight fast/slow you would stop it on a dime and clean up.  It's improved but nothing really that special.

Bunker shots, splash:  These are pretty much as they were in 2019, nothing special and not vastly improved, again you can partial them but more often than not you won't need to. When you fast and slow them they are not punished that much.

Overall, the shot mechanics are dominated by the tempo, TEMPO IS EVERYTHING!! until you get on or around the green at least.  I think they have gone overkill on it, that's my opinion anyway.

Career mode: Up to now its been great, A.I. are adjustable on the fly and its been competitive and generally fun, the little cut scenes showing a rival making a hole out or a putt is a nice feature that makes you feel part of proceedings even though most shots i observed where chip in hole outs, i have not seen one A.I. highlights where the player leaves one on the hole from 150 yds. The chosen courses i have played thus far have been decent enough with the exception of one course called house on the hill, this was just a tricked up, artificially difficult course that has no place in a realistic tour calendar, a truly horrible design that does not reward good play, overall PGA tour mode is very good.

Multiplayer:  Played a round last night with a friend,  turn based connection was flawless, fast and good fun as we LOL at each others hooks and slices.  Considering this feature never worked in the first two games its about time they got it right, and they appear to have done just that.

Overall:  its a big step up from 2019, it's far from perfect and that tempo is the stuff of nightmares, i may end up turning it off and playing with legend swing instead throughout the career mode, providing i can tailor the A.I. to give the required challenge. Does this game warrant the £50 price tag?  i guess it depends on the amount of time you put into it and enjoy, as a game on its own up against a beautifully crafted AAA title then no it does not warrant such a high price.  I could compare this to F1 2020, a game that i will dedicate many many hours too, PGA 2K21 is £10 more expensive yet F1 2020 is technically much better and has a full, complete license, this tells me that PGA 2k21 is generally overpriced.


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#260 RobV

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Posted 22 August 2020 - 12:10 PM

Been reading some really good reviews of the game so far... but I am also going to hold out for a little bit longer, give it some time and make a decision on the buy or not.   But no doubt has my interest!!






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