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#41 KenR

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Posted 25 October 2019 - 04:09 PM

A bit harsh considering there aren't that many top gun designers who make the entire plot realistic.

Not my intention to be "harsh", so, sorry if I've stepped on any toes. Let me be clear about what I meant: there are a few designers who do "zero" perimeter work, meaning they plant the course proper and add absolutely nothing outside the course boundary. This leads to many areas on these courses that just plain look ugly and it completely takes away from the immersion of reality of playing that course.

 

I get, as Skunky stated, that a designer doesn't want to completely fill out the entire course plot with objects that destroy frame rates. But clever 2d and 3d work can be (and is) done that fills the holes of emptiness surrounding a course without hurting frame rates yet doesn't leave gaping holes with nothing outside the course proper. It takes some effort and let's face it: some designers just don't want to do it and think it isn't necessary.

 

I think that's where the addition of a pano might make a big difference. I don't know where the pano actually fits in, but if it's placement allows a designer to plant within the course boundary alone and 2d/3d objects outside that area aren't needed that would be a significant change to designing with Course Forge. Or, perhaps minimal 2d/3d work would be all that's necessary along with a pano to enhance courses.

 

Again, apologies to any designers that might be offended by my earlier statement. That wasn't my intention...


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Ken

#42 Buck

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Posted 25 October 2019 - 04:11 PM

@KenR

I thought you were being honest and very fair.  

It was completely reasonable feedback.

 

The follow cam is used by many I would presume and it really can be a bad look when there's essentially "nothing" outside the course boundary.


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#43 jt83

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Posted 26 October 2019 - 01:23 AM

I get it, I'd love it if all the courses we got had a nice margin of realism around them, but in my case the reason there's no 3D stuff is that I can't do 3D.  I just don't want you missing out on courses that are otherwise enjoyable to play because the designer lacks some know-how.  A lot of them are still basically beta.



#44 Skunky

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Posted 02 November 2019 - 10:12 PM

EL6WmsJ.jpg
tpc sunmmerlin with new background.
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shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#45 Stingreye

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Posted 02 November 2019 - 10:54 PM

EL6WmsJ.jpg
tpc sunmmerlin with new background.


Wow!!!

#46 Buck

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Posted 03 November 2019 - 12:00 AM

EL6WmsJ.jpgtpc sunmmerlin with new background.


Wow!

Is that accurate to the area around the course?

#47 Skunky

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Posted 03 November 2019 - 12:45 AM

its very close to the natural terrian around las vegas.
hZJo3R5.jpg
heres another.
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shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#48 Buck

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Posted 03 November 2019 - 01:03 AM

But is it not accurate to what’s actually around the course?
Like is it just generic desert stuff that is sort of similar?

#49 Skunky

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Posted 03 November 2019 - 01:09 AM

of course ,its just a desert scene,that works very well.no its not the actual background for summerlin,but it looks like it.

shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#50 Skunky

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Posted 03 November 2019 - 03:17 AM

heres a couple from kingswood.
5Vg3hBw.jpg
fTQfQvP.jpg
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shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#51 jt83

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Posted 03 November 2019 - 03:40 AM

Is there a way to edit the pano to make it more...I think saturated is the right word?  It looks good but a bit dry compared to the game graphics.



#52 Skunky

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Posted 03 November 2019 - 04:05 AM

not that i know of,if you figure out how to do it let me know.your talking about a 16k 385 meg,32 bit photo.resampled in photoshop to 8 bit, 8k,just to make it work in unity.so im afraid the only way to make it look better is to pay 50 dollars for a 30k photo,not sure its worth it.

shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#53 DPRoberts

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Posted 03 November 2019 - 04:33 AM

Skunky, you're hitting your stride. These images are looking better and better each week.
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#54 Dropzone73

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Posted 04 November 2019 - 07:21 AM

not that i know of,if you figure out how to do it let me know.your talking about a 16k 385 meg,32 bit photo.resampled in photoshop to 8 bit, 8k,just to make it work in unity.so im afraid the only way to make it look better is to pay 50 dollars for a 30k photo,not sure its worth it.

When you change HDRI's mode to 8 bit in PS, the file is normally editable with saturation etc.. HDRIs are not editable what comes to saturation, but 8 bit images are. So you can do what ever you want with the image. There is definitely no reason to buy anything more accurate!

 

I liked the way backroud was. Golf courses are green and deserts are dry. Very nice!

 

 

PS. 8K HDRIs work in Unity so you don't have to convert it to 8 bit. It's a much smaller file though when in 8 bit format, so it's often wise to convert.


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#55 Skunky

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Posted 04 November 2019 - 02:51 PM

When you change HDRI's mode to 8 bit in PS, the file is normally editable with saturation etc.. HDRIs are not editable what comes to saturation, but 8 bit images are. So you can do what ever you want with the image. There is definitely no reason to buy anything more accurate!

 

I liked the way backroud was. Golf courses are green and deserts are dry. Very nice!

 

 

PS. 8K HDRIs work in Unity so you don't have to convert it to 8 bit. It's a much smaller file though when in 8 bit format, so it's often wise to convert.

so drop, does unity except 32 bit,or just 16 bit.


shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#56 Skunky

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Posted 04 November 2019 - 05:16 PM

nUYaw1a.jpg
heres a final adjustment,lower saturation,which can be done in game with slider.should have this released in the next couple of days.
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shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#57 Buck

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Posted 04 November 2019 - 05:18 PM

Looks really nice Skunky!

 

(god I wish he had the reflective water patch still though...grrr)



#58 andrewjjones43#

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Posted 04 November 2019 - 05:19 PM

That looks fantastic.

#59 KenR

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Posted 05 November 2019 - 12:14 AM

Nice...


Ken

#60 Joe Habiger

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Posted 05 November 2019 - 12:35 AM

I totally agree Ken.

There are some courses that look really bad outside the boundaries of the course itself, which is seen all the time if you use the Follow cam

 

I've played follow cam for ages in many golf games but it ruins the immersion and also the look the golf course and designer was going for. If you play follow cam and don't keep a course because it doesn't have many trees way in the distance because the camera is a frickin mile up that's YOUR fault, I know it's mine but I do like the follow cam..... 

 

Personally if your not going to keep it probably then just don't download it at all and save some bandwidth.


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