An extract from MJ's earlier post
Mike Jones, on 26 Aug 2018 - 1:42 PM, said:
We decided that for PG2 we would go with several different static times of day rather than a dynamic atmospheric solution as it would give us better control over the lighting. I look at the best racing sims out there for inspiration sometimes when it comes to lighting and atmospherics and to me the Forza series and especially Grand Turismo sport look fantastic. They too have an advantage over golf games though in that the main area of detail can be concentrated around a relatively small area ie the track itself. Project cars has a very good dynamic skybox but that's in the realm of a fairly large AAA studio to create and not really possible for us.
Here are a couple of examples of an early evening WIP PG2 scene at Woody's practice area.




First off, those images look sweet.
As for the time of day option to have several preset times of day, I'm happy with that. IRL my rounds are approx 4 hrs on a weekend starting at around 8am. While the sun does move around, the changes in lighting during my round are not wildly different. So having a static lighting scene in PG2 is OK with me.
I play loads of iRaciing (PC) and Gran Turismo Sport (PS4) and they too have the preset times of day for you to choose from when racing. Yes the lighting and shadows will be different for each option, but they are static, but it doesn't take anything away from the experience. That said, iRacing are currently working on their day/night transitions system and the snippets we've seen it does look really good, though not yet ready for prime time community release.
One slightly disappointing aspect of the GTS time of day options is you cannot pick a time of day and have additional options for sunny, clear, overcast, heavy cloud etc. It is just the one preset option. I hope that PP can factor in additional lighting settings for each time of day, so if we got early morning, mid morning, midday, mid afternoon and late afternoon that each preset would come with further options as mentioned earlier in this paragraph, so at least midday wouldn't always be the same midday. So one round it might be midday and sunny and the next time I play I opt for midday and heavy cloud.
I also appreciate what RobC said about it being beneficial for designers having a set lighting environment in which to work, so that it offers the designer fuller control of their designs, to get them to look their best.
Just look forward to the day we may all get to experience it in a PG2 environment.