DPRoberts, on 04 Jul 2019 - 12:17 AM, said:
You can just draw rough around the outside of all those splines.
You can recalculate the splines at any time. You can draw 100 of them without refreshing them until they are all drawn. You can draw 1 at a time and refresh then each time.
If you correctly space the splines so that the blends do not overlap, you will get correctly drawn meshes every time after recalculation.
If you are not getting the results you desire, I promise, it is almost always user error and not understanding how the CF program works.
I can guarantee that I am not getting splines too close together or overlapping or having blend issues and I am not getting correctly drawn meshes every time after recalculation.
Here is a hole with a green, bunker, fairway and roughsemi:

Here is the hole inside the game:

Now the same hole with an added rough spline:

And now in the game:

I've also tested this by creating simple splines and building them. I can create a green and build the spline. I can create a bunker and build the spline. I can create a fairway and build the spline. All fine. Now, if I surround them all with roughsemi, rough or rough deep, I get the issue that you see above. If I create all the splines and shape them THEN build the outer spline, all is well. What I am having trouble with is adding a spline encircling existing built splines and then building that outer spline - I get the results as seen above. It does not matter if I have the outer spline 3 feet away, 5 feet away or 40 away; I get the same result. I have tried building each spline individually from the inside out and from the outside in. Same result. If I delete the newly added and built outer spline, everything goes back to normal as seen in the top two images.
I have tried moving the existing built splines, drawing the outer spline, moving the other splines back in, clicking on the outer spine and building. Same results as above. I tried the same thing only building the outer spline then moving the other splines back in and building the outer spline again; same results as above.
I just cannot figure out how to add an encompassing spline around existing built splines without getting the above results.